use bevy::{color::palettes::css::*, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, update_outlines)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let text_style = TextFont::default();
let image = asset_server.load("branding/icon.png");
commands
.spawn((
Node {
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..Default::default()
},
BackgroundColor(ANTIQUE_WHITE.into()),
))
.with_children(|parent| {
for overflow in [
Overflow::visible(),
Overflow::clip_x(),
Overflow::clip_y(),
Overflow::clip(),
] {
parent
.spawn(Node {
flex_direction: FlexDirection::Column,
align_items: AlignItems::Center,
margin: UiRect::horizontal(px(25)),
..Default::default()
})
.with_children(|parent| {
let label = format!("{overflow:#?}");
parent
.spawn((
Node {
padding: UiRect::all(px(10)),
margin: UiRect::bottom(px(25)),
..Default::default()
},
BackgroundColor(Color::srgb(0.25, 0.25, 0.25)),
))
.with_children(|parent| {
parent.spawn((Text::new(label), text_style.clone()));
});
parent
.spawn((
Node {
width: px(100),
height: px(100),
padding: UiRect {
left: px(25),
top: px(25),
..Default::default()
},
border: UiRect::all(px(5)),
overflow,
..default()
},
BorderColor::all(Color::BLACK),
BackgroundColor(GRAY.into()),
))
.with_children(|parent| {
parent.spawn((
ImageNode::new(image.clone()),
Node {
min_width: px(100),
min_height: px(100),
..default()
},
Interaction::default(),
Outline {
width: px(2),
offset: px(2),
color: Color::NONE,
},
));
});
});
}
});
}
fn update_outlines(mut outlines_query: Query<(&mut Outline, Ref<Interaction>)>) {
for (mut outline, interaction) in outlines_query.iter_mut() {
if interaction.is_changed() {
outline.color = match *interaction {
Interaction::Pressed => RED.into(),
Interaction::Hovered => WHITE.into(),
Interaction::None => Color::NONE,
};
}
}
}