Path: blob/main/crates/bevy_post_process/src/effect_stack/post_process.wgsl
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// Miscellaneous postprocessing effects, currently just chromatic aberration. #import bevy_core_pipeline::fullscreen_vertex_shader::FullscreenVertexOutput #import bevy_core_pipeline::post_processing::chromatic_aberration::chromatic_aberration @fragment fn fragment_main(in: FullscreenVertexOutput) -> @location(0) vec4<f32> { return vec4(chromatic_aberration(in.uv), 1.0); }