#import bevy_pbr::forward_io::VertexOutput
struct LineMaterial {
color: vec4<f32>,
};
@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material: LineMaterial;
@fragment
fn fragment(
mesh: VertexOutput,
) -> @location(0) vec4<f32> {
return material.color;
}