mod helpers;
use bevy::prelude::*;
use helpers::Next;
fn main() {
let mut app = App::new();
app.add_plugins((DefaultPlugins,))
.init_state::<Scene>()
.add_systems(OnEnter(Scene::Image), image::setup)
.add_systems(OnEnter(Scene::Text), text::setup)
.add_systems(OnEnter(Scene::Grid), grid::setup)
.add_systems(OnEnter(Scene::Borders), borders::setup)
.add_systems(OnEnter(Scene::BoxShadow), box_shadow::setup)
.add_systems(OnEnter(Scene::TextWrap), text_wrap::setup)
.add_systems(OnEnter(Scene::Overflow), overflow::setup)
.add_systems(OnEnter(Scene::Slice), slice::setup)
.add_systems(OnEnter(Scene::LayoutRounding), layout_rounding::setup)
.add_systems(OnEnter(Scene::LinearGradient), linear_gradient::setup)
.add_systems(OnEnter(Scene::RadialGradient), radial_gradient::setup)
.add_systems(Update, switch_scene);
#[cfg(feature = "bevy_ci_testing")]
app.add_systems(Update, helpers::switch_scene_in_ci::<Scene>);
app.run();
}
#[derive(Debug, Clone, Eq, PartialEq, Hash, States, Default)]
#[states(scoped_entities)]
enum Scene {
#[default]
Image,
Text,
Grid,
Borders,
BoxShadow,
TextWrap,
Overflow,
Slice,
LayoutRounding,
LinearGradient,
RadialGradient,
}
impl Next for Scene {
fn next(&self) -> Self {
match self {
Scene::Image => Scene::Text,
Scene::Text => Scene::Grid,
Scene::Grid => Scene::Borders,
Scene::Borders => Scene::BoxShadow,
Scene::BoxShadow => Scene::TextWrap,
Scene::TextWrap => Scene::Overflow,
Scene::Overflow => Scene::Slice,
Scene::Slice => Scene::LayoutRounding,
Scene::LayoutRounding => Scene::LinearGradient,
Scene::LinearGradient => Scene::RadialGradient,
Scene::RadialGradient => Scene::Image,
}
}
}
fn switch_scene(
keyboard: Res<ButtonInput<KeyCode>>,
scene: Res<State<Scene>>,
mut next_scene: ResMut<NextState<Scene>>,
) {
if keyboard.just_pressed(KeyCode::Space) {
info!("Switching scene");
next_scene.set(scene.get().next());
}
}
mod image {
use bevy::prelude::*;
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Image)));
commands.spawn((
ImageNode::new(asset_server.load("branding/bevy_logo_dark.png")),
DespawnOnExit(super::Scene::Image),
));
}
}
mod text {
use bevy::{color::palettes::css::*, prelude::*};
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Text)));
commands.spawn((
Text::new("Hello World."),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 200.,
..default()
},
DespawnOnExit(super::Scene::Text),
));
commands.spawn((
Node {
left: px(100.),
top: px(250.),
..Default::default()
},
Text::new("white "),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
DespawnOnExit(super::Scene::Text),
children![
(TextSpan::new("red "), TextColor(RED.into()),),
(TextSpan::new("green "), TextColor(GREEN.into()),),
(TextSpan::new("blue "), TextColor(BLUE.into()),),
(
TextSpan::new("black"),
TextColor(Color::BLACK),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
TextBackgroundColor(Color::WHITE)
),
],
));
commands.spawn((
Node {
left: px(100.),
top: px(300.),
..Default::default()
},
Text::new(""),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
DespawnOnExit(super::Scene::Text),
children![
(
TextSpan::new("white "),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
}
),
(TextSpan::new("red "), TextColor(RED.into()),),
(TextSpan::new("green "), TextColor(GREEN.into()),),
(TextSpan::new("blue "), TextColor(BLUE.into()),),
(
TextSpan::new("black"),
TextColor(Color::BLACK),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
TextBackgroundColor(Color::WHITE)
),
],
));
commands.spawn((
Node {
left: px(100.),
top: px(350.),
..Default::default()
},
Text::new(""),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
DespawnOnExit(super::Scene::Text),
children![
(TextSpan::new(""), TextColor(YELLOW.into()),),
TextSpan::new(""),
(
TextSpan::new("white "),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
}
),
TextSpan::new(""),
(TextSpan::new("red "), TextColor(RED.into()),),
TextSpan::new(""),
TextSpan::new(""),
(TextSpan::new("green "), TextColor(GREEN.into()),),
(TextSpan::new(""), TextColor(YELLOW.into()),),
(TextSpan::new("blue "), TextColor(BLUE.into()),),
TextSpan::new(""),
(TextSpan::new(""), TextColor(YELLOW.into()),),
(
TextSpan::new("black"),
TextColor(Color::BLACK),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
TextBackgroundColor(Color::WHITE)
),
TextSpan::new(""),
],
));
}
}
mod grid {
use bevy::{color::palettes::css::*, prelude::*};
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Grid)));
commands.spawn((
Node {
display: Display::Grid,
width: percent(100),
height: percent(100),
grid_template_columns: vec![GridTrack::min_content(), GridTrack::flex(1.0)],
grid_template_rows: vec![
GridTrack::auto(),
GridTrack::flex(1.0),
GridTrack::px(40.),
],
..default()
},
BackgroundColor(Color::WHITE),
DespawnOnExit(super::Scene::Grid),
children![
(
Node {
display: Display::Grid,
grid_column: GridPlacement::span(2),
padding: UiRect::all(px(40)),
..default()
},
BackgroundColor(RED.into()),
),
(
Node {
height: percent(100),
aspect_ratio: Some(1.0),
display: Display::Grid,
grid_template_columns: RepeatedGridTrack::flex(3, 1.0),
grid_template_rows: RepeatedGridTrack::flex(2, 1.0),
row_gap: px(12),
column_gap: px(12),
..default()
},
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
children![
(Node::default(), BackgroundColor(ORANGE.into())),
(Node::default(), BackgroundColor(BISQUE.into())),
(Node::default(), BackgroundColor(BLUE.into())),
(Node::default(), BackgroundColor(CRIMSON.into())),
(Node::default(), BackgroundColor(AQUA.into())),
]
),
(Node::DEFAULT, BackgroundColor(BLACK.into())),
],
));
}
}
mod borders {
use bevy::{color::palettes::css::*, prelude::*};
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Borders)));
let root = commands
.spawn((
Node {
flex_wrap: FlexWrap::Wrap,
..default()
},
DespawnOnExit(super::Scene::Borders),
))
.id();
let borders = [
UiRect::default(),
UiRect::all(px(20)),
UiRect::left(px(20)),
UiRect::vertical(px(20)),
UiRect {
left: px(40),
top: px(20),
..Default::default()
},
UiRect {
right: px(20),
bottom: px(30),
..Default::default()
},
UiRect {
right: px(20),
top: px(40),
bottom: px(20),
..Default::default()
},
UiRect {
left: px(20),
top: px(20),
bottom: px(20),
..Default::default()
},
UiRect {
left: px(20),
right: px(20),
bottom: px(40),
..Default::default()
},
];
let non_zero = |x, y| x != px(0) && y != px(0);
let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
for border in borders {
for rounded in [true, false] {
let border_node = commands
.spawn((
Node {
width: px(100),
height: px(100),
border,
margin: UiRect::all(px(30)),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
BackgroundColor(MAROON.into()),
BorderColor::all(RED),
Outline {
width: px(10),
offset: px(10),
color: Color::WHITE,
},
))
.id();
if rounded {
let border_radius = BorderRadius::px(
border_size(border.left, border.top),
border_size(border.right, border.top),
border_size(border.right, border.bottom),
border_size(border.left, border.bottom),
);
commands.entity(border_node).insert(border_radius);
}
commands.entity(root).add_child(border_node);
}
}
}
}
mod box_shadow {
use bevy::{color::palettes::css::*, prelude::*};
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::BoxShadow)));
commands
.spawn((
Node {
width: percent(100),
height: percent(100),
padding: UiRect::all(px(30)),
column_gap: px(200),
flex_wrap: FlexWrap::Wrap,
..default()
},
BackgroundColor(GREEN.into()),
DespawnOnExit(super::Scene::BoxShadow),
))
.with_children(|commands| {
let example_nodes = [
(
Vec2::splat(100.),
Vec2::ZERO,
10.,
0.,
BorderRadius::bottom_right(px(10)),
),
(Vec2::new(200., 50.), Vec2::ZERO, 10., 0., BorderRadius::MAX),
(
Vec2::new(100., 50.),
Vec2::ZERO,
10.,
10.,
BorderRadius::ZERO,
),
(
Vec2::splat(100.),
Vec2::splat(20.),
10.,
10.,
BorderRadius::bottom_right(px(10)),
),
(
Vec2::splat(100.),
Vec2::splat(50.),
0.,
10.,
BorderRadius::ZERO,
),
(
Vec2::new(50., 100.),
Vec2::splat(10.),
0.,
10.,
BorderRadius::MAX,
),
];
for (size, offset, spread, blur, border_radius) in example_nodes {
commands.spawn((
Node {
width: px(size.x),
height: px(size.y),
border: UiRect::all(px(2)),
..default()
},
BorderColor::all(WHITE),
border_radius,
BackgroundColor(BLUE.into()),
BoxShadow::new(
Color::BLACK.with_alpha(0.9),
percent(offset.x),
percent(offset.y),
percent(spread),
px(blur),
),
));
}
});
}
}
mod text_wrap {
use bevy::prelude::*;
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::TextWrap)));
let root = commands
.spawn((
Node {
flex_direction: FlexDirection::Column,
width: px(200),
height: percent(100),
overflow: Overflow::clip_x(),
..default()
},
BackgroundColor(Color::BLACK),
DespawnOnExit(super::Scene::TextWrap),
))
.id();
for linebreak in [
LineBreak::AnyCharacter,
LineBreak::WordBoundary,
LineBreak::WordOrCharacter,
LineBreak::NoWrap,
] {
let messages = [
"Lorem ipsum dolor sit amet, consectetur adipiscing elit.".to_string(),
"pneumonoultramicroscopicsilicovolcanoconiosis".to_string(),
];
for (j, message) in messages.into_iter().enumerate() {
commands.entity(root).with_child((
Text(message.clone()),
TextLayout::new(Justify::Left, linebreak),
BackgroundColor(Color::srgb(0.8 - j as f32 * 0.3, 0., 0.)),
));
}
}
}
}
mod overflow {
use bevy::{color::palettes::css::*, prelude::*};
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Overflow)));
let image = asset_server.load("branding/icon.png");
commands
.spawn((
Node {
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceAround,
..Default::default()
},
BackgroundColor(BLUE.into()),
DespawnOnExit(super::Scene::Overflow),
))
.with_children(|parent| {
for overflow in [
Overflow::visible(),
Overflow::clip_x(),
Overflow::clip_y(),
Overflow::clip(),
] {
parent
.spawn((
Node {
width: px(100),
height: px(100),
padding: UiRect {
left: px(25),
top: px(25),
..Default::default()
},
border: UiRect::all(px(5)),
overflow,
..default()
},
BorderColor::all(RED),
BackgroundColor(Color::WHITE),
))
.with_children(|parent| {
parent.spawn((
ImageNode::new(image.clone()),
Node {
min_width: px(100),
min_height: px(100),
..default()
},
Interaction::default(),
Outline {
width: px(2),
offset: px(2),
color: Color::NONE,
},
));
});
}
});
}
}
mod slice {
use bevy::prelude::*;
pub fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::Slice)));
let image = asset_server.load("textures/fantasy_ui_borders/numbered_slices.png");
let slicer = TextureSlicer {
border: BorderRect::all(16.0),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 1.0 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 1.0 },
..default()
};
commands
.spawn((
Node {
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
justify_content: JustifyContent::SpaceAround,
..default()
},
DespawnOnExit(super::Scene::Slice),
))
.with_children(|parent| {
for [w, h] in [[150.0, 150.0], [300.0, 150.0], [150.0, 300.0]] {
parent.spawn((
Button,
ImageNode {
image: image.clone(),
image_mode: NodeImageMode::Sliced(slicer.clone()),
..default()
},
Node {
width: px(w),
height: px(h),
..default()
},
));
}
parent.spawn((
ImageNode {
image: asset_server
.load("textures/fantasy_ui_borders/panel-border-010.png"),
image_mode: NodeImageMode::Sliced(TextureSlicer {
border: BorderRect::all(22.0),
center_scale_mode: SliceScaleMode::Stretch,
sides_scale_mode: SliceScaleMode::Stretch,
max_corner_scale: 1.0,
}),
..Default::default()
},
Node {
width: px(100),
height: px(100),
..default()
},
BackgroundColor(bevy::color::palettes::css::NAVY.into()),
));
});
}
}
mod layout_rounding {
use bevy::{color::palettes::css::*, prelude::*};
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::LayoutRounding)));
commands
.spawn((
Node {
display: Display::Grid,
width: percent(100),
height: percent(100),
grid_template_rows: vec![RepeatedGridTrack::fr(10, 1.)],
..Default::default()
},
BackgroundColor(Color::WHITE),
DespawnOnExit(super::Scene::LayoutRounding),
))
.with_children(|commands| {
for i in 2..12 {
commands
.spawn(Node {
display: Display::Grid,
grid_template_columns: vec![RepeatedGridTrack::fr(i, 1.)],
..Default::default()
})
.with_children(|commands| {
for _ in 0..i {
commands.spawn((
Node {
border: UiRect::all(px(5)),
..Default::default()
},
BackgroundColor(MAROON.into()),
BorderColor::all(DARK_BLUE),
));
}
});
}
});
}
}
mod linear_gradient {
use bevy::camera::Camera2d;
use bevy::color::palettes::css::BLUE;
use bevy::color::palettes::css::LIME;
use bevy::color::palettes::css::RED;
use bevy::color::palettes::css::YELLOW;
use bevy::color::Color;
use bevy::ecs::prelude::*;
use bevy::state::state_scoped::DespawnOnExit;
use bevy::text::TextFont;
use bevy::ui::AlignItems;
use bevy::ui::BackgroundGradient;
use bevy::ui::ColorStop;
use bevy::ui::GridPlacement;
use bevy::ui::InterpolationColorSpace;
use bevy::ui::JustifyContent;
use bevy::ui::LinearGradient;
use bevy::ui::Node;
use bevy::ui::PositionType;
use bevy::utils::default;
pub fn setup(mut commands: Commands) {
commands.spawn((Camera2d, DespawnOnExit(super::Scene::LinearGradient)));
commands
.spawn((
Node {
flex_direction: bevy::ui::FlexDirection::Column,
width: bevy::ui::percent(100),
height: bevy::ui::percent(100),
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
row_gap: bevy::ui::px(5),
..default()
},
DespawnOnExit(super::Scene::LinearGradient),
))
.with_children(|commands| {
let mut i = 0;
commands
.spawn(Node {
display: bevy::ui::Display::Grid,
row_gap: bevy::ui::px(4),
column_gap: bevy::ui::px(4),
..Default::default()
})
.with_children(|commands| {
for stops in [
vec![ColorStop::auto(RED), ColorStop::auto(YELLOW)],
vec![
ColorStop::auto(Color::BLACK),
ColorStop::auto(RED),
ColorStop::auto(Color::WHITE),
],
vec![
Color::hsl(180.71191, 0.0, 0.3137255).into(),
Color::hsl(180.71191, 0.5, 0.3137255).into(),
Color::hsl(180.71191, 1.0, 0.3137255).into(),
],
vec![
Color::hsl(180.71191, 0.825, 0.0).into(),
Color::hsl(180.71191, 0.825, 0.5).into(),
Color::hsl(180.71191, 0.825, 1.0).into(),
],
vec![
Color::hsl(0.0 + 0.0001, 1.0, 0.5).into(),
Color::hsl(180.0, 1.0, 0.5).into(),
Color::hsl(360.0 - 0.0001, 1.0, 0.5).into(),
],
vec![
Color::WHITE.into(),
RED.into(),
LIME.into(),
BLUE.into(),
Color::BLACK.into(),
],
] {
for color_space in [
InterpolationColorSpace::LinearRgba,
InterpolationColorSpace::Srgba,
InterpolationColorSpace::Oklaba,
InterpolationColorSpace::Oklcha,
InterpolationColorSpace::OklchaLong,
InterpolationColorSpace::Hsla,
InterpolationColorSpace::HslaLong,
InterpolationColorSpace::Hsva,
InterpolationColorSpace::HsvaLong,
] {
let row = i % 18 + 1;
let column = i / 18 + 1;
i += 1;
commands.spawn((
Node {
grid_row: GridPlacement::start(row as i16 + 1),
grid_column: GridPlacement::start(column as i16 + 1),
justify_content: JustifyContent::SpaceEvenly,
..Default::default()
},
children![(
Node {
height: bevy::ui::px(30),
width: bevy::ui::px(300),
justify_content: JustifyContent::Center,
..Default::default()
},
BackgroundGradient::from(LinearGradient {
color_space,
angle: LinearGradient::TO_RIGHT,
stops: stops.clone(),
}),
children![
Node {
position_type: PositionType::Absolute,
..default()
},
TextFont::from_font_size(10.),
bevy::ui::widget::Text(format!("{color_space:?}")),
]
)],
));
}
}
});
});
}
}
mod radial_gradient {
use bevy::color::palettes::css::RED;
use bevy::color::palettes::tailwind::GRAY_700;
use bevy::prelude::*;
use bevy::ui::ColorStop;
const CELL_SIZE: f32 = 80.;
const GAP: f32 = 10.;
pub fn setup(mut commands: Commands) {
let color_stops = vec![
ColorStop::new(Color::BLACK, px(5)),
ColorStop::new(Color::WHITE, px(5)),
ColorStop::new(Color::WHITE, percent(100)),
ColorStop::auto(RED),
];
commands.spawn((Camera2d, DespawnOnExit(super::Scene::RadialGradient)));
commands
.spawn((
Node {
width: percent(100),
height: percent(100),
display: Display::Grid,
align_items: AlignItems::Start,
grid_template_columns: vec![RepeatedGridTrack::px(
GridTrackRepetition::AutoFill,
CELL_SIZE,
)],
grid_auto_flow: GridAutoFlow::Row,
row_gap: px(GAP),
column_gap: px(GAP),
padding: UiRect::all(px(GAP)),
..default()
},
DespawnOnExit(super::Scene::RadialGradient),
))
.with_children(|commands| {
for (shape, shape_label) in [
(RadialGradientShape::ClosestSide, "ClosestSide"),
(RadialGradientShape::FarthestSide, "FarthestSide"),
(RadialGradientShape::Circle(percent(55)), "Circle(55%)"),
(RadialGradientShape::FarthestCorner, "FarthestCorner"),
] {
for (position, position_label) in [
(UiPosition::TOP_LEFT, "TOP_LEFT"),
(UiPosition::LEFT, "LEFT"),
(UiPosition::BOTTOM_LEFT, "BOTTOM_LEFT"),
(UiPosition::TOP, "TOP"),
(UiPosition::CENTER, "CENTER"),
(UiPosition::BOTTOM, "BOTTOM"),
(UiPosition::TOP_RIGHT, "TOP_RIGHT"),
(UiPosition::RIGHT, "RIGHT"),
(UiPosition::BOTTOM_RIGHT, "BOTTOM_RIGHT"),
] {
for (w, h) in [(CELL_SIZE, CELL_SIZE), (CELL_SIZE, CELL_SIZE / 2.)] {
commands
.spawn((
BackgroundColor(GRAY_700.into()),
Node {
display: Display::Grid,
width: px(CELL_SIZE),
..Default::default()
},
))
.with_children(|commands| {
commands.spawn((
Node {
margin: UiRect::all(px(2)),
..default()
},
Text(format!("{shape_label}\n{position_label}")),
TextFont::from_font_size(9.),
));
commands.spawn((
Node {
width: px(w),
height: px(h),
..default()
},
BackgroundGradient::from(RadialGradient {
stops: color_stops.clone(),
position,
shape,
..default()
}),
));
});
}
}
}
});
}
}