use bevy::{
color::palettes::css::*,
math::ops,
prelude::*,
sprite::{Anchor, Text2dShadow},
text::{FontSmoothing, LineBreak, TextBounds},
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(
Update,
(animate_translation, animate_rotation, animate_scale),
)
.run();
}
#[derive(Component)]
struct AnimateTranslation;
#[derive(Component)]
struct AnimateRotation;
#[derive(Component)]
struct AnimateScale;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
let text_font = TextFont {
font: font.clone(),
font_size: 50.0,
..default()
};
let text_justification = Justify::Center;
commands.spawn(Camera2d);
commands.spawn((
Text2d::new(" translation "),
text_font.clone(),
TextLayout::new_with_justify(text_justification),
TextBackgroundColor(Color::BLACK.with_alpha(0.5)),
Text2dShadow::default(),
AnimateTranslation,
));
commands.spawn((
Text2d::new(" rotation "),
text_font.clone(),
TextLayout::new_with_justify(text_justification),
TextBackgroundColor(Color::BLACK.with_alpha(0.5)),
Text2dShadow::default(),
AnimateRotation,
));
commands.spawn((
Text2d::new(" scale "),
text_font,
TextLayout::new_with_justify(text_justification),
Transform::from_translation(Vec3::new(400.0, 0.0, 0.0)),
TextBackgroundColor(Color::BLACK.with_alpha(0.5)),
Text2dShadow::default(),
AnimateScale,
));
let slightly_smaller_text_font = TextFont {
font,
font_size: 35.0,
..default()
};
let box_size = Vec2::new(300.0, 200.0);
let box_position = Vec2::new(0.0, -250.0);
let box_color = Color::srgb(0.25, 0.25, 0.55);
let text_shadow_color = box_color.darker(0.05);
commands.spawn((
Sprite::from_color(Color::srgb(0.25, 0.25, 0.55), box_size),
Transform::from_translation(box_position.extend(0.0)),
children![(
Text2d::new("this text wraps in the box\n(Unicode linebreaks)"),
slightly_smaller_text_font.clone(),
TextLayout::new(Justify::Left, LineBreak::WordBoundary),
TextBounds::from(box_size),
Transform::from_translation(Vec3::Z),
Text2dShadow {
color: text_shadow_color,
..default()
},
)],
));
let other_box_size = Vec2::new(300.0, 200.0);
let other_box_position = Vec2::new(320.0, -250.0);
commands.spawn((
Sprite::from_color(Color::srgb(0.25, 0.25, 0.55), other_box_size),
Transform::from_translation(other_box_position.extend(0.0)),
children![(
Text2d::new("this text wraps in the box\n(AnyCharacter linebreaks)"),
slightly_smaller_text_font.clone(),
TextLayout::new(Justify::Left, LineBreak::AnyCharacter),
TextBounds::from(other_box_size),
Transform::from_translation(Vec3::Z),
Text2dShadow {
color: text_shadow_color,
..default()
}
)],
));
commands.spawn((
Text2d::new("This text has\nFontSmoothing::None\nAnd Justify::Center"),
slightly_smaller_text_font
.clone()
.with_font_smoothing(FontSmoothing::None),
TextLayout::new_with_justify(Justify::Center),
Transform::from_translation(Vec3::new(-400.0, -250.0, 0.0)),
Text2dShadow::default(),
));
let make_child = move |(text_anchor, color): (Anchor, Color)| {
(
Text2d::new(" Anchor".to_string()),
slightly_smaller_text_font.clone(),
text_anchor,
TextBackgroundColor(Color::WHITE.darker(0.8)),
Transform::from_translation(-1. * Vec3::Z),
children![
(
TextSpan("::".to_string()),
slightly_smaller_text_font.clone(),
TextColor(LIGHT_GREY.into()),
TextBackgroundColor(DARK_BLUE.into()),
),
(
TextSpan(format!("{text_anchor:?} ")),
slightly_smaller_text_font.clone(),
TextColor(color),
TextBackgroundColor(color.darker(0.3)),
)
],
)
};
commands.spawn((
Sprite {
color: Color::Srgba(LIGHT_CYAN),
custom_size: Some(Vec2::new(10., 10.)),
..Default::default()
},
Transform::from_translation(250. * Vec3::Y),
children![
make_child((Anchor::TOP_LEFT, Color::Srgba(LIGHT_SALMON))),
make_child((Anchor::TOP_RIGHT, Color::Srgba(LIGHT_GREEN))),
make_child((Anchor::BOTTOM_RIGHT, Color::Srgba(LIGHT_BLUE))),
make_child((Anchor::BOTTOM_LEFT, Color::Srgba(LIGHT_YELLOW))),
],
));
}
fn animate_translation(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text2d>, With<AnimateTranslation>)>,
) {
for mut transform in &mut query {
transform.translation.x = 100.0 * ops::sin(time.elapsed_secs()) - 400.0;
transform.translation.y = 100.0 * ops::cos(time.elapsed_secs());
}
}
fn animate_rotation(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text2d>, With<AnimateRotation>)>,
) {
for mut transform in &mut query {
transform.rotation = Quat::from_rotation_z(ops::cos(time.elapsed_secs()));
}
}
fn animate_scale(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text2d>, With<AnimateScale>)>,
) {
for mut transform in &mut query {
let scale = (ops::sin(time.elapsed_secs()) + 1.1) * 2.0;
transform.scale.x = scale;
transform.scale.y = scale;
}
}