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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_math/src/bounding/mod.rs
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//! This module contains traits and implements for working with bounding shapes
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//!
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//! There are four traits used:
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//! - [`BoundingVolume`] is a generic abstraction for any bounding volume
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//! - [`IntersectsVolume`] abstracts intersection tests against a [`BoundingVolume`]
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//! - [`Bounded2d`]/[`Bounded3d`] are abstractions for shapes to generate [`BoundingVolume`]s
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/// A trait that generalizes different bounding volumes.
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/// Bounding volumes are simplified shapes that are used to get simpler ways to check for
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/// overlapping elements or finding intersections.
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///
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/// This trait supports both 2D and 3D bounding shapes.
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pub trait BoundingVolume: Sized {
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/// The position type used for the volume. This should be `Vec2` for 2D and `Vec3` for 3D.
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type Translation: Clone + Copy + PartialEq;
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/// The rotation type used for the volume. This should be `Rot2` for 2D and `Quat` for 3D.
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type Rotation: Clone + Copy + PartialEq;
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/// The type used for the size of the bounding volume. Usually a half size. For example an
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/// `f32` radius for a circle, or a `Vec3` with half sizes for x, y and z for a 3D axis-aligned
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/// bounding box
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type HalfSize;
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/// Returns the center of the bounding volume.
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fn center(&self) -> Self::Translation;
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/// Returns the half size of the bounding volume.
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fn half_size(&self) -> Self::HalfSize;
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/// Computes the visible surface area of the bounding volume.
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/// This method can be useful to make decisions about merging bounding volumes,
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/// using a Surface Area Heuristic.
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///
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/// For 2D shapes this would simply be the area of the shape.
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/// For 3D shapes this would usually be half the area of the shape.
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fn visible_area(&self) -> f32;
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/// Checks if this bounding volume contains another one.
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fn contains(&self, other: &Self) -> bool;
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/// Computes the smallest bounding volume that contains both `self` and `other`.
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fn merge(&self, other: &Self) -> Self;
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/// Increases the size of the bounding volume in each direction by the given amount.
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fn grow(&self, amount: impl Into<Self::HalfSize>) -> Self;
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/// Decreases the size of the bounding volume in each direction by the given amount.
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fn shrink(&self, amount: impl Into<Self::HalfSize>) -> Self;
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/// Scale the size of the bounding volume around its center by the given amount
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fn scale_around_center(&self, scale: impl Into<Self::HalfSize>) -> Self;
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/// Transforms the bounding volume by first rotating it around the origin and then applying a translation.
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fn transformed_by(
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mut self,
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translation: impl Into<Self::Translation>,
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rotation: impl Into<Self::Rotation>,
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) -> Self {
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self.transform_by(translation, rotation);
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self
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}
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/// Transforms the bounding volume by first rotating it around the origin and then applying a translation.
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fn transform_by(
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&mut self,
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translation: impl Into<Self::Translation>,
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rotation: impl Into<Self::Rotation>,
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) {
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self.rotate_by(rotation);
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self.translate_by(translation);
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}
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/// Translates the bounding volume by the given translation.
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fn translated_by(mut self, translation: impl Into<Self::Translation>) -> Self {
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self.translate_by(translation);
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self
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}
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/// Translates the bounding volume by the given translation.
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fn translate_by(&mut self, translation: impl Into<Self::Translation>);
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/// Rotates the bounding volume around the origin by the given rotation.
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///
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/// The result is a combination of the original volume and the rotated volume,
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/// so it is guaranteed to be either the same size or larger than the original.
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fn rotated_by(mut self, rotation: impl Into<Self::Rotation>) -> Self {
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self.rotate_by(rotation);
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self
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}
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/// Rotates the bounding volume around the origin by the given rotation.
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///
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/// The result is a combination of the original volume and the rotated volume,
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/// so it is guaranteed to be either the same size or larger than the original.
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fn rotate_by(&mut self, rotation: impl Into<Self::Rotation>);
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}
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/// A trait that generalizes intersection tests against a volume.
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/// Intersection tests can be used for a variety of tasks, for example:
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/// - Raycasting
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/// - Testing for overlap
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/// - Checking if an object is within the view frustum of a camera
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pub trait IntersectsVolume<Volume: BoundingVolume> {
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/// Check if a volume intersects with this intersection test
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fn intersects(&self, volume: &Volume) -> bool;
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}
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mod bounded2d;
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pub use bounded2d::*;
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mod bounded3d;
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pub use bounded3d::*;
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mod raycast2d;
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pub use raycast2d::*;
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mod raycast3d;
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pub use raycast3d::*;
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