#import bevy_sprite::mesh2d_vertex_output::VertexOutput // we can import items from shader modules in the assets folder with a quoted path #import "shaders/custom_material_import.wgsl"::COLOR_MULTIPLIER @group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material_color: vec4<f32>; @group(#{MATERIAL_BIND_GROUP}) @binding(1) var base_color_texture: texture_2d<f32>; @group(#{MATERIAL_BIND_GROUP}) @binding(2) var base_color_sampler: sampler; @fragment fn fragment(mesh: VertexOutput) -> @location(0) vec4<f32> { return material_color * textureSample(base_color_texture, base_color_sampler, mesh.uv) * COLOR_MULTIPLIER; }