#import bevy_pbr::{ mesh_functions, view_transformations::position_world_to_clip } @group(#{MATERIAL_BIND_GROUP}) @binding(0) var<storage, read> colors: array<vec4<f32>, 5>; struct Vertex { @builtin(instance_index) instance_index: u32, @location(0) position: vec3<f32>, }; struct VertexOutput { @builtin(position) clip_position: vec4<f32>, @location(0) world_position: vec4<f32>, @location(1) color: vec4<f32>, }; @vertex fn vertex(vertex: Vertex) -> VertexOutput { var out: VertexOutput; let tag = mesh_functions::get_tag(vertex.instance_index); var world_from_local = mesh_functions::get_world_from_local(vertex.instance_index); out.world_position = mesh_functions::mesh_position_local_to_world(world_from_local, vec4(vertex.position, 1.0)); out.clip_position = position_world_to_clip(out.world_position.xyz); out.color = colors[tag]; return out; } @fragment fn fragment( mesh: VertexOutput, ) -> @location(0) vec4<f32> { return mesh.color; }