use bevy_derive::{Deref, DerefMut};
use bevy_ecs::component::Component;
use bevy_ecs::entity::{Entity, EntityHashMap};
use bevy_ecs::reflect::ReflectComponent;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use bevy_render::sync_world::MainEntity;
#[derive(Component, Clone, Debug, Default, Reflect, Deref, DerefMut)]
#[reflect(Component, Debug, Default, Clone)]
pub struct RenderVisibleMeshEntities {
#[reflect(ignore, clone)]
pub entities: Vec<(Entity, MainEntity)>,
}
#[derive(Component, Clone, Debug, Default, Reflect)]
#[reflect(Component, Debug, Default, Clone)]
pub struct RenderCubemapVisibleEntities {
#[reflect(ignore, clone)]
pub(crate) data: [RenderVisibleMeshEntities; 6],
}
impl RenderCubemapVisibleEntities {
pub fn get(&self, i: usize) -> &RenderVisibleMeshEntities {
&self.data[i]
}
pub fn get_mut(&mut self, i: usize) -> &mut RenderVisibleMeshEntities {
&mut self.data[i]
}
pub fn iter(&self) -> impl DoubleEndedIterator<Item = &RenderVisibleMeshEntities> {
self.data.iter()
}
pub fn iter_mut(&mut self) -> impl DoubleEndedIterator<Item = &mut RenderVisibleMeshEntities> {
self.data.iter_mut()
}
}
#[derive(Component, Clone, Debug, Default, Reflect)]
#[reflect(Component, Default, Clone)]
pub struct RenderCascadesVisibleEntities {
#[reflect(ignore, clone)]
pub entities: EntityHashMap<Vec<RenderVisibleMeshEntities>>,
}