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eclipse
GitHub Repository: eclipse/sumo
Path: blob/main/src/utils/gui/events/GUIEvent_AddView.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file GUIEvent_AddView.h
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/// @author Daniel Krajzewicz
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/// @date Wed 18 Jun 2003
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///
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// Event send when a message (message, warning, error) has to be submitted
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include "GUIEvent.h"
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#include <string>
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#include <utils/common/MsgHandler.h>
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// ===========================================================================
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// class definitions
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// ===========================================================================
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/**
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* GUIEvent_AddView
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* Throw from GUIRunThread to GUIApplicationWindow and then further to all
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* displays after a step has been performed
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*/
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class GUIEvent_AddView : public GUIEvent {
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public:
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/// constructor
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GUIEvent_AddView(const std::string& caption, const std::string schemeName, bool in3D)
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: GUIEvent(GUIEventType::ADD_VIEW), myCaption(caption), mySchemeName(schemeName), myIn3D(in3D) {
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}
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/// destructor
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~GUIEvent_AddView() { }
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const std::string& getCaption() const {
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return myCaption;
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}
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const std::string& getSchemeName() const {
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return mySchemeName;
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}
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bool in3D() const {
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return myIn3D;
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}
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protected:
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/// The message
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std::string myCaption;
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std::string mySchemeName;
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bool myIn3D;
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};
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