Path: blob/main/crates/bevy_pbr/src/prepass/prepass_bindings.wgsl
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#define_import_path bevy_pbr::prepass_bindings struct PreviousViewUniforms { view_from_world: mat4x4<f32>, clip_from_world: mat4x4<f32>, clip_from_view: mat4x4<f32>, world_from_clip: mat4x4<f32>, view_from_clip: mat4x4<f32>, } @group(0) @binding(2) var<uniform> previous_view_uniforms: PreviousViewUniforms; // Material bindings will be in @group(2)