use crate::{DynamicSceneBuilder, Scene, SceneSpawnError};
use bevy_asset::Asset;
use bevy_ecs::reflect::{ReflectMapEntities, ReflectResource};
use bevy_ecs::{
entity::{Entity, EntityHashMap, SceneEntityMapper},
reflect::{AppTypeRegistry, ReflectComponent},
world::World,
};
use bevy_reflect::{PartialReflect, TypePath};
use crate::reflect_utils::clone_reflect_value;
use bevy_ecs::component::ComponentCloneBehavior;
use bevy_ecs::relationship::RelationshipHookMode;
#[cfg(feature = "serialize")]
use {
crate::{ron, serde::SceneSerializer},
bevy_reflect::TypeRegistry,
serde::Serialize,
};
#[derive(Asset, TypePath, Default)]
pub struct DynamicScene {
pub resources: Vec<Box<dyn PartialReflect>>,
pub entities: Vec<DynamicEntity>,
}
pub struct DynamicEntity {
pub entity: Entity,
pub components: Vec<Box<dyn PartialReflect>>,
}
impl DynamicScene {
pub fn from_scene(scene: &Scene) -> Self {
Self::from_world(&scene.world)
}
pub fn from_world(world: &World) -> Self {
DynamicSceneBuilder::from_world(world)
.extract_entities(
world
.archetypes()
.iter()
.flat_map(bevy_ecs::archetype::Archetype::entities)
.map(bevy_ecs::archetype::ArchetypeEntity::id),
)
.extract_resources()
.build()
}
pub fn write_to_world_with(
&self,
world: &mut World,
entity_map: &mut EntityHashMap<Entity>,
type_registry: &AppTypeRegistry,
) -> Result<(), SceneSpawnError> {
let type_registry = type_registry.read();
for scene_entity in &self.entities {
entity_map
.entry(scene_entity.entity)
.or_insert_with(|| world.spawn_empty().id());
}
for scene_entity in &self.entities {
let entity = *entity_map
.get(&scene_entity.entity)
.expect("should have previously spawned an empty entity");
for component in &scene_entity.components {
let type_info = component.get_represented_type_info().ok_or_else(|| {
SceneSpawnError::NoRepresentedType {
type_path: component.reflect_type_path().to_string(),
}
})?;
let registration = type_registry.get(type_info.type_id()).ok_or_else(|| {
SceneSpawnError::UnregisteredButReflectedType {
type_path: type_info.type_path().to_string(),
}
})?;
let reflect_component =
registration.data::<ReflectComponent>().ok_or_else(|| {
SceneSpawnError::UnregisteredComponent {
type_path: type_info.type_path().to_string(),
}
})?;
{
let component_id = reflect_component.register_component(world);
#[expect(unsafe_code, reason = "this is faster")]
let component_info =
unsafe { world.components().get_info_unchecked(component_id) };
if matches!(
*component_info.clone_behavior(),
ComponentCloneBehavior::Ignore
) {
continue;
}
}
SceneEntityMapper::world_scope(entity_map, world, |world, mapper| {
reflect_component.apply_or_insert_mapped(
&mut world.entity_mut(entity),
component.as_partial_reflect(),
&type_registry,
mapper,
RelationshipHookMode::Skip,
);
});
}
}
for resource in &self.resources {
let type_info = resource.get_represented_type_info().ok_or_else(|| {
SceneSpawnError::NoRepresentedType {
type_path: resource.reflect_type_path().to_string(),
}
})?;
let registration = type_registry.get(type_info.type_id()).ok_or_else(|| {
SceneSpawnError::UnregisteredButReflectedType {
type_path: type_info.type_path().to_string(),
}
})?;
let reflect_resource = registration.data::<ReflectResource>().ok_or_else(|| {
SceneSpawnError::UnregisteredResource {
type_path: type_info.type_path().to_string(),
}
})?;
let mut cloned_resource;
let partial_reflect_resource = if let Some(map_entities) =
registration.data::<ReflectMapEntities>()
{
cloned_resource = clone_reflect_value(resource.as_partial_reflect(), registration);
SceneEntityMapper::world_scope(entity_map, world, |_, mapper| {
map_entities.map_entities(cloned_resource.as_partial_reflect_mut(), mapper);
});
cloned_resource.as_partial_reflect()
} else {
resource.as_partial_reflect()
};
reflect_resource.apply_or_insert(world, partial_reflect_resource, &type_registry);
}
Ok(())
}
pub fn write_to_world(
&self,
world: &mut World,
entity_map: &mut EntityHashMap<Entity>,
) -> Result<(), SceneSpawnError> {
let registry = world.resource::<AppTypeRegistry>().clone();
self.write_to_world_with(world, entity_map, ®istry)
}
#[cfg(feature = "serialize")]
pub fn serialize(&self, registry: &TypeRegistry) -> Result<String, ron::Error> {
serialize_ron(SceneSerializer::new(self, registry))
}
}
#[cfg(feature = "serialize")]
pub fn serialize_ron<S>(serialize: S) -> Result<String, ron::Error>
where
S: Serialize,
{
let pretty_config = ron::ser::PrettyConfig::default()
.indentor(" ".to_string())
.new_line("\n".to_string());
ron::ser::to_string_pretty(&serialize, pretty_config)
}
#[cfg(test)]
mod tests {
use bevy_ecs::{
component::Component,
entity::{Entity, EntityHashMap, EntityMapper, MapEntities},
hierarchy::ChildOf,
reflect::{AppTypeRegistry, ReflectComponent, ReflectMapEntities, ReflectResource},
resource::Resource,
world::World,
};
use bevy_reflect::Reflect;
use crate::dynamic_scene::DynamicScene;
use crate::dynamic_scene_builder::DynamicSceneBuilder;
#[derive(Resource, Reflect, MapEntities, Debug)]
#[reflect(Resource, MapEntities)]
struct TestResource {
#[entities]
entity_a: Entity,
#[entities]
entity_b: Entity,
}
#[test]
fn resource_entity_map_maps_entities() {
let type_registry = AppTypeRegistry::default();
type_registry.write().register::<TestResource>();
let mut source_world = World::new();
source_world.insert_resource(type_registry.clone());
let original_entity_a = source_world.spawn_empty().id();
let original_entity_b = source_world.spawn_empty().id();
source_world.insert_resource(TestResource {
entity_a: original_entity_a,
entity_b: original_entity_b,
});
let scene = DynamicSceneBuilder::from_world(&source_world)
.extract_resources()
.extract_entity(original_entity_a)
.extract_entity(original_entity_b)
.build();
let mut entity_map = EntityHashMap::default();
let mut destination_world = World::new();
destination_world.insert_resource(type_registry);
scene
.write_to_world(&mut destination_world, &mut entity_map)
.unwrap();
let &from_entity_a = entity_map.get(&original_entity_a).unwrap();
let &from_entity_b = entity_map.get(&original_entity_b).unwrap();
let test_resource = destination_world.get_resource::<TestResource>().unwrap();
assert_eq!(from_entity_a, test_resource.entity_a);
assert_eq!(from_entity_b, test_resource.entity_b);
}
#[test]
fn components_not_defined_in_scene_should_not_be_affected_by_scene_entity_map() {
let mut world = World::new();
world.init_resource::<AppTypeRegistry>();
world
.resource_mut::<AppTypeRegistry>()
.write()
.register::<ChildOf>();
let original_parent_entity = world.spawn_empty().id();
let original_child_entity = world.spawn_empty().id();
world
.entity_mut(original_parent_entity)
.add_child(original_child_entity);
let scene = DynamicSceneBuilder::from_world(&world)
.extract_entity(original_parent_entity)
.extract_entity(original_child_entity)
.build();
let mut entity_map = EntityHashMap::default();
scene.write_to_world(&mut world, &mut entity_map).unwrap();
let &from_scene_parent_entity = entity_map.get(&original_parent_entity).unwrap();
let &from_scene_child_entity = entity_map.get(&original_child_entity).unwrap();
world
.entity_mut(original_child_entity)
.add_child(from_scene_parent_entity);
scene.write_to_world(&mut world, &mut entity_map).unwrap();
assert_eq!(
original_parent_entity,
world
.get_entity(original_child_entity)
.unwrap()
.get::<ChildOf>()
.unwrap()
.parent(),
"something about reloading the scene is touching entities with the same scene Ids"
);
assert_eq!(
original_child_entity,
world
.get_entity(from_scene_parent_entity)
.unwrap()
.get::<ChildOf>()
.unwrap()
.parent(),
"something about reloading the scene is touching components not defined in the scene but on entities defined in the scene"
);
assert_eq!(
from_scene_parent_entity,
world
.get_entity(from_scene_child_entity)
.unwrap()
.get::<ChildOf>()
.expect("something is wrong with this test, and the scene components don't have a parent/child relationship")
.parent(),
"something is wrong with this test or the code reloading scenes since the relationship between scene entities is broken"
);
}
#[test]
fn no_panic_in_map_entities_after_pending_entity_in_hook() {
#[derive(Default, Component, Reflect)]
#[reflect(Component)]
struct A;
#[derive(Component, Reflect)]
#[reflect(Component)]
struct B(pub Entity);
impl MapEntities for B {
fn map_entities<E: EntityMapper>(&mut self, entity_mapper: &mut E) {
self.0 = entity_mapper.get_mapped(self.0);
}
}
let reg = AppTypeRegistry::default();
{
let mut reg_write = reg.write();
reg_write.register::<A>();
reg_write.register::<B>();
}
let mut scene_world = World::new();
scene_world.insert_resource(reg.clone());
scene_world.spawn((B(Entity::PLACEHOLDER), A));
let scene = DynamicScene::from_world(&scene_world);
let mut dst_world = World::new();
dst_world
.register_component_hooks::<A>()
.on_add(|mut world, _| {
world.commands().spawn_empty();
});
dst_world.insert_resource(reg.clone());
scene
.write_to_world(&mut dst_world, &mut Default::default())
.unwrap();
}
}