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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_pbr/src/prepass/prepass_bindings.wgsl
6600 views
#define_import_path bevy_pbr::prepass_bindings

struct PreviousViewUniforms {
    view_from_world: mat4x4<f32>,
    clip_from_world: mat4x4<f32>,
    clip_from_view: mat4x4<f32>,
    world_from_clip: mat4x4<f32>,
    view_from_clip: mat4x4<f32>,
}

@group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms;

// Material bindings will be in @group(2)