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GitHub Repository: eclipse/sumo
Path: blob/main/src/utils/foxtools/MFXTextFieldSearch.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2006-2026 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file MFXTextFieldSearch.h
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/// @author Pablo Alvarez Lopez
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/// @date May 2023
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///
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// TextField for search elements
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include "MFXTextFieldIcon.h"
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/// @brief FXTextFieldIcon (based on FXTextFieldIcon)
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class MFXTextFieldSearch : public MFXTextFieldIcon {
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/// @brief FOX declaration
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FXDECLARE(MFXTextFieldSearch)
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public:
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/// @brief constructor
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MFXTextFieldSearch(FXComposite* p, MFXStaticToolTip* staticToolTip, FXObject* tgt,
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FXSelector sel, FXuint opts, FXint x = 0, FXint y = 0, FXint w = 0,
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FXint h = 0, FXint pl = DEFAULT_PAD, FXint pr = DEFAULT_PAD,
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FXint pt = DEFAULT_PAD, FXint pb = DEFAULT_PAD);
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/// @brief key press
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long onKeyPress(FXObject* obj, FXSelector sel, void* ptr);
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/// @brief paint
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long onPaint(FXObject* obj, FXSelector sel, void* ptr);
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/// @brief focus in
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long onFocusIn(FXObject* sender, FXSelector sel, void* ptr);
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/// @brief focus out
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long onFocusOut(FXObject* sender, FXSelector sel, void* ptr);
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/// @brief focus self
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long onFocusSelf(FXObject* sender, FXSelector sel, void* ptr);
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protected:
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/// @brief FOX need this
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MFXTextFieldSearch();
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private:
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/// @brief target
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FXObject* myTarget = nullptr;
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/// @brief draw search text range
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void drawSearchTextRange(FXDCWindow& dc, FXint fm, const FXString& searchString);
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};
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