use bevy::{color::palettes::css::*, ecs::spawn::SpawnIter, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
let border_labels = [
"None",
"All",
"Left",
"Right",
"Top",
"Bottom",
"Horizontal",
"Vertical",
"Top Left",
"Bottom Left",
"Top Right",
"Bottom Right",
"Top Bottom Right",
"Top Bottom Left",
"Top Left Right",
"Bottom Left Right",
];
let borders = [
UiRect::default(),
UiRect::all(px(10)),
UiRect::left(px(10)),
UiRect::right(px(10)),
UiRect::top(px(10)),
UiRect::bottom(px(10)),
UiRect::horizontal(px(10)),
UiRect::vertical(px(10)),
UiRect {
left: px(20),
top: px(10),
..default()
},
UiRect {
left: px(10),
bottom: px(20),
..default()
},
UiRect {
right: px(20),
top: px(10),
..default()
},
UiRect {
right: px(10),
bottom: px(10),
..default()
},
UiRect {
right: px(10),
top: px(20),
bottom: px(10),
..default()
},
UiRect {
left: px(10),
top: px(10),
bottom: px(10),
..default()
},
UiRect {
left: px(20),
right: px(10),
top: px(10),
..default()
},
UiRect {
left: px(10),
right: px(10),
bottom: px(20),
..default()
},
];
let borders_examples = (
Node {
margin: UiRect::all(px(25)),
align_self: AlignSelf::Stretch,
justify_self: JustifySelf::Stretch,
flex_wrap: FlexWrap::Wrap,
justify_content: JustifyContent::FlexStart,
align_items: AlignItems::FlexStart,
align_content: AlignContent::FlexStart,
..default()
},
Children::spawn(SpawnIter(border_labels.into_iter().zip(borders).map(
|(label, border)| {
(
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
..default()
},
children![
(
Node {
width: px(50),
height: px(50),
border,
margin: UiRect::all(px(20)),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
BackgroundColor(MAROON.into()),
BorderColor {
top: RED.into(),
bottom: YELLOW.into(),
left: GREEN.into(),
right: BLUE.into(),
},
Outline {
width: px(6),
offset: px(6),
color: Color::WHITE,
},
children![(
Node {
width: px(10),
height: px(10),
..default()
},
BackgroundColor(YELLOW.into()),
)]
),
(Text::new(label), TextFont::from_font_size(9.0))
],
)
},
))),
);
let non_zero = |x, y| x != px(0) && y != px(0);
let border_size = move |x, y| {
if non_zero(x, y) {
f32::MAX
} else {
0.
}
};
let borders_examples_rounded = (
Node {
margin: UiRect::all(px(25)),
align_self: AlignSelf::Stretch,
justify_self: JustifySelf::Stretch,
flex_wrap: FlexWrap::Wrap,
justify_content: JustifyContent::FlexStart,
align_items: AlignItems::FlexStart,
align_content: AlignContent::FlexStart,
..default()
},
Children::spawn(SpawnIter(border_labels.into_iter().zip(borders).map(
move |(label, border)| {
(
Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
..default()
},
children![
(
Node {
width: px(50),
height: px(50),
border,
margin: UiRect::all(px(20)),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
BackgroundColor(MAROON.into()),
BorderColor {
top: RED.into(),
bottom: YELLOW.into(),
left: GREEN.into(),
right: BLUE.into(),
},
BorderRadius::px(
border_size(border.left, border.top),
border_size(border.right, border.top),
border_size(border.right, border.bottom,),
border_size(border.left, border.bottom),
),
Outline {
width: px(6),
offset: px(6),
color: Color::WHITE,
},
children![(
Node {
width: px(10),
height: px(10),
..default()
},
BorderRadius::MAX,
BackgroundColor(YELLOW.into()),
)],
),
(Text::new(label), TextFont::from_font_size(9.0))
],
)
},
))),
);
commands.spawn((
Node {
margin: UiRect::all(px(25)),
flex_direction: FlexDirection::Column,
align_self: AlignSelf::Stretch,
justify_self: JustifySelf::Stretch,
flex_wrap: FlexWrap::Wrap,
justify_content: JustifyContent::FlexStart,
align_items: AlignItems::FlexStart,
align_content: AlignContent::FlexStart,
..default()
},
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
children![
label("Borders"),
borders_examples,
label("Borders Rounded"),
borders_examples_rounded
],
));
}
fn label(text: &str) -> impl Bundle {
(
Node {
margin: UiRect::all(px(25)),
..default()
},
children![(Text::new(text), TextFont::from_font_size(20.0))],
)
}