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eclipse
GitHub Repository: eclipse/sumo
Path: blob/main/src/utils/gui/div/GUIBaseVehicleHelper.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file GUIBaseVehicleHelper.h
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/// @author Pablo Alvarez Lopez
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/// @date Feb 2018
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///
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// Functions used in GUIBaseVehicleHelper and GNEVehicle
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include <string>
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// ===========================================================================
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// class declarations
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// ===========================================================================
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class GUIVisualizationSettings;
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class GUIGlObject;
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// ===========================================================================
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// class definitions
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// ===========================================================================
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/**
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* @class GUIBaseVehicleHelper
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* @brief A MSVehicle extended by some values for usage within the gui
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*/
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class GUIBaseVehicleHelper {
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public:
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/// @brief draw poly
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static void drawPoly(const double* poses, const double offset);
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/// @brief draw vehicle as a Box
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static void drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed = false);
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/// @brief draw vehicle as a triangle
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static void drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed = false);
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/// @brief draw vehicle as a circle
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static void drawAction_drawVehicleAsCircle(const double width, double detail);
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/// @brief draw vehicle as a polygon
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static void drawAction_drawVehicleAsPoly(const GUIVisualizationSettings& s, const SUMOVehicleShape shape, const double width, const double length,
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int carriageIndex = -1, bool isStopped = false, bool amReversed = false);
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/**@brief try to draw vehicle as raster image and return true if successful
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* @param[in] length The custom length of the vehicle
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*/
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static bool drawAction_drawVehicleAsImage(const GUIVisualizationSettings& s, const std::string& file,
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const GUIGlObject* o, const double width, double length);
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};
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