#[cfg(feature = "bevy_ci_testing")]
use bevy::{
dev_tools::ci_testing::{CiTestingConfig, CiTestingEvent, CiTestingEventOnFrame},
diagnostic::FrameCount,
platform::collections::HashSet,
prelude::*,
render::view::screenshot::Captured,
state::state::FreelyMutableState,
};
#[cfg(feature = "bevy_ci_testing")]
pub fn switch_scene_in_ci<Scene: States + FreelyMutableState + Next>(
mut ci_config: ResMut<CiTestingConfig>,
scene: Res<State<Scene>>,
mut next_scene: ResMut<NextState<Scene>>,
mut scenes_visited: Local<HashSet<Scene>>,
frame_count: Res<FrameCount>,
captured: RemovedComponents<Captured>,
) {
if scene.is_changed() {
ci_config.events.push(CiTestingEventOnFrame(
frame_count.0 + 100,
CiTestingEvent::NamedScreenshot(format!("{:?}", scene.get())),
));
if scenes_visited.contains(scene.get()) {
ci_config.events.push(CiTestingEventOnFrame(
frame_count.0 + 1,
CiTestingEvent::AppExit,
));
}
return;
}
if !captured.is_empty() {
scenes_visited.insert(scene.get().clone());
next_scene.set(scene.get().next());
}
}
pub trait Next {
fn next(&self) -> Self;
}