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eclipse
GitHub Repository: eclipse/sumo
Path: blob/main/src/utils/router/RailEdge.h
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/****************************************************************************/
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// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
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// Copyright (C) 2001-2025 German Aerospace Center (DLR) and others.
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// This program and the accompanying materials are made available under the
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// terms of the Eclipse Public License 2.0 which is available at
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// https://www.eclipse.org/legal/epl-2.0/
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// This Source Code may also be made available under the following Secondary
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// Licenses when the conditions for such availability set forth in the Eclipse
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// Public License 2.0 are satisfied: GNU General Public License, version 2
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// or later which is available at
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// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
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// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
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/****************************************************************************/
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/// @file RailEdge.h
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/// @author Jakob Erdmann
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/// @date 26.02.2020
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///
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// The RailEdge is a wrapper around a ROEdge or a MSEdge used for railway routing
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/****************************************************************************/
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#pragma once
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#include <config.h>
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#include <cassert>
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//#define RailEdge_DEBUG_TURNS
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//#define RailEdge_DEBUG_INIT
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//#define RailEdge_DEBUG_SUCCESSORS
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#define RailEdge_DEBUGID ""
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//#define RailEdge_DEBUG_COND(obj) ((obj != 0 && (obj)->getID() == RailEdge_DEBUGID))
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#define RailEdge_DEBUG_COND(obj) (true)
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#define REVERSAL_SLACK (POSITION_EPS + NUMERICAL_EPS)
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// ===========================================================================
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// class definitions
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// ===========================================================================
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/// @brief the edge type representing backward edges
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template<class E, class V>
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class RailEdge {
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public:
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typedef RailEdge<E, V> _RailEdge;
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typedef std::vector<std::pair<const _RailEdge*, const _RailEdge*> > ConstEdgePairVector;
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RailEdge(const E* orig) :
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myNumericalID(orig->getNumericalID()),
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myOriginal(orig),
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myTurnaround(nullptr),
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myIsVirtual(true)
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{ }
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RailEdge(const E* turnStart, const E* turnEnd, int numericalID) :
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myNumericalID(numericalID),
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myID("TrainReversal!" + turnStart->getID() + "->" + turnEnd->getID()),
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myOriginal(nullptr),
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myTurnaround(nullptr),
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myIsVirtual(true),
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myMaxLength(turnStart->getLength() - REVERSAL_SLACK),
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myStartLength(turnStart->getLength() - REVERSAL_SLACK) {
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myViaSuccessors.push_back(std::make_pair(turnEnd->getRailwayRoutingEdge(), nullptr));
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}
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/// @brief Destructor.
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virtual ~RailEdge() {
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delete myTurnaround;
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}
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void update(double maxTrainLength, const std::vector<const E*>& replacementEdges) {
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if (maxTrainLength > myMaxLength) {
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myMaxLength = maxTrainLength;
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myReplacementEdges = replacementEdges;
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#ifdef RailEdge_DEBUG_INIT
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std::cout << " update RailEdge " << getID() << " myMaxLength=" << myMaxLength << " repl=" << toString(myReplacementEdges) << "\n";
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#endif
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}
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}
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void addVirtualTurns(const E* forward, const E* backward,
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std::vector<_RailEdge*>& railEdges, int& numericalID, double dist,
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double maxTrainLength, const std::vector<const E*>& replacementEdges) {
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// search backwards until dist and add virtual turnaround edges with
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// replacement edges up to the real turnaround
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#ifdef RailEdge_DEBUG_INIT
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std::cout << "addVirtualTurns forward=" << forward->getID() << " backward=" << backward->getID() << " dist=" << dist
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<< " maxLength=" << maxTrainLength << " repl=" << toString(replacementEdges) << "\n";
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#endif
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if (dist <= 0) {
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return;
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}
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for (const E* prev : forward->getPredecessors()) {
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if (prev == backward) {
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continue;
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}
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const E* bidi = prev->getBidiEdge();
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if (bidi != nullptr && backward->isConnectedTo(*bidi, SVC_IGNORING)) {
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_RailEdge* prevRailEdge = prev->getRailwayRoutingEdge();
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if (prevRailEdge->myTurnaround == nullptr) {
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prevRailEdge->myTurnaround = new _RailEdge(prev, bidi, numericalID++);
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prevRailEdge->myViaSuccessors.push_back(std::make_pair(prevRailEdge->myTurnaround, nullptr));
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railEdges.push_back(prevRailEdge->myTurnaround);
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#ifdef RailEdge_DEBUG_INIT
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std::cout << " RailEdge " << prevRailEdge->getID() << " virtual turnaround " << prevRailEdge->myTurnaround->getID() << "\n";
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#endif
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}
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/*
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// doesn't compile though I don't know why
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auto itFound = std::find(replacementEdges.begin(), replacementEdges.end(), prev);
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bool notFound = itFound == replacementEdges.end();
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*/
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bool notFound = true;
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for (const E* r : replacementEdges) {
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if (r == prev) {
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notFound = false;
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break;
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}
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}
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if (notFound) {
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// prevent loops in replacementEdges
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prevRailEdge->myTurnaround->update(prev->getLength() + maxTrainLength - REVERSAL_SLACK, replacementEdges);
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std::vector<const E*> replacementEdges2;
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replacementEdges2.push_back(prev);
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replacementEdges2.insert(replacementEdges2.end(), replacementEdges.begin(), replacementEdges.end());
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addVirtualTurns(prev, bidi, railEdges, numericalID, dist - prev->getLength(),
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maxTrainLength + prev->getLength(), replacementEdges2);
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}
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}
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}
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}
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void init(std::vector<_RailEdge*>& railEdges, int& numericalID, double maxTrainLength) {
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// replace turnaround-via with an explicit RailEdge that checks length
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for (const auto& viaPair : myOriginal->getViaSuccessors()) {
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if (viaPair.first == myOriginal->getBidiEdge()) {
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// direction reversal
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if (myTurnaround == nullptr) {
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myTurnaround = new _RailEdge(myOriginal, viaPair.first, numericalID++);
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myViaSuccessors.push_back(std::make_pair(myTurnaround, nullptr));
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railEdges.push_back(myTurnaround);
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#ifdef RailEdge_DEBUG_INIT
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std::cout << " added new turnaround " << myTurnaround->getID() << "\n";
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#endif
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}
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#ifdef RailEdge_DEBUG_INIT
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std::cout << "RailEdge " << getID() << " actual turnaround " << myTurnaround->getID() << "\n";
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#endif
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myTurnaround->myIsVirtual = false;
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// ensure at least one virtual turnaround (at the start of the
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// edge) to avoid driving up to the end of long edges
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const double initialDist = MAX2(maxTrainLength - getLength(), POSITION_EPS);
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addVirtualTurns(myOriginal, viaPair.first, railEdges, numericalID,
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initialDist, getLength(), std::vector<const E*> {myOriginal});
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} else {
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myViaSuccessors.push_back(std::make_pair(viaPair.first->getRailwayRoutingEdge(),
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viaPair.second == nullptr ? nullptr : viaPair.second->getRailwayRoutingEdge()));
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}
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}
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#ifdef RailEdge_DEBUG_SUCCESSORS
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std::cout << "RailEdge " << getID() << " successors=" << myViaSuccessors.size() << " orig=" << myOriginal->getViaSuccessors().size() << "\n";
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for (const auto& viaPair : myViaSuccessors) {
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std::cout << " " << viaPair.first->getID() << "\n";
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}
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#endif
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}
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/// @brief Returns the index (numeric id) of the edge
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inline int getNumericalID() const {
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return myNumericalID;
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}
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/// @brief Returns the original edge
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const E* getOriginal() const {
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return myOriginal;
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}
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/** @brief Returns the id of the edge
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* @return The original edge's id
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*/
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const std::string& getID() const {
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return myOriginal != nullptr ? myOriginal->getID() : myID;
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}
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void insertOriginalEdges(double length, std::vector<const E*>& into) const {
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if (myOriginal != nullptr) {
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into.push_back(myOriginal);
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} else {
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double seen = myStartLength;
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int nPushed = 0;
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//std::cout << "insertOriginalEdges e=" << getID() << " length=" << length << " seen=" << seen << " into=" << toString(into) << "\n";
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if (seen >= length && !myIsVirtual) {
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return;
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}
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// we need to find a replacement edge that has a real turn
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for (const E* edge : myReplacementEdges) {
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into.push_back(edge);
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nPushed++;
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seen += edge->getLength() - REVERSAL_SLACK;
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//std::cout << "insertOriginalEdges e=" << getID() << " length=" << length << " seen=" << seen << " into=" << toString(into) << "\n";
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if (seen >= length && edge->isConnectedTo(*edge->getBidiEdge(), SVC_IGNORING)) {
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break;
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}
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}
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const int last = (int)into.size() - 1;
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for (int i = 0; i < nPushed; i++) {
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into.push_back(into[last - i]->getBidiEdge());
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}
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}
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}
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/** @brief Returns the length of the edge
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* @return The original edge's length
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*/
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double getLength() const {
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return myOriginal == nullptr ? 0 : myOriginal->getLength();
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}
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//const RailEdge* getBidiEdge() const {
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// return myOriginal->getBidiEdge()->getRailwayRoutingEdge();
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//}
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bool isInternal() const {
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return myOriginal->isInternal();
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}
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inline bool prohibits(const V* const vehicle) const {
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#ifdef RailEdge_DEBUG_TURNS
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if (myOriginal == nullptr && RailEdge_DEBUG_COND(vehicle)) {
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std::cout << getID() << " maxLength=" << myMaxLength << " veh=" << vehicle->getID() << " length=" << vehicle->getLength() << "\n";
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}
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#endif
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return vehicle->getLength() > myMaxLength || (myOriginal != nullptr && myOriginal->prohibits(vehicle));
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}
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inline bool restricts(const V* const vehicle) const {
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return myOriginal != nullptr && myOriginal->restricts(vehicle);
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}
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const ConstEdgePairVector& getViaSuccessors(SUMOVehicleClass vClass = SVC_IGNORING, bool ignoreTransientPermissions = false) const {
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if (vClass == SVC_IGNORING || myOriginal == nullptr || myOriginal->isTazConnector()) { // || !MSNet::getInstance()->hasPermissions()) {
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return myViaSuccessors;
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}
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#ifdef HAVE_FOX
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FXMutexLock lock(mySuccessorMutex);
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#endif
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auto i = myClassesViaSuccessorMap.find(vClass);
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if (i != myClassesViaSuccessorMap.end()) {
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// can use cached value
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return i->second;
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}
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// instantiate vector
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ConstEdgePairVector& result = myClassesViaSuccessorMap[vClass];
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// this vClass is requested for the first time. rebuild all successors
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for (const auto& viaPair : myViaSuccessors) {
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if (viaPair.first->myOriginal == nullptr
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|| viaPair.first->myOriginal->isTazConnector()
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|| myOriginal->isConnectedTo(*viaPair.first->myOriginal, vClass, ignoreTransientPermissions)) {
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result.push_back(viaPair);
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}
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}
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return result;
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}
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bool isVirtual() const {
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return myIsVirtual;
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}
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private:
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const int myNumericalID;
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const std::string myID;
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const E* myOriginal;
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_RailEdge* myTurnaround;
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bool myIsVirtual;
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/// @brief actual edges to return when passing this (turnaround) edge - only forward
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std::vector<const E*> myReplacementEdges;
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/// @brief maximum train length for passing this (turnaround) edge
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double myMaxLength = std::numeric_limits<double>::max();
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/// @brief length of the edge where this turn starts
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double myStartLength = 0;
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/// @brief The successors available for a given vClass
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mutable std::map<SUMOVehicleClass, ConstEdgePairVector> myClassesViaSuccessorMap;
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mutable ConstEdgePairVector myViaSuccessors;
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#ifdef HAVE_FOX
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/// @brief Mutex for accessing successor edges
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mutable FXMutex mySuccessorMutex;
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#endif
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};
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