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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_post_process/src/auto_exposure/pipeline.rs
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use super::compensation_curve::{
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AutoExposureCompensationCurve, AutoExposureCompensationCurveUniform,
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};
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use bevy_asset::{load_embedded_asset, prelude::*};
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use bevy_ecs::prelude::*;
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use bevy_image::Image;
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use bevy_render::{
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globals::GlobalsUniform,
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render_resource::{binding_types::*, *},
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view::ViewUniform,
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};
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use bevy_shader::Shader;
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use bevy_utils::default;
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use core::num::NonZero;
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#[derive(Resource)]
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pub struct AutoExposurePipeline {
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pub histogram_layout: BindGroupLayoutDescriptor,
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pub histogram_shader: Handle<Shader>,
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}
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#[derive(Component)]
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pub struct ViewAutoExposurePipeline {
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pub histogram_pipeline: CachedComputePipelineId,
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pub mean_luminance_pipeline: CachedComputePipelineId,
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pub compensation_curve: Handle<AutoExposureCompensationCurve>,
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pub metering_mask: Handle<Image>,
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}
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#[derive(ShaderType, Clone, Copy)]
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pub struct AutoExposureUniform {
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pub(super) min_log_lum: f32,
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pub(super) inv_log_lum_range: f32,
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pub(super) log_lum_range: f32,
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pub(super) low_percent: f32,
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pub(super) high_percent: f32,
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pub(super) speed_up: f32,
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pub(super) speed_down: f32,
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pub(super) exponential_transition_distance: f32,
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}
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#[derive(PartialEq, Eq, Hash, Clone)]
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pub enum AutoExposurePass {
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Histogram,
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Average,
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}
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pub const HISTOGRAM_BIN_COUNT: u64 = 64;
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pub fn init_auto_exposure_pipeline(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.insert_resource(AutoExposurePipeline {
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histogram_layout: BindGroupLayoutDescriptor::new(
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"compute histogram bind group",
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&BindGroupLayoutEntries::sequential(
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ShaderStages::COMPUTE,
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(
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uniform_buffer::<GlobalsUniform>(false),
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uniform_buffer::<AutoExposureUniform>(false),
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texture_2d(TextureSampleType::Float { filterable: false }),
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texture_2d(TextureSampleType::Float { filterable: false }),
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texture_1d(TextureSampleType::Float { filterable: false }),
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uniform_buffer::<AutoExposureCompensationCurveUniform>(false),
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storage_buffer_sized(false, NonZero::<u64>::new(HISTOGRAM_BIN_COUNT * 4)),
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storage_buffer_sized(false, NonZero::<u64>::new(4)),
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storage_buffer::<ViewUniform>(true),
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),
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),
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),
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histogram_shader: load_embedded_asset!(asset_server.as_ref(), "auto_exposure.wgsl"),
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});
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}
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impl SpecializedComputePipeline for AutoExposurePipeline {
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type Key = AutoExposurePass;
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fn specialize(&self, pass: AutoExposurePass) -> ComputePipelineDescriptor {
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ComputePipelineDescriptor {
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label: Some("luminance compute pipeline".into()),
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layout: vec![self.histogram_layout.clone()],
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shader: self.histogram_shader.clone(),
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shader_defs: vec![],
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entry_point: Some(match pass {
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AutoExposurePass::Histogram => "compute_histogram".into(),
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AutoExposurePass::Average => "compute_average".into(),
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}),
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..default()
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}
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}
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}
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