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eclipse
GitHub Repository: eclipse/sumo
Path: blob/main/src/foreign/rtree/LayeredRTree.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file LayeredRTree.h
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/// @author Jakob Erdmann
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/// @date 16.10.2012
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///
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// A wrapper around RT-trees for for efficient storing of SUMO's GL-objects and
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// accessing them ordered by their layer
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// Note that we only need two layers at this time:
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// 1 (GLO_LANE, GLO_VEHICLE, GLO_POI)
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// 2 all the rest
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// The search order returns layer 2 first because it must be drawn before layer
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// 1 for alpha blending to work
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include <utils/gui/globjects/GUIGlObject.h>
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#include <utils/gui/globjects/GUIGlObjectTypes.h>
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#include <utils/gui/settings/GUIVisualizationSettings.h>
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#include <utils/geom/Boundary.h>
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#include "SUMORTree.h"
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// ===========================================================================
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// class definitions
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// ===========================================================================
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/** @class LayeredRTree
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* @brief A RT-tree for efficient storing of SUMO's GL-objects in layers
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*
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* This class maintains SUMORTrees for each layer (only 2 at the moment) but
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* provides the same interface as SUMORTree
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*/
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class LayeredRTree : public SUMORTree {
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public:
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/// @brief Constructor
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LayeredRTree() {
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myLayers.push_back(new SUMORTree());
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myLayers.push_back(new SUMORTree());
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}
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/// @brief Destructor
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~LayeredRTree() {
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for (std::vector<SUMORTree*>::iterator it = myLayers.begin(); it != myLayers.end(); ++it) {
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delete *it;
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}
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myLayers.clear();
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}
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/** @brief Insert entry (delegate to appropriate layer)
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* @param a_min Min of bounding rect
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* @param a_max Max of bounding rect
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* @param a_dataId Positive Id of data. Maybe zero, but negative numbers not allowed.
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*/
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void Insert(const float a_min[2], const float a_max[2], GUIGlObject* const & a_dataId) {
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myLayers[selectLayer(a_dataId)]->Insert(a_min, a_max, a_dataId);
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}
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/** @brief Remove entry (delegate to appropriate layer)
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* @param a_min Min of bounding rect
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* @param a_max Max of bounding rect
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* @param a_dataId Positive Id of data. Maybe zero, but negative numbers not allowed.
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*/
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void Remove(const float a_min[2], const float a_max[2], GUIGlObject* const & a_dataId) {
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myLayers[selectLayer(a_dataId)]->Remove(a_min, a_max, a_dataId);
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}
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/** @brief Find all within search rectangle (searches all layers in order)
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* @param a_min Min of search bounding rect
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* @param a_max Max of search bounding rect
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* @param a_searchResult Search result array. Caller should set grow size. Function will reset, not append to array.
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* @param a_resultCallback Callback function to return result. Callback should return 'true' to continue searching
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* @param a_context User context to pass as parameter to a_resultCallback
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* @return Returns the number of entries found
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*/
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int Search(const float a_min[2], const float a_max[2], const GUIVisualizationSettings& c) const {
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int result = 0;
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for (std::vector<SUMORTree*>::const_iterator it = myLayers.begin(); it != myLayers.end(); ++it) {
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result += (*it)->Search(a_min, a_max, c);
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}
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return result;
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}
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protected:
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/// @brief the layers for drawing
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std::vector<SUMORTree*> myLayers;
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private:
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/// @brief select the appropriate layer for each object
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inline size_t selectLayer(GUIGlObject* o) {
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switch (o->getType()) {
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case GLO_EDGE:
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case GLO_LANE:
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case GLO_POI:
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case GLO_VEHICLE:
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case GLO_PERSON:
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return 1;
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break;
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default:
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return 0;
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}
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}
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};
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