use bevy::{input::keyboard::Key, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, keyboard_input_system)
.run();
}
fn keyboard_input_system(
keyboard_input: Res<ButtonInput<KeyCode>>,
key_input: Res<ButtonInput<Key>>,
) {
if keyboard_input.pressed(KeyCode::KeyA) {
info!("'A' currently pressed");
}
if keyboard_input.just_pressed(KeyCode::KeyA) {
info!("'A' just pressed");
}
if keyboard_input.just_released(KeyCode::KeyA) {
info!("'A' just released");
}
let key = Key::Character("?".into());
if key_input.pressed(key.clone()) {
info!("'?' currently pressed");
}
if key_input.just_pressed(key.clone()) {
info!("'?' just pressed");
}
if key_input.just_released(key) {
info!("'?' just released");
}
}