use bevy::{input::touch::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, touch_system)
.run();
}
fn touch_system(touches: Res<Touches>) {
for touch in touches.iter_just_pressed() {
info!(
"just pressed touch with id: {}, at: {}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_released() {
info!(
"just released touch with id: {}, at: {}",
touch.id(),
touch.position()
);
}
for touch in touches.iter_just_canceled() {
info!("canceled touch with id: {}", touch.id());
}
for touch in touches.iter() {
info!("active touch: {touch:?}");
info!(" just_pressed: {}", touches.just_pressed(touch.id()));
}
}