use bevy_ecs::{query::QueryItem, system::lifetimeless::Read, world::World};
use bevy_math::{UVec2, Vec3Swizzles};
use bevy_render::{
diagnostic::RecordDiagnostics,
extract_component::DynamicUniformIndex,
render_graph::{NodeRunError, RenderGraphContext, RenderLabel, ViewNode},
render_resource::{ComputePass, ComputePassDescriptor, PipelineCache, RenderPassDescriptor},
renderer::RenderContext,
view::{ViewTarget, ViewUniformOffset},
};
use crate::ViewLightsUniformOffset;
use super::{
resources::{
AtmosphereBindGroups, AtmosphereLutPipelines, AtmosphereTransformsOffset,
RenderSkyPipelineId,
},
Atmosphere, GpuAtmosphereSettings,
};
#[derive(PartialEq, Eq, Debug, Copy, Clone, Hash, RenderLabel)]
pub enum AtmosphereNode {
RenderLuts,
RenderSky,
Environment,
}
#[derive(Default)]
pub(super) struct AtmosphereLutsNode {}
impl ViewNode for AtmosphereLutsNode {
type ViewQuery = (
Read<GpuAtmosphereSettings>,
Read<AtmosphereBindGroups>,
Read<DynamicUniformIndex<Atmosphere>>,
Read<DynamicUniformIndex<GpuAtmosphereSettings>>,
Read<AtmosphereTransformsOffset>,
Read<ViewUniformOffset>,
Read<ViewLightsUniformOffset>,
);
fn run(
&self,
_graph: &mut RenderGraphContext,
render_context: &mut RenderContext,
(
settings,
bind_groups,
atmosphere_uniforms_offset,
settings_uniforms_offset,
atmosphere_transforms_offset,
view_uniforms_offset,
lights_uniforms_offset,
): QueryItem<Self::ViewQuery>,
world: &World,
) -> Result<(), NodeRunError> {
let pipelines = world.resource::<AtmosphereLutPipelines>();
let pipeline_cache = world.resource::<PipelineCache>();
let (
Some(transmittance_lut_pipeline),
Some(multiscattering_lut_pipeline),
Some(sky_view_lut_pipeline),
Some(aerial_view_lut_pipeline),
) = (
pipeline_cache.get_compute_pipeline(pipelines.transmittance_lut),
pipeline_cache.get_compute_pipeline(pipelines.multiscattering_lut),
pipeline_cache.get_compute_pipeline(pipelines.sky_view_lut),
pipeline_cache.get_compute_pipeline(pipelines.aerial_view_lut),
)
else {
return Ok(());
};
let diagnostics = render_context.diagnostic_recorder();
let command_encoder = render_context.command_encoder();
let mut luts_pass = command_encoder.begin_compute_pass(&ComputePassDescriptor {
label: Some("atmosphere_luts"),
timestamp_writes: None,
});
let pass_span = diagnostics.time_span(&mut luts_pass, "atmosphere_luts");
fn dispatch_2d(compute_pass: &mut ComputePass, size: UVec2) {
const WORKGROUP_SIZE: u32 = 16;
let workgroups_x = size.x.div_ceil(WORKGROUP_SIZE);
let workgroups_y = size.y.div_ceil(WORKGROUP_SIZE);
compute_pass.dispatch_workgroups(workgroups_x, workgroups_y, 1);
}
luts_pass.set_pipeline(transmittance_lut_pipeline);
luts_pass.set_bind_group(
0,
&bind_groups.transmittance_lut,
&[
atmosphere_uniforms_offset.index(),
settings_uniforms_offset.index(),
],
);
dispatch_2d(&mut luts_pass, settings.transmittance_lut_size);
luts_pass.set_pipeline(multiscattering_lut_pipeline);
luts_pass.set_bind_group(
0,
&bind_groups.multiscattering_lut,
&[
atmosphere_uniforms_offset.index(),
settings_uniforms_offset.index(),
],
);
luts_pass.dispatch_workgroups(
settings.multiscattering_lut_size.x,
settings.multiscattering_lut_size.y,
1,
);
luts_pass.set_pipeline(sky_view_lut_pipeline);
luts_pass.set_bind_group(
0,
&bind_groups.sky_view_lut,
&[
atmosphere_uniforms_offset.index(),
settings_uniforms_offset.index(),
atmosphere_transforms_offset.index(),
view_uniforms_offset.offset,
lights_uniforms_offset.offset,
],
);
dispatch_2d(&mut luts_pass, settings.sky_view_lut_size);
luts_pass.set_pipeline(aerial_view_lut_pipeline);
luts_pass.set_bind_group(
0,
&bind_groups.aerial_view_lut,
&[
atmosphere_uniforms_offset.index(),
settings_uniforms_offset.index(),
view_uniforms_offset.offset,
lights_uniforms_offset.offset,
],
);
dispatch_2d(&mut luts_pass, settings.aerial_view_lut_size.xy());
pass_span.end(&mut luts_pass);
Ok(())
}
}
#[derive(Default)]
pub(super) struct RenderSkyNode;
impl ViewNode for RenderSkyNode {
type ViewQuery = (
Read<AtmosphereBindGroups>,
Read<ViewTarget>,
Read<DynamicUniformIndex<Atmosphere>>,
Read<DynamicUniformIndex<GpuAtmosphereSettings>>,
Read<AtmosphereTransformsOffset>,
Read<ViewUniformOffset>,
Read<ViewLightsUniformOffset>,
Read<RenderSkyPipelineId>,
);
fn run<'w>(
&self,
_graph: &mut RenderGraphContext,
render_context: &mut RenderContext<'w>,
(
atmosphere_bind_groups,
view_target,
atmosphere_uniforms_offset,
settings_uniforms_offset,
atmosphere_transforms_offset,
view_uniforms_offset,
lights_uniforms_offset,
render_sky_pipeline_id,
): QueryItem<'w, '_, Self::ViewQuery>,
world: &'w World,
) -> Result<(), NodeRunError> {
let pipeline_cache = world.resource::<PipelineCache>();
let Some(render_sky_pipeline) =
pipeline_cache.get_render_pipeline(render_sky_pipeline_id.0)
else {
return Ok(());
};
let diagnostics = render_context.diagnostic_recorder();
let mut render_sky_pass =
render_context
.command_encoder()
.begin_render_pass(&RenderPassDescriptor {
label: Some("render_sky"),
color_attachments: &[Some(view_target.get_color_attachment())],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
let pass_span = diagnostics.pass_span(&mut render_sky_pass, "render_sky");
render_sky_pass.set_pipeline(render_sky_pipeline);
render_sky_pass.set_bind_group(
0,
&atmosphere_bind_groups.render_sky,
&[
atmosphere_uniforms_offset.index(),
settings_uniforms_offset.index(),
atmosphere_transforms_offset.index(),
view_uniforms_offset.offset,
lights_uniforms_offset.offset,
],
);
render_sky_pass.draw(0..3, 0..1);
pass_span.end(&mut render_sky_pass);
Ok(())
}
}