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GitHub Repository: eclipse/sumo
Path: blob/main/src/netbuild/NBNodeShapeComputer.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file NBNodeShapeComputer.h
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/// @author Daniel Krajzewicz
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/// @author Jakob Erdmann
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/// @author Michael Behrisch
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/// @date 2004-01-12
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///
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// This class computes shapes of junctions
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include <utils/geom/PositionVector.h>
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// ===========================================================================
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// class definitions
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// ===========================================================================
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class NBNode;
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class NBEdge;
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// ===========================================================================
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// class declarations
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// ===========================================================================
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/**
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* @class NBNodeShapeComputer
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* @brief This class computes shapes of junctions
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*/
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class NBNodeShapeComputer {
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public:
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/// Constructor
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NBNodeShapeComputer(const NBNode& node);
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/// Destructor
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~NBNodeShapeComputer();
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/// Computes the shape of the assigned junction
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const PositionVector compute(bool forceSmall);
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/// @brief get computed radius for node
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double getRadius() const {
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return myRadius;
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}
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private:
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typedef std::map<NBEdge*, PositionVector> GeomsMap;
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/** @brief Computes the node geometry
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* Edges with the same direction are grouped.
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* Then the node geometry is built from intersection between the borders
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* of adjacent edge groups
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*/
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const PositionVector computeNodeShapeDefault(bool simpleContinuation);
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/** @brief Computes the node geometry using normals
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*
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* In the case the other method does not work, this method computes the geometry
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* of a node by adding points to the polygon which are computed by building
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* the normals of participating edges' geometry boundaries (cw/ccw)
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* at the node's height (the length of the edge the edge would cross the node
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* point).
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*
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* @note This usually gives a very small node shape, appropriate for
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* dead-ends or turn-around-only situations
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*/
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const PositionVector computeNodeShapeSmall();
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/// @brief compute clockwise/counter-clockwise edge boundaries
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void computeEdgeBoundaries(const EdgeVector& edges,
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GeomsMap& geomsCCW,
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GeomsMap& geomsCW);
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/** @brief Joins edges and computes ccw/cw boundaries
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*
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* This method goes through all edges and stores each edge's ccw and cw
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* boundary in geomsCCW/geomsCW. This boundary is extrapolated by 100m
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* at the node's position.
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* In addition, "same" is filled so that this map contains a list of
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* all edges within the value-vector which direction at the node differs
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* less than 1 from the key-edge's direction.
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*/
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void joinSameDirectionEdges(const EdgeVector& edges, std::map<NBEdge*, std::set<NBEdge*, ComparatorIdLess> >& same, bool useEndpoints);
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/** @brief Joins edges
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*
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* This methods joins edges which are in marked as being "same" in the means
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* as given by joinSameDirectionEdges. The result (list of so-to-say "directions"
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* is returned;
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*/
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EdgeVector computeUniqueDirectionList(
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const EdgeVector& all,
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std::map<NBEdge*, std::set<NBEdge*, ComparatorIdLess> >& same,
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GeomsMap& geomsCCW,
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GeomsMap& geomsCW);
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/** @brief Compute smoothed corner shape
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* @param[in] begShape
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* @param[in] endShape
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* @param[in] begPoint
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* @param[in] endPoint
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* @param[in] cornerDetail
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* @return shape to be appended between begPoint and endPoint
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*/
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PositionVector getSmoothCorner(PositionVector begShape, PositionVector endShape,
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const Position& begPoint, const Position& endPoint, int cornerDetail);
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/** @brief Initialize neighbors and angles
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* @param[in] edges The list of edges sorted in clockwise direction
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* @param[in] current An iterator to the current edge
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* @param[in] geomsCW geometry map
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* @param[in] geomsCCW geometry map
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* @param[out] cwi An iterator to the clockwise neighbor
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* @param[out] ccwi An iterator to the counter-clockwise neighbor
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* @param[out] cad The angle difference to the clockwise neighbor
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* @param[out] ccad The angle difference to the counter-clockwise neighbor
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*/
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static void initNeighbors(const EdgeVector& edges, const EdgeVector::const_iterator& current,
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GeomsMap& geomsCW,
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GeomsMap& geomsCCW,
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EdgeVector::const_iterator& cwi,
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EdgeVector::const_iterator& ccwi,
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double& cad,
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double& ccad);
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/// @return whether trying to intersect these edges would probably fail
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bool badIntersection(const NBEdge* e1, const NBEdge* e2, double distance);
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/// @brief return the intersection point closest to the given offset
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double closestIntersection(const PositionVector& geom1, const PositionVector& geom2, double offset);
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/// @brief whether the given edges (along with those in the same direction) requires a large turning radius
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bool needsLargeTurn(NBEdge* e1, NBEdge* e2,
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std::map<NBEdge*, std::set<NBEdge*, ComparatorIdLess> >& same) const;
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/// @brief determine the default radius appropriate for the current junction
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double getDefaultRadius(const OptionsCont& oc);
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void computeSameEnd(PositionVector& l1, PositionVector& l2);
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bool isDivided(const NBEdge* e, std::set<NBEdge*, ComparatorIdLess> same, const PositionVector& ccw, const PositionVector& cw) const;
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/// @brief compute with of rightmost lanes that exlude the given permissions
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static double getExtraWidth(const NBEdge* e, SVCPermissions exclude);
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/// @brief compute the width of the divider space for divided roads
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static double divisionWidth(const NBEdge* e, std::set<NBEdge*, ComparatorIdLess> same, const Position& p, const Position& p2);
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private:
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/// The node to compute the geometry for
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const NBNode& myNode;
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/// @brief the computed node radius
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double myRadius;
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/// @brief the maximum distance to search for a place where neighboring edges intersect and do not overlap
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double EXT;
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static const SVCPermissions SVC_LARGE_TURN;
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private:
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/// @brief Invalidated assignment operator
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NBNodeShapeComputer& operator=(const NBNodeShapeComputer& s);
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};
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