Path: blob/main/crates/bevy_pbr/src/atmosphere/bindings.wgsl
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#define_import_path bevy_pbr::atmosphere::bindings #import bevy_render::view::View; #import bevy_pbr::{ mesh_view_types::Lights, atmosphere::types::{Atmosphere, AtmosphereSettings, AtmosphereTransforms} } @group(0) @binding(0) var<uniform> atmosphere: Atmosphere; @group(0) @binding(1) var<uniform> settings: AtmosphereSettings; @group(0) @binding(2) var<uniform> atmosphere_transforms: AtmosphereTransforms; @group(0) @binding(3) var<uniform> view: View; @group(0) @binding(4) var<uniform> lights: Lights; @group(0) @binding(5) var transmittance_lut: texture_2d<f32>; @group(0) @binding(6) var transmittance_lut_sampler: sampler; @group(0) @binding(7) var multiscattering_lut: texture_2d<f32>; @group(0) @binding(8) var multiscattering_lut_sampler: sampler; @group(0) @binding(9) var sky_view_lut: texture_2d<f32>; @group(0) @binding(10) var sky_view_lut_sampler: sampler; @group(0) @binding(11) var aerial_view_lut: texture_3d<f32>; @group(0) @binding(12) var aerial_view_lut_sampler: sampler;