use bevy::{
prelude::*,
window::{CursorGrabMode, CursorOptions},
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, grab_mouse)
.run();
}
fn grab_mouse(
mut cursor_options: Single<&mut CursorOptions>,
mouse: Res<ButtonInput<MouseButton>>,
key: Res<ButtonInput<KeyCode>>,
) {
if mouse.just_pressed(MouseButton::Left) {
cursor_options.visible = false;
cursor_options.grab_mode = CursorGrabMode::Locked;
}
if key.just_pressed(KeyCode::Escape) {
cursor_options.visible = true;
cursor_options.grab_mode = CursorGrabMode::None;
}
}