Path: blob/main/release-content/release-notes/text2d-window-independent-scale-factor-support.md
6592 views
---
---
In previous versions of bevy, text rendered using Text2d
would always use the scale factor of the primary window regardless of its render target. In 0.17, Text2d
glyphs are rasterized to match the scale factor of the render target where the text is to be drawn.
Text2d
is still limited to generating only one text layout per Text2d
entity. If a Text2d
entity is simultaneously rendered to multiple targets with different scale factors then the maximum of the target scale factors is used.