Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/examples/picking/simple_picking.rs
6592 views
1
//! A simple scene to demonstrate picking events for UI and mesh entities.
2
3
use bevy::prelude::*;
4
5
fn main() {
6
App::new()
7
.add_plugins((DefaultPlugins, MeshPickingPlugin))
8
.add_systems(Startup, setup_scene)
9
.run();
10
}
11
12
fn setup_scene(
13
mut commands: Commands,
14
mut meshes: ResMut<Assets<Mesh>>,
15
mut materials: ResMut<Assets<StandardMaterial>>,
16
) {
17
commands
18
.spawn((
19
Text::new("Click Me to get a box\nDrag cubes to rotate"),
20
Node {
21
position_type: PositionType::Absolute,
22
top: percent(12),
23
left: percent(12),
24
..default()
25
},
26
))
27
.observe(on_click_spawn_cube)
28
.observe(|out: On<Pointer<Out>>, mut texts: Query<&mut TextColor>| {
29
let mut text_color = texts.get_mut(out.entity()).unwrap();
30
text_color.0 = Color::WHITE;
31
})
32
.observe(
33
|over: On<Pointer<Over>>, mut texts: Query<&mut TextColor>| {
34
let mut color = texts.get_mut(over.entity()).unwrap();
35
color.0 = bevy::color::palettes::tailwind::CYAN_400.into();
36
},
37
);
38
39
// Base
40
commands.spawn((
41
Mesh3d(meshes.add(Circle::new(4.0))),
42
MeshMaterial3d(materials.add(Color::WHITE)),
43
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
44
));
45
46
// Light
47
commands.spawn((
48
PointLight {
49
shadows_enabled: true,
50
..default()
51
},
52
Transform::from_xyz(4.0, 8.0, 4.0),
53
));
54
55
// Camera
56
commands.spawn((
57
Camera3d::default(),
58
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
59
));
60
}
61
62
fn on_click_spawn_cube(
63
_click: On<Pointer<Click>>,
64
mut commands: Commands,
65
mut meshes: ResMut<Assets<Mesh>>,
66
mut materials: ResMut<Assets<StandardMaterial>>,
67
mut num: Local<usize>,
68
) {
69
commands
70
.spawn((
71
Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
72
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
73
Transform::from_xyz(0.0, 0.25 + 0.55 * *num as f32, 0.0),
74
))
75
// With the MeshPickingPlugin added, you can add pointer event observers to meshes:
76
.observe(on_drag_rotate);
77
*num += 1;
78
}
79
80
fn on_drag_rotate(drag: On<Pointer<Drag>>, mut transforms: Query<&mut Transform>) {
81
if let Ok(mut transform) = transforms.get_mut(drag.entity()) {
82
transform.rotate_y(drag.delta.x * 0.02);
83
transform.rotate_x(drag.delta.y * 0.02);
84
}
85
}
86
87