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GitHub Repository: eclipse/sumo
Path: blob/main/src/utils/foxtools/MFXSingleEventThread.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2004-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file MFXSingleEventThread.h
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/// @author unknown_author
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/// @author Daniel Krajzewicz
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/// @author Michael Behrisch
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/// @date 2004-03-19
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///
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//
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include "fxheader.h"
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#include <FXThread.h>
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#include "fxexdefs.h"
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class MFXInterThreadEventClient;
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class MFXSingleEventThread : public FXObject, public FXThread {
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/// @brief FOX declaration
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FXDECLARE(MFXSingleEventThread)
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public:
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enum {
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ID_THREAD_EVENT
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};
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/// @brief constructor
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MFXSingleEventThread(FXApp* a, MFXInterThreadEventClient* client);
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virtual ~MFXSingleEventThread();
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void signal();
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void signal(FXuint seltype);
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virtual FXint run() {
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return 0;
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}
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static void sleep(long ms);
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long onThreadSignal(FXObject*, FXSelector, void*);
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long onThreadEvent(FXObject*, FXSelector, void*);
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protected:
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/// @brief FOX need this
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MFXSingleEventThread() { }
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/// @brief pointer to APP
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FXApp* myApp = nullptr;
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/// @brief thread client
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MFXInterThreadEventClient* myClient = nullptr;
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private:
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/// @brief event
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FXEX::MFXThreadEventHandle event;
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/// @brief invalidate copy constructor
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MFXSingleEventThread(const MFXSingleEventThread&) = delete;
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/// @brief invalidate assignment constructor
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MFXSingleEventThread& operator=(const MFXSingleEventThread&) = delete;
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};
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