Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
bevyengine
GitHub Repository: bevyengine/bevy
Path: blob/main/examples/ui/text/text.rs
9331 views
1
//! This example illustrates how to create UI text and update it in a system.
2
//!
3
//! It displays the current FPS in the top left corner, as well as text that changes color
4
//! in the bottom right. For text within a scene, please see the text2d example.
5
6
use bevy::{
7
color::palettes::css::GOLD,
8
diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
9
prelude::*,
10
text::{FontFeatureTag, FontFeatures, FontSize, Underline},
11
};
12
13
fn main() {
14
let mut app = App::new();
15
app.add_plugins((DefaultPlugins, FrameTimeDiagnosticsPlugin::default()))
16
.add_systems(Startup, setup)
17
.add_systems(Update, (text_update_system, text_color_system));
18
app.run();
19
}
20
21
// Marker struct to help identify the FPS UI component, since there may be many Text components
22
#[derive(Component)]
23
struct FpsText;
24
25
// Marker struct to help identify the color-changing Text component
26
#[derive(Component)]
27
struct AnimatedText;
28
29
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
30
// UI camera
31
commands.spawn(Camera2d);
32
// Text with one section
33
commands.spawn((
34
// Accepts a `String` or any type that converts into a `String`, such as `&str`
35
Text::new("hello\nbevy!"),
36
Underline,
37
TextFont {
38
// This font is loaded and will be used instead of the default font.
39
font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
40
// The size of the text will be 20% of the viewport height.
41
font_size: FontSize::Vh(20.0),
42
..default()
43
},
44
TextShadow::default(),
45
// Set the justification of the Text
46
TextLayout::new_with_justify(Justify::Center),
47
// Set the style of the Node itself.
48
Node {
49
position_type: PositionType::Absolute,
50
bottom: px(5),
51
right: px(5),
52
..default()
53
},
54
AnimatedText,
55
));
56
57
// Text with multiple sections
58
commands
59
.spawn((
60
// Create a Text with multiple child spans.
61
Text::new("FPS: "),
62
TextFont {
63
// This font is loaded and will be used instead of the default font.
64
font: asset_server.load("fonts/FiraSans-Bold.ttf").into(),
65
font_size: FontSize::Px(42.0),
66
..default()
67
},
68
))
69
.with_child((
70
TextSpan::default(),
71
(
72
TextFont {
73
// If the "default_font" feature is unavailable, load a font to use instead.
74
#[cfg(not(feature = "default_font"))]
75
font: asset_server.load("fonts/FiraMono-Medium.ttf").into(),
76
font_size: FontSize::Px(33.0),
77
..Default::default()
78
},
79
TextColor(GOLD.into()),
80
),
81
FpsText,
82
));
83
84
// Text with OpenType features
85
let opentype_font_handle: FontSource =
86
asset_server.load("fonts/EBGaramond12-Regular.otf").into();
87
commands
88
.spawn((
89
Node {
90
margin: UiRect::all(px(12.0)),
91
position_type: PositionType::Absolute,
92
top: px(5.0),
93
right: px(5.0),
94
..default()
95
},
96
Text::new("Opentype features:\n"),
97
TextFont {
98
font: opentype_font_handle.clone(),
99
font_size: FontSize::Px(32.0),
100
..default()
101
},
102
))
103
.with_children(|parent| {
104
let text_rows = [
105
("Smallcaps: ", FontFeatureTag::SMALL_CAPS, "Hello World"),
106
(
107
"Ligatures: ",
108
FontFeatureTag::STANDARD_LIGATURES,
109
"fi fl ff ffi ffl",
110
),
111
("Fractions: ", FontFeatureTag::FRACTIONS, "12/134"),
112
("Superscript: ", FontFeatureTag::SUPERSCRIPT, "Up here!"),
113
("Subscript: ", FontFeatureTag::SUBSCRIPT, "Down here!"),
114
(
115
"Oldstyle figures: ",
116
FontFeatureTag::OLDSTYLE_FIGURES,
117
"1234567890",
118
),
119
(
120
"Lining figures: ",
121
FontFeatureTag::LINING_FIGURES,
122
"1234567890",
123
),
124
];
125
126
for (title, feature, text) in text_rows {
127
parent.spawn((
128
TextSpan::new(title),
129
TextFont {
130
font: opentype_font_handle.clone(),
131
font_size: FontSize::Px(24.0),
132
..default()
133
},
134
));
135
parent.spawn((
136
TextSpan::new(format!("{text}\n")),
137
TextFont {
138
font: opentype_font_handle.clone(),
139
font_size: FontSize::Px(24.0),
140
font_features: FontFeatures::builder().enable(feature).build(),
141
..default()
142
},
143
));
144
}
145
});
146
147
#[cfg(feature = "default_font")]
148
commands.spawn((
149
// Here we are able to call the `From` method instead of creating a new `TextSection`.
150
// This will use the default font (a minimal subset of FiraMono) and apply the default styling.
151
Text::new("From an &str into a Text with the default font!"),
152
Node {
153
position_type: PositionType::Absolute,
154
bottom: px(5),
155
left: px(15),
156
..default()
157
},
158
));
159
160
#[cfg(not(feature = "default_font"))]
161
commands.spawn((
162
Text::new("Default font disabled"),
163
TextFont {
164
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
165
..default()
166
},
167
Node {
168
position_type: PositionType::Absolute,
169
bottom: px(5),
170
left: px(15),
171
..default()
172
},
173
));
174
}
175
176
fn text_color_system(time: Res<Time>, mut query: Query<&mut TextColor, With<AnimatedText>>) {
177
for mut text_color in &mut query {
178
let seconds = time.elapsed_secs();
179
180
// Update the color of the ColorText span.
181
text_color.0 = Color::srgb(
182
ops::sin(1.25 * seconds) / 2.0 + 0.5,
183
ops::sin(0.75 * seconds) / 2.0 + 0.5,
184
ops::sin(0.50 * seconds) / 2.0 + 0.5,
185
);
186
//t.set_changed();
187
}
188
}
189
190
fn text_update_system(
191
diagnostics: Res<DiagnosticsStore>,
192
mut query: Query<&mut TextSpan, With<FpsText>>,
193
) {
194
for mut span in &mut query {
195
if let Some(fps) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS)
196
&& let Some(value) = fps.smoothed()
197
{
198
// Update the value of the second section
199
**span = format!("{value:.2}");
200
}
201
}
202
}
203
204