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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_image/src/hdr_texture_loader.rs
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use crate::{Image, TextureAccessError, TextureFormatPixelInfo};
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use bevy_asset::RenderAssetUsages;
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use bevy_asset::{io::Reader, AssetLoader, LoadContext};
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use image::DynamicImage;
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use serde::{Deserialize, Serialize};
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use thiserror::Error;
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use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
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/// Loads HDR textures as Texture assets
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#[derive(Clone, Default)]
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pub struct HdrTextureLoader;
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#[derive(Serialize, Deserialize, Default, Debug)]
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pub struct HdrTextureLoaderSettings {
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pub asset_usage: RenderAssetUsages,
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}
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#[non_exhaustive]
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#[derive(Debug, Error)]
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pub enum HdrTextureLoaderError {
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#[error("Could load texture: {0}")]
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Io(#[from] std::io::Error),
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#[error("Could not extract image: {0}")]
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Image(#[from] image::ImageError),
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#[error("Texture access error: {0}")]
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TextureAccess(#[from] TextureAccessError),
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}
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impl AssetLoader for HdrTextureLoader {
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type Asset = Image;
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type Settings = HdrTextureLoaderSettings;
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type Error = HdrTextureLoaderError;
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async fn load(
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&self,
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reader: &mut dyn Reader,
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settings: &Self::Settings,
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_load_context: &mut LoadContext<'_>,
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) -> Result<Image, Self::Error> {
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let format = TextureFormat::Rgba32Float;
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let pixel_size = format.pixel_size()?;
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debug_assert_eq!(pixel_size, 4 * 4, "Format should have 32bit x 4 size");
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let mut bytes = Vec::new();
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reader.read_to_end(&mut bytes).await?;
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let decoder = image::codecs::hdr::HdrDecoder::new(bytes.as_slice())?;
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let info = decoder.metadata();
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let dynamic_image = DynamicImage::from_decoder(decoder)?;
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let image_buffer = dynamic_image
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.as_rgb32f()
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.expect("HDR Image format should be Rgb32F");
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let mut rgba_data = Vec::with_capacity(image_buffer.pixels().len() * pixel_size);
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for rgb in image_buffer.pixels() {
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let alpha = 1.0f32;
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rgba_data.extend_from_slice(&rgb.0[0].to_le_bytes());
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rgba_data.extend_from_slice(&rgb.0[1].to_le_bytes());
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rgba_data.extend_from_slice(&rgb.0[2].to_le_bytes());
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rgba_data.extend_from_slice(&alpha.to_le_bytes());
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}
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Ok(Image::new(
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Extent3d {
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width: info.width,
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height: info.height,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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rgba_data,
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format,
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settings.asset_usage,
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))
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}
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fn extensions(&self) -> &[&str] {
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&["hdr"]
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}
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}
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