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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/assets/shaders/shader_defs.wgsl
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#import bevy_pbr::forward_io::VertexOutput

struct CustomMaterial {
    color: vec4<f32>,
};

@group(#{MATERIAL_BIND_GROUP}) @binding(0) var<uniform> material: CustomMaterial;

@fragment
fn fragment(
    mesh: VertexOutput,
) -> @location(0) vec4<f32> {
#ifdef IS_RED
    return vec4<f32>(1.0, 0.0, 0.0, 1.0);
#else
    return material.color;
#endif
}