use bevy_asset::Handle;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{component::Component, prelude::ReflectComponent};
use bevy_reflect::{prelude::ReflectDefault, Reflect};
use bevy_transform::components::Transform;
use derive_more::derive::From;
use bevy_camera::visibility::Visibility;
use crate::{DynamicScene, Scene};
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[reflect(Component, Default, Debug, PartialEq, Clone)]
#[require(Transform)]
#[require(Visibility)]
pub struct SceneRoot(pub Handle<Scene>);
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect, PartialEq, Eq, From)]
#[reflect(Component, Default, Debug, PartialEq, Clone)]
#[require(Transform)]
#[require(Visibility)]
pub struct DynamicSceneRoot(pub Handle<DynamicScene>);