use crate::renderer::{
RenderAdapter, RenderAdapterInfo, RenderDevice, RenderInstance, RenderQueue,
};
use alloc::borrow::Cow;
pub use wgpu::{
Backends, Dx12Compiler, Features as WgpuFeatures, Gles3MinorVersion, InstanceFlags,
Limits as WgpuLimits, MemoryHints, PowerPreference,
};
use wgpu::{DxcShaderModel, MemoryBudgetThresholds};
#[derive(Clone)]
pub enum WgpuSettingsPriority {
Compatibility,
Functionality,
WebGL2,
}
#[derive(Clone)]
pub struct WgpuSettings {
pub device_label: Option<Cow<'static, str>>,
pub backends: Option<Backends>,
pub power_preference: PowerPreference,
pub priority: WgpuSettingsPriority,
pub features: WgpuFeatures,
pub disabled_features: Option<WgpuFeatures>,
pub limits: WgpuLimits,
pub constrained_limits: Option<WgpuLimits>,
pub dx12_shader_compiler: Dx12Compiler,
pub gles3_minor_version: Gles3MinorVersion,
pub instance_flags: InstanceFlags,
pub memory_hints: MemoryHints,
pub instance_memory_budget_thresholds: MemoryBudgetThresholds,
pub force_fallback_adapter: bool,
pub adapter_name: Option<String>,
}
impl Default for WgpuSettings {
fn default() -> Self {
let default_backends = if cfg!(all(
feature = "webgl",
target_arch = "wasm32",
not(feature = "webgpu")
)) {
Backends::GL
} else if cfg!(all(feature = "webgpu", target_arch = "wasm32")) {
Backends::BROWSER_WEBGPU
} else {
Backends::all()
};
let backends = Some(Backends::from_env().unwrap_or(default_backends));
let power_preference =
PowerPreference::from_env().unwrap_or(PowerPreference::HighPerformance);
let priority = settings_priority_from_env().unwrap_or(WgpuSettingsPriority::Functionality);
let limits = if cfg!(all(
feature = "webgl",
target_arch = "wasm32",
not(feature = "webgpu")
)) || matches!(priority, WgpuSettingsPriority::WebGL2)
{
wgpu::Limits::downlevel_webgl2_defaults()
} else {
#[expect(clippy::allow_attributes, reason = "`unused_mut` is not always linted")]
#[allow(
unused_mut,
reason = "This variable needs to be mutable if the `ci_limits` feature is enabled"
)]
let mut limits = wgpu::Limits::default();
#[cfg(feature = "ci_limits")]
{
limits.max_storage_textures_per_shader_stage = 4;
limits.max_texture_dimension_3d = 1024;
}
limits
};
let dx12_shader_compiler =
Dx12Compiler::from_env().unwrap_or(if cfg!(feature = "statically-linked-dxc") {
Dx12Compiler::StaticDxc
} else {
let dxc = "dxcompiler.dll";
if cfg!(target_os = "windows") && std::fs::metadata(dxc).is_ok() {
Dx12Compiler::DynamicDxc {
dxc_path: String::from(dxc),
max_shader_model: DxcShaderModel::V6_7,
}
} else {
Dx12Compiler::Fxc
}
});
let gles3_minor_version = Gles3MinorVersion::from_env().unwrap_or_default();
let instance_flags = InstanceFlags::default().with_env();
Self {
device_label: Default::default(),
backends,
power_preference,
priority,
features: wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES,
disabled_features: None,
limits,
constrained_limits: None,
dx12_shader_compiler,
gles3_minor_version,
instance_flags,
memory_hints: MemoryHints::default(),
instance_memory_budget_thresholds: MemoryBudgetThresholds::default(),
force_fallback_adapter: false,
adapter_name: None,
}
}
}
#[derive(Clone)]
pub struct RenderResources(
pub RenderDevice,
pub RenderQueue,
pub RenderAdapterInfo,
pub RenderAdapter,
pub RenderInstance,
#[cfg(feature = "raw_vulkan_init")]
pub crate::renderer::raw_vulkan_init::AdditionalVulkanFeatures,
);
#[expect(
clippy::large_enum_variant,
reason = "See https://github.com/bevyengine/bevy/issues/19220"
)]
pub enum RenderCreation {
Manual(RenderResources),
Automatic(WgpuSettings),
}
impl RenderCreation {
pub fn manual(
device: RenderDevice,
queue: RenderQueue,
adapter_info: RenderAdapterInfo,
adapter: RenderAdapter,
instance: RenderInstance,
#[cfg(feature = "raw_vulkan_init")]
additional_vulkan_features: crate::renderer::raw_vulkan_init::AdditionalVulkanFeatures,
) -> Self {
RenderResources(
device,
queue,
adapter_info,
adapter,
instance,
#[cfg(feature = "raw_vulkan_init")]
additional_vulkan_features,
)
.into()
}
}
impl From<RenderResources> for RenderCreation {
fn from(value: RenderResources) -> Self {
Self::Manual(value)
}
}
impl Default for RenderCreation {
fn default() -> Self {
Self::Automatic(Default::default())
}
}
impl From<WgpuSettings> for RenderCreation {
fn from(value: WgpuSettings) -> Self {
Self::Automatic(value)
}
}
pub fn settings_priority_from_env() -> Option<WgpuSettingsPriority> {
Some(
match std::env::var("WGPU_SETTINGS_PRIO")
.as_deref()
.map(str::to_lowercase)
.as_deref()
{
Ok("compatibility") => WgpuSettingsPriority::Compatibility,
Ok("functionality") => WgpuSettingsPriority::Functionality,
Ok("webgl2") => WgpuSettingsPriority::WebGL2,
_ => return None,
},
)
}