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eclipse
GitHub Repository: eclipse/sumo
Path: blob/main/src/utils/gui/globjects/GUIGlObjectStorage.cpp
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file GUIGlObjectStorage.cpp
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/// @author Daniel Krajzewicz
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/// @author Jakob Erdmann
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/// @author Michael Behrisch
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/// @date Sept 2002
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///
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// A storage for displayed objects via their numerical id
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/****************************************************************************/
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#include <config.h>
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#include <cassert>
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#include <utils/foxtools/fxheader.h>
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#include "GUIGlObject.h"
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#include "GUIGlObjectStorage.h"
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// ===========================================================================
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// static variables (instances in this case)
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// ===========================================================================
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GUIGlObjectStorage GUIGlObjectStorage::gIDStorage;
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// ===========================================================================
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// method definitions
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// ===========================================================================
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GUIGlObjectStorage::GUIGlObjectStorage() :
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myNextID(1),
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myLock(true) {
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myObjects.push_back(nullptr);
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}
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GUIGlObjectStorage::~GUIGlObjectStorage() {}
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GUIGlID
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GUIGlObjectStorage::registerObject(GUIGlObject* object) {
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FXMutexLock locker(myLock);
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const GUIGlID id = myNextID;
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if (id == myObjects.size()) {
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myObjects.push_back(object);
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} else {
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myObjects[id] = object;
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}
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while (myNextID < myObjects.size() && myObjects[myNextID] != nullptr) {
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myNextID++;
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}
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return id;
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}
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void
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GUIGlObjectStorage::changeName(GUIGlObject* object, const std::string& fullName) {
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FXMutexLock locker(myLock);
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myFullNameMap.erase(object->getFullName());
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myFullNameMap[fullName] = object;
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}
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GUIGlObject*
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GUIGlObjectStorage::getObjectBlocking(GUIGlID id) const {
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FXMutexLock locker(myLock);
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if (id < myObjects.size() && myObjects[id] != nullptr) {
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GUIGlObject* const o = myObjects[id];
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o->setBlocked();
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return o;
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}
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return nullptr;
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}
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GUIGlObject*
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GUIGlObjectStorage::getObjectBlocking(const std::string& fullName) const {
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FXMutexLock locker(myLock);
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auto findIt = myFullNameMap.find(fullName);
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if (findIt != myFullNameMap.end()) {
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GUIGlObject* const o = findIt->second;
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o->setBlocked();
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return o;
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}
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return nullptr;
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}
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bool
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GUIGlObjectStorage::remove(GUIGlID id) {
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FXMutexLock locker(myLock);
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assert(id < myObjects.size() && myObjects[id] != nullptr);
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myFullNameMap.erase(myObjects[id]->getFullName());
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const bool wasBlocked = myObjects[id]->isBlocked();
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myObjects[id] = nullptr;
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if (id < myNextID) {
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myNextID = id;
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}
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return !wasBlocked;
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}
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void
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GUIGlObjectStorage::clear() {
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FXMutexLock locker(myLock);
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myObjects.clear();
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myObjects.push_back(nullptr);
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myFullNameMap.clear();
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myNextID = 1;
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}
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void
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GUIGlObjectStorage::unblockObject(GUIGlID id) {
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FXMutexLock locker(myLock);
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if (id < myObjects.size() && myObjects[id] != nullptr) {
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myObjects[id]->setBlocked(false);
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}
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}
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const std::vector<GUIGlObject*>&
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GUIGlObjectStorage::getAllGLObjects() const {
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return myObjects;
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}
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/****************************************************************************/
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