Path: blob/main/crates/bevy_pbr/src/render/wireframe.wgsl
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#import bevy_pbr::forward_io::VertexOutput
struct PushConstants {
color: vec4<f32>
}
var<immediate> push_constants: PushConstants;
@fragment
fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
return push_constants.color;
}