Path: blob/main/crates/bevy_pbr/src/meshlet/clear_visibility_buffer.wgsl
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#ifdef MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT @group(0) @binding(0) var meshlet_visibility_buffer: texture_storage_2d<r64uint, write>; #else @group(0) @binding(0) var meshlet_visibility_buffer: texture_storage_2d<r32uint, write>; #endif var<push_constant> view_size: vec2<u32>; @compute @workgroup_size(16, 16, 1) fn clear_visibility_buffer(@builtin(global_invocation_id) global_id: vec3<u32>) { if any(global_id.xy >= view_size) { return; } #ifdef MESHLET_VISIBILITY_BUFFER_RASTER_PASS_OUTPUT textureStore(meshlet_visibility_buffer, global_id.xy, vec4(0lu)); #else textureStore(meshlet_visibility_buffer, global_id.xy, vec4(0u)); #endif }