Path: blob/main/release-content/migration-guides/gltf_pbr.md
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------Previously, bevy_gltf depended on bevy_pbr. This meant scene definition was tightly coupled to rendering. This dependency has been inverted, to allow bevy_gltf to function without any of the rendering stack present.
You can disable PBR rendering by initializing PbrPlugin as so:
GltfExtensionHandler trait's methods have been updated:
on_materialpasses in thematerial_asset : &GltfMaterialandmaterial_label: &stron_spawn_mesh_and_materialalso passes in thematerial_label: &str
UvChannel has moved from bevy_pbr to bevy_mesh.