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bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/crates/bevy_render/src/render_phase/rangefinder.rs
9353 views
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use bevy_math::{Affine3A, Mat4, Vec3, Vec4};
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/// A distance calculator for the draw order of [`PhaseItem`](crate::render_phase::PhaseItem)s.
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pub struct ViewRangefinder3d {
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view_from_world_row_2: Vec4,
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}
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impl ViewRangefinder3d {
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/// Creates a 3D rangefinder for a view matrix.
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pub fn from_world_from_view(world_from_view: &Affine3A) -> ViewRangefinder3d {
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let view_from_world = world_from_view.inverse();
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ViewRangefinder3d {
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view_from_world_row_2: Mat4::from(view_from_world).row(2),
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}
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}
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/// Calculates the distance, or view-space `Z` value, for the given world-space `position`.
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#[inline]
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pub fn distance(&self, position: &Vec3) -> f32 {
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// NOTE: row 2 of the inverse view matrix dotted with the world-space position
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// gives the z component of the point in view-space
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self.view_from_world_row_2.dot(position.extend(1.0))
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}
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}
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#[cfg(test)]
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mod tests {
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use super::ViewRangefinder3d;
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use bevy_math::{Affine3A, Vec3};
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#[test]
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fn distance() {
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let view_matrix = Affine3A::from_translation(Vec3::new(0.0, 0.0, -1.0));
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let rangefinder = ViewRangefinder3d::from_world_from_view(&view_matrix);
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assert_eq!(rangefinder.distance(&Vec3::new(0., 0., 0.)), 1.0);
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assert_eq!(rangefinder.distance(&Vec3::new(0., 0., 1.)), 2.0);
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}
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}
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