use std::f32::consts::{FRAC_PI_3, PI};
use std::fmt::{self, Formatter};
use bevy::{
color::palettes::css::{LIME, ORANGE_RED, SILVER},
input::mouse::AccumulatedMouseMotion,
light::ClusteredDecal,
pbr::{decal, ExtendedMaterial, MaterialExtension},
prelude::*,
render::{
render_resource::AsBindGroup,
renderer::{RenderAdapter, RenderDevice},
},
shader::ShaderRef,
window::{CursorIcon, SystemCursorIcon},
};
use ops::{acos, cos, sin};
use widgets::{
WidgetClickEvent, WidgetClickSender, BUTTON_BORDER, BUTTON_BORDER_COLOR,
BUTTON_BORDER_RADIUS_SIZE, BUTTON_PADDING,
};
#[path = "../helpers/widgets.rs"]
mod widgets;
const SHADER_ASSET_PATH: &str = "shaders/custom_clustered_decal.wgsl";
const CUBE_ROTATION_SPEED: f32 = 0.02;
const MOVE_SPEED: f32 = 0.008;
const SCALE_SPEED: f32 = 0.05;
const ROLL_SPEED: f32 = 0.01;
#[derive(Resource, Default)]
struct AppStatus {
selection: Selection,
drag_mode: DragMode,
}
#[derive(Clone, Copy, Component, Default, PartialEq)]
enum Selection {
#[default]
Camera,
DecalA,
DecalB,
}
impl fmt::Display for Selection {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match *self {
Selection::Camera => f.write_str("camera"),
Selection::DecalA => f.write_str("decal A"),
Selection::DecalB => f.write_str("decal B"),
}
}
}
#[derive(Clone, Copy, Component, Default, PartialEq, Debug)]
enum DragMode {
#[default]
Move,
Scale,
Roll,
}
impl fmt::Display for DragMode {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match *self {
DragMode::Move => f.write_str("move"),
DragMode::Scale => f.write_str("scale"),
DragMode::Roll => f.write_str("roll"),
}
}
}
#[derive(Clone, Copy, Component)]
struct HelpText;
#[derive(Asset, AsBindGroup, Reflect, Debug, Clone)]
struct CustomDecalExtension {}
impl MaterialExtension for CustomDecalExtension {
fn fragment_shader() -> ShaderRef {
SHADER_ASSET_PATH.into()
}
}
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: "Bevy Clustered Decals Example".into(),
..default()
}),
..default()
}))
.add_plugins(MaterialPlugin::<
ExtendedMaterial<StandardMaterial, CustomDecalExtension>,
>::default())
.init_resource::<AppStatus>()
.add_event::<WidgetClickEvent<Selection>>()
.add_systems(Startup, setup)
.add_systems(Update, draw_gizmos)
.add_systems(Update, rotate_cube)
.add_systems(Update, widgets::handle_ui_interactions::<Selection>)
.add_systems(
Update,
(handle_selection_change, update_radio_buttons)
.after(widgets::handle_ui_interactions::<Selection>),
)
.add_systems(Update, process_move_input)
.add_systems(Update, process_scale_input)
.add_systems(Update, process_roll_input)
.add_systems(Update, switch_drag_mode)
.add_systems(Update, update_help_text)
.add_systems(Update, update_button_visibility)
.run();
}
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
app_status: Res<AppStatus>,
render_device: Res<RenderDevice>,
render_adapter: Res<RenderAdapter>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ExtendedMaterial<StandardMaterial, CustomDecalExtension>>>,
) {
if !decal::clustered::clustered_decals_are_usable(&render_device, &render_adapter) {
error!("Clustered decals aren't usable on this platform.");
commands.write_event(AppExit::error());
}
spawn_cube(&mut commands, &mut meshes, &mut materials);
spawn_camera(&mut commands);
spawn_light(&mut commands);
spawn_decals(&mut commands, &asset_server);
spawn_buttons(&mut commands);
spawn_help_text(&mut commands, &app_status);
}
fn spawn_cube(
commands: &mut Commands,
meshes: &mut Assets<Mesh>,
materials: &mut Assets<ExtendedMaterial<StandardMaterial, CustomDecalExtension>>,
) {
let mut transform = Transform::IDENTITY;
transform.rotate_y(FRAC_PI_3);
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(3.0, 3.0, 3.0))),
MeshMaterial3d(materials.add(ExtendedMaterial {
base: StandardMaterial {
base_color: SILVER.into(),
..default()
},
extension: CustomDecalExtension {},
})),
transform,
));
}
fn spawn_light(commands: &mut Commands) {
commands.spawn((
DirectionalLight::default(),
Transform::from_xyz(4.0, 8.0, 4.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
fn spawn_camera(commands: &mut Commands) {
commands
.spawn(Camera3d::default())
.insert(Transform::from_xyz(0.0, 2.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y))
.insert(Selection::Camera);
}
fn spawn_decals(commands: &mut Commands, asset_server: &AssetServer) {
let image = asset_server.load("branding/icon.png");
commands.spawn((
ClusteredDecal {
image: image.clone(),
tag: 1,
},
calculate_initial_decal_transform(vec3(1.0, 3.0, 5.0), Vec3::ZERO, Vec2::splat(1.1)),
Selection::DecalA,
));
commands.spawn((
ClusteredDecal {
image: image.clone(),
tag: 2,
},
calculate_initial_decal_transform(vec3(-2.0, -1.0, 4.0), Vec3::ZERO, Vec2::splat(2.0)),
Selection::DecalB,
));
}
fn spawn_buttons(commands: &mut Commands) {
commands.spawn((
widgets::main_ui_node(),
children![widgets::option_buttons(
"Drag to Move",
&[
(Selection::Camera, "Camera"),
(Selection::DecalA, "Decal A"),
(Selection::DecalB, "Decal B"),
],
)],
));
commands.spawn((
Node {
flex_direction: FlexDirection::Row,
position_type: PositionType::Absolute,
right: px(10),
bottom: px(10),
column_gap: px(6),
..default()
},
children![
(drag_button("Scale"), DragMode::Scale),
(drag_button("Roll"), DragMode::Roll),
],
));
}
fn drag_button(label: &str) -> impl Bundle {
(
Node {
border: BUTTON_BORDER,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
padding: BUTTON_PADDING,
..default()
},
Button,
BackgroundColor(Color::BLACK),
BorderRadius::all(BUTTON_BORDER_RADIUS_SIZE),
BUTTON_BORDER_COLOR,
children![widgets::ui_text(label, Color::WHITE)],
)
}
fn spawn_help_text(commands: &mut Commands, app_status: &AppStatus) {
commands.spawn((
Text::new(create_help_string(app_status)),
Node {
position_type: PositionType::Absolute,
top: px(12),
left: px(12),
..default()
},
HelpText,
));
}
fn draw_gizmos(
mut gizmos: Gizmos,
decals: Query<(&GlobalTransform, &Selection), With<ClusteredDecal>>,
) {
for (global_transform, selection) in &decals {
let color = match *selection {
Selection::Camera => continue,
Selection::DecalA => ORANGE_RED,
Selection::DecalB => LIME,
};
gizmos.primitive_3d(
&Cuboid {
half_size: global_transform.scale() * 0.5,
},
Isometry3d {
rotation: global_transform.rotation(),
translation: global_transform.translation_vec3a(),
},
color,
);
}
}
fn calculate_initial_decal_transform(start: Vec3, looking_at: Vec3, size: Vec2) -> Transform {
let direction = looking_at - start;
let center = start + direction * 0.5;
Transform::from_translation(center)
.with_scale((size * 0.5).extend(direction.length()))
.looking_to(direction, Vec3::Y)
}
fn rotate_cube(mut meshes: Query<&mut Transform, With<Mesh3d>>) {
for mut transform in &mut meshes {
transform.rotate_y(CUBE_ROTATION_SPEED);
}
}
fn update_radio_buttons(
mut widgets: Query<(
Entity,
Option<&mut BackgroundColor>,
Has<Text>,
&WidgetClickSender<Selection>,
)>,
app_status: Res<AppStatus>,
mut writer: TextUiWriter,
) {
for (entity, maybe_bg_color, has_text, sender) in &mut widgets {
let selected = app_status.selection == **sender;
if let Some(mut bg_color) = maybe_bg_color {
widgets::update_ui_radio_button(&mut bg_color, selected);
}
if has_text {
widgets::update_ui_radio_button_text(entity, &mut writer, selected);
}
}
}
fn handle_selection_change(
mut events: EventReader<WidgetClickEvent<Selection>>,
mut app_status: ResMut<AppStatus>,
) {
for event in events.read() {
app_status.selection = **event;
}
}
fn process_move_input(
mut selections: Query<(&mut Transform, &Selection)>,
mouse_buttons: Res<ButtonInput<MouseButton>>,
mouse_motion: Res<AccumulatedMouseMotion>,
app_status: Res<AppStatus>,
) {
if !mouse_buttons.pressed(MouseButton::Left) || app_status.drag_mode != DragMode::Move {
return;
}
for (mut transform, selection) in &mut selections {
if app_status.selection != *selection {
continue;
}
let position = transform.translation;
let radius = position.length();
let mut theta = acos(position.y / radius);
let mut phi = position.z.signum() * acos(position.x * position.xz().length_recip());
let (phi_factor, theta_factor) = match *selection {
Selection::Camera => (1.0, -1.0),
Selection::DecalA | Selection::DecalB => (-1.0, 1.0),
};
phi += phi_factor * mouse_motion.delta.x * MOVE_SPEED;
theta = f32::clamp(
theta + theta_factor * mouse_motion.delta.y * MOVE_SPEED,
0.001,
PI - 0.001,
);
transform.translation =
radius * vec3(sin(theta) * cos(phi), cos(theta), sin(theta) * sin(phi));
let roll = transform.rotation.to_euler(EulerRot::YXZ).2;
transform.look_at(Vec3::ZERO, Vec3::Y);
let (yaw, pitch, _) = transform.rotation.to_euler(EulerRot::YXZ);
transform.rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, roll);
}
}
fn process_scale_input(
mut selections: Query<(&mut Transform, &Selection)>,
mouse_buttons: Res<ButtonInput<MouseButton>>,
mouse_motion: Res<AccumulatedMouseMotion>,
app_status: Res<AppStatus>,
) {
if !mouse_buttons.pressed(MouseButton::Left) || app_status.drag_mode != DragMode::Scale {
return;
}
for (mut transform, selection) in &mut selections {
if app_status.selection == *selection {
transform.scale *= 1.0 + mouse_motion.delta.x * SCALE_SPEED;
}
}
}
fn process_roll_input(
mut selections: Query<(&mut Transform, &Selection)>,
mouse_buttons: Res<ButtonInput<MouseButton>>,
mouse_motion: Res<AccumulatedMouseMotion>,
app_status: Res<AppStatus>,
) {
if !mouse_buttons.pressed(MouseButton::Left) || app_status.drag_mode != DragMode::Roll {
return;
}
for (mut transform, selection) in &mut selections {
if app_status.selection != *selection {
continue;
}
let (yaw, pitch, mut roll) = transform.rotation.to_euler(EulerRot::YXZ);
roll += mouse_motion.delta.x * ROLL_SPEED;
transform.rotation = Quat::from_euler(EulerRot::YXZ, yaw, pitch, roll);
}
}
fn create_help_string(app_status: &AppStatus) -> String {
format!(
"Click and drag to {} {}",
app_status.drag_mode, app_status.selection
)
}
fn switch_drag_mode(
mut commands: Commands,
mut interactions: Query<(&Interaction, &DragMode)>,
mut windows: Query<Entity, With<Window>>,
mouse_buttons: Res<ButtonInput<MouseButton>>,
mut app_status: ResMut<AppStatus>,
) {
if mouse_buttons.pressed(MouseButton::Left) {
return;
}
for (interaction, drag_mode) in &mut interactions {
if *interaction != Interaction::Hovered {
continue;
}
app_status.drag_mode = *drag_mode;
for window in &mut windows {
commands
.entity(window)
.insert(CursorIcon::from(SystemCursorIcon::EwResize));
}
return;
}
app_status.drag_mode = DragMode::Move;
for window in &mut windows {
commands.entity(window).remove::<CursorIcon>();
}
}
fn update_help_text(mut help_text: Query<&mut Text, With<HelpText>>, app_status: Res<AppStatus>) {
for mut text in &mut help_text {
text.0 = create_help_string(&app_status);
}
}
fn update_button_visibility(
mut nodes: Query<&mut Visibility, With<DragMode>>,
app_status: Res<AppStatus>,
) {
for mut visibility in &mut nodes {
*visibility = match app_status.selection {
Selection::Camera => Visibility::Hidden,
Selection::DecalA | Selection::DecalB => Visibility::Visible,
};
}
}