use bevy::{
diagnostic::FrameTimeDiagnosticsPlugin, input::mouse::MouseScrollUnit, prelude::*,
text::CosmicFontSystem,
};
fn main() {
let mut app = App::new();
app.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin::default()))
.add_systems(Startup, setup);
app.world_mut()
.resource_mut::<CosmicFontSystem>()
.db_mut()
.load_system_fonts();
app.run();
}
fn setup(mut commands: Commands, font_system: Res<CosmicFontSystem>) {
commands.spawn(Camera2d);
commands
.spawn((
Node {
flex_direction: FlexDirection::Column,
width: percent(100),
height: percent(100),
align_items: AlignItems::Center,
row_gap: px(10.),
..default()
},
BackgroundColor(Color::srgb(0.1, 0.1, 0.1)),
))
.with_children(|builder| {
builder.spawn(Text::new(format!(
"Total available fonts: {}",
font_system.db().len(),
)));
builder
.spawn(Node {
flex_direction: FlexDirection::Column,
row_gap: px(6),
overflow: Overflow::scroll_y(),
align_items: AlignItems::Stretch,
..default()
})
.with_children(|builder| {
let mut families: Vec<(String, String)> = Vec::new();
for face in font_system.db().faces() {
for (name, lang) in &face.families {
families.push((name.to_string(), lang.to_string()));
}
}
families.sort_unstable();
families.dedup();
for (family, language) in families {
builder.spawn((
Node {
display: Display::Grid,
grid_template_columns: vec![
GridTrack::flex(1.),
GridTrack::flex(1.),
GridTrack::flex(1.),
],
padding: px(6).all(),
column_gap: px(50.),
..default()
},
BackgroundColor(Color::srgb(0.2, 0.2, 0.25)),
children![
(
Text::new(&family),
TextFont {
font: FontSource::Family(family.as_str().into()),
..default()
},
TextLayout::new_with_no_wrap()
),
(Text::new(family), TextLayout::new_with_no_wrap()),
(
Text::new(language),
TextLayout::new_with_no_wrap(),
Node {
justify_self: JustifySelf::End,
..default()
}
)
],
));
}
})
.observe(
|on_scroll: On<Pointer<Scroll>>,
mut query: Query<(&mut ScrollPosition, &ComputedNode)>| {
if let Ok((mut scroll_position, node)) = query.get_mut(on_scroll.entity) {
let dy = match on_scroll.unit {
MouseScrollUnit::Line => on_scroll.y * 20.,
MouseScrollUnit::Pixel => on_scroll.y,
};
let range = (node.content_size.y - node.size.y).max(0.)
* node.inverse_scale_factor;
scroll_position.y = (scroll_position.y - dy).clamp(0., range);
}
},
);
});
}