Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
emscripten-core
GitHub Repository: emscripten-core/emscripten
Path: blob/main/system/include/SDL/SDL_audio.h
6169 views
1
/*
2
Simple DirectMedia Layer
3
Copyright (C) 1997-2011 Sam Lantinga <[email protected]>
4
5
This software is provided 'as-is', without any express or implied
6
warranty. In no event will the authors be held liable for any damages
7
arising from the use of this software.
8
9
Permission is granted to anyone to use this software for any purpose,
10
including commercial applications, and to alter it and redistribute it
11
freely, subject to the following restrictions:
12
13
1. The origin of this software must not be misrepresented; you must not
14
claim that you wrote the original software. If you use this software
15
in a product, an acknowledgment in the product documentation would be
16
appreciated but is not required.
17
2. Altered source versions must be plainly marked as such, and must not be
18
misrepresented as being the original software.
19
3. This notice may not be removed or altered from any source distribution.
20
*/
21
22
/**
23
* \file SDL_audio.h
24
*
25
* Access to the raw audio mixing buffer for the SDL library.
26
*/
27
28
#ifndef _SDL_audio_h
29
#define _SDL_audio_h
30
31
#include "SDL_stdinc.h"
32
#include "SDL_error.h"
33
#include "SDL_endian.h"
34
#include "SDL_mutex.h"
35
#include "SDL_thread.h"
36
#include "SDL_rwops.h"
37
38
#include "begin_code.h"
39
/* Set up for C function definitions, even when using C++ */
40
#ifdef __cplusplus
41
/* *INDENT-OFF* */
42
extern "C" {
43
/* *INDENT-ON* */
44
#endif
45
46
/**
47
* \brief Audio format flags.
48
*
49
* These are what the 16 bits in SDL_AudioFormat currently mean...
50
* (Unspecified bits are always zero).
51
*
52
* \verbatim
53
++-----------------------sample is signed if set
54
||
55
|| ++-----------sample is bigendian if set
56
|| ||
57
|| || ++---sample is float if set
58
|| || ||
59
|| || || +---sample bit size---+
60
|| || || | |
61
15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
62
\endverbatim
63
*
64
* There are macros in SDL 1.3 and later to query these bits.
65
*/
66
typedef Uint16 SDL_AudioFormat;
67
68
/**
69
* \name Audio flags
70
*/
71
/*@{*/
72
73
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
74
#define SDL_AUDIO_MASK_DATATYPE (1<<8)
75
#define SDL_AUDIO_MASK_ENDIAN (1<<12)
76
#define SDL_AUDIO_MASK_SIGNED (1<<15)
77
#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
78
#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
79
#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
80
#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
81
#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
82
#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
83
#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
84
85
/**
86
* \name Audio format flags
87
*
88
* Defaults to LSB byte order.
89
*/
90
/*@{*/
91
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
92
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
93
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
94
#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
95
#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
96
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
97
#define AUDIO_U16 AUDIO_U16LSB
98
#define AUDIO_S16 AUDIO_S16LSB
99
/*@}*/
100
101
/**
102
* \name int32 support
103
*
104
* New to SDL 1.3.
105
*/
106
/*@{*/
107
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
108
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
109
#define AUDIO_S32 AUDIO_S32LSB
110
/*@}*/
111
112
/**
113
* \name float32 support
114
*
115
* New to SDL 1.3.
116
*/
117
/*@{*/
118
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
119
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
120
#define AUDIO_F32 AUDIO_F32LSB
121
/*@}*/
122
123
/**
124
* \name Native audio byte ordering
125
*/
126
/*@{*/
127
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
128
#define AUDIO_U16SYS AUDIO_U16LSB
129
#define AUDIO_S16SYS AUDIO_S16LSB
130
#define AUDIO_S32SYS AUDIO_S32LSB
131
#define AUDIO_F32SYS AUDIO_F32LSB
132
#else
133
#define AUDIO_U16SYS AUDIO_U16MSB
134
#define AUDIO_S16SYS AUDIO_S16MSB
135
#define AUDIO_S32SYS AUDIO_S32MSB
136
#define AUDIO_F32SYS AUDIO_F32MSB
137
#endif
138
/*@}*/
139
140
/**
141
* \name Allow change flags
142
*
143
* Which audio format changes are allowed when opening a device.
144
*/
145
/*@{*/
146
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
147
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
148
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
149
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
150
/*@}*/
151
152
/*@}*//*Audio flags*/
153
154
/**
155
* This function is called when the audio device needs more data.
156
*
157
* \param userdata An application-specific parameter saved in
158
* the SDL_AudioSpec structure
159
* \param stream A pointer to the audio data buffer.
160
* \param len The length of that buffer in bytes.
161
*
162
* Once the callback returns, the buffer will no longer be valid.
163
* Stereo samples are stored in a LRLRLR ordering.
164
*/
165
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
166
int len);
167
168
/**
169
* The calculated values in this structure are calculated by SDL_OpenAudio().
170
*/
171
typedef struct SDL_AudioSpec
172
{
173
int freq; /**< DSP frequency -- samples per second */
174
SDL_AudioFormat format; /**< Audio data format */
175
Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
176
Uint8 silence; /**< Audio buffer silence value (calculated) */
177
Uint16 samples; /**< Audio buffer size in samples (power of 2) */
178
Uint16 padding; /**< Necessary for some compile environments */
179
Uint32 size; /**< Audio buffer size in bytes (calculated) */
180
SDL_AudioCallback callback;
181
void *userdata;
182
} SDL_AudioSpec;
183
184
185
struct SDL_AudioCVT;
186
typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
187
SDL_AudioFormat format);
188
189
/**
190
* A structure to hold a set of audio conversion filters and buffers.
191
*/
192
typedef struct SDL_AudioCVT
193
{
194
int needed; /**< Set to 1 if conversion possible */
195
SDL_AudioFormat src_format; /**< Source audio format */
196
SDL_AudioFormat dst_format; /**< Target audio format */
197
double rate_incr; /**< Rate conversion increment */
198
Uint8 *buf; /**< Buffer to hold entire audio data */
199
int len; /**< Length of original audio buffer */
200
int len_cvt; /**< Length of converted audio buffer */
201
int len_mult; /**< buffer must be len*len_mult big */
202
double len_ratio; /**< Given len, final size is len*len_ratio */
203
SDL_AudioFilter filters[10]; /**< Filter list */
204
int filter_index; /**< Current audio conversion function */
205
} SDL_AudioCVT;
206
207
208
/* Function prototypes */
209
210
/**
211
* \name Driver discovery functions
212
*
213
* These functions return the list of built in audio drivers, in the
214
* order that they are normally initialized by default.
215
*/
216
/*@{*/
217
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
218
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
219
/*@}*/
220
221
/**
222
* \name Initialization and cleanup
223
*
224
* \internal These functions are used internally, and should not be used unless
225
* you have a specific need to specify the audio driver you want to
226
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
227
*/
228
/*@{*/
229
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
230
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
231
/*@}*/
232
233
/**
234
* This function returns the name of the current audio driver, or NULL
235
* if no driver has been initialized.
236
*/
237
extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
238
239
/**
240
* This function opens the audio device with the desired parameters, and
241
* returns 0 if successful, placing the actual hardware parameters in the
242
* structure pointed to by \c obtained. If \c obtained is NULL, the audio
243
* data passed to the callback function will be guaranteed to be in the
244
* requested format, and will be automatically converted to the hardware
245
* audio format if necessary. This function returns -1 if it failed
246
* to open the audio device, or couldn't set up the audio thread.
247
*
248
* When filling in the desired audio spec structure,
249
* - \c desired->freq should be the desired audio frequency in samples-per-
250
* second.
251
* - \c desired->format should be the desired audio format.
252
* - \c desired->samples is the desired size of the audio buffer, in
253
* samples. This number should be a power of two, and may be adjusted by
254
* the audio driver to a value more suitable for the hardware. Good values
255
* seem to range between 512 and 8096 inclusive, depending on the
256
* application and CPU speed. Smaller values yield faster response time,
257
* but can lead to underflow if the application is doing heavy processing
258
* and cannot fill the audio buffer in time. A stereo sample consists of
259
* both right and left channels in LR ordering.
260
* Note that the number of samples is directly related to time by the
261
* following formula: \code ms = (samples*1000)/freq \endcode
262
* - \c desired->size is the size in bytes of the audio buffer, and is
263
* calculated by SDL_OpenAudio().
264
* - \c desired->silence is the value used to set the buffer to silence,
265
* and is calculated by SDL_OpenAudio().
266
* - \c desired->callback should be set to a function that will be called
267
* when the audio device is ready for more data. It is passed a pointer
268
* to the audio buffer, and the length in bytes of the audio buffer.
269
* This function usually runs in a separate thread, and so you should
270
* protect data structures that it accesses by calling SDL_LockAudio()
271
* and SDL_UnlockAudio() in your code.
272
* - \c desired->userdata is passed as the first parameter to your callback
273
* function.
274
*
275
* The audio device starts out playing silence when it's opened, and should
276
* be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
277
* for your audio callback function to be called. Since the audio driver
278
* may modify the requested size of the audio buffer, you should allocate
279
* any local mixing buffers after you open the audio device.
280
*/
281
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
282
SDL_AudioSpec * obtained);
283
284
/**
285
* SDL Audio Device IDs.
286
*
287
* A successful call to SDL_OpenAudio() is always device id 1, and legacy
288
* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
289
* always returns devices >= 2 on success. The legacy calls are good both
290
* for backwards compatibility and when you don't care about multiple,
291
* specific, or capture devices.
292
*/
293
typedef Uint32 SDL_AudioDeviceID;
294
295
/**
296
* Get the number of available devices exposed by the current driver.
297
* Only valid after a successfully initializing the audio subsystem.
298
* Returns -1 if an explicit list of devices can't be determined; this is
299
* not an error. For example, if SDL is set up to talk to a remote audio
300
* server, it can't list every one available on the Internet, but it will
301
* still allow a specific host to be specified to SDL_OpenAudioDevice().
302
*
303
* In many common cases, when this function returns a value <= 0, it can still
304
* successfully open the default device (NULL for first argument of
305
* SDL_OpenAudioDevice()).
306
*/
307
extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
308
309
/**
310
* Get the human-readable name of a specific audio device.
311
* Must be a value between 0 and (number of audio devices-1).
312
* Only valid after a successfully initializing the audio subsystem.
313
* The values returned by this function reflect the latest call to
314
* SDL_GetNumAudioDevices(); recall that function to redetect available
315
* hardware.
316
*
317
* The string returned by this function is UTF-8 encoded, read-only, and
318
* managed internally. You are not to free it. If you need to keep the
319
* string for any length of time, you should make your own copy of it, as it
320
* will be invalid next time any of several other SDL functions is called.
321
*/
322
extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
323
int iscapture);
324
325
326
/**
327
* Open a specific audio device. Passing in a device name of NULL requests
328
* the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
329
*
330
* The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
331
* some drivers allow arbitrary and driver-specific strings, such as a
332
* hostname/IP address for a remote audio server, or a filename in the
333
* diskaudio driver.
334
*
335
* \return 0 on error, a valid device ID that is >= 2 on success.
336
*
337
* SDL_OpenAudio(), unlike this function, always acts on device ID 1.
338
*/
339
extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
340
*device,
341
int iscapture,
342
const
343
SDL_AudioSpec *
344
desired,
345
SDL_AudioSpec *
346
obtained,
347
int
348
allowed_changes);
349
350
351
352
/**
353
* \name Audio state
354
*
355
* Get the current audio state.
356
*/
357
/*@{*/
358
typedef enum
359
{
360
SDL_AUDIO_STOPPED = 0,
361
SDL_AUDIO_PLAYING,
362
SDL_AUDIO_PAUSED
363
} SDL_AudioStatus;
364
extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
365
366
extern DECLSPEC SDL_AudioStatus SDLCALL
367
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
368
/*@}*//*Audio State*/
369
370
/**
371
* \name Pause audio functions
372
*
373
* These functions pause and unpause the audio callback processing.
374
* They should be called with a parameter of 0 after opening the audio
375
* device to start playing sound. This is so you can safely initialize
376
* data for your callback function after opening the audio device.
377
* Silence will be written to the audio device during the pause.
378
*/
379
/*@{*/
380
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
381
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
382
int pause_on);
383
/*@}*//*Pause audio functions*/
384
385
/**
386
* This function loads a WAVE from the data source, automatically freeing
387
* that source if \c freesrc is non-zero. For example, to load a WAVE file,
388
* you could do:
389
* \code
390
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
391
* \endcode
392
*
393
* If this function succeeds, it returns the given SDL_AudioSpec,
394
* filled with the audio data format of the wave data, and sets
395
* \c *audio_buf to a malloc()'d buffer containing the audio data,
396
* and sets \c *audio_len to the length of that audio buffer, in bytes.
397
* You need to free the audio buffer with SDL_FreeWAV() when you are
398
* done with it.
399
*
400
* This function returns NULL and sets the SDL error message if the
401
* wave file cannot be opened, uses an unknown data format, or is
402
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
403
*/
404
extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
405
int freesrc,
406
SDL_AudioSpec * spec,
407
Uint8 ** audio_buf,
408
Uint32 * audio_len);
409
410
/**
411
* Loads a WAV from a file.
412
* Compatibility convenience function.
413
*/
414
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
415
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
416
417
/**
418
* This function frees data previously allocated with SDL_LoadWAV_RW()
419
*/
420
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
421
422
/**
423
* This function takes a source format and rate and a destination format
424
* and rate, and initializes the \c cvt structure with information needed
425
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
426
* to the other.
427
*
428
* \return -1 if the format conversion is not supported, 0 if there's
429
* no conversion needed, or 1 if the audio filter is set up.
430
*/
431
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
432
SDL_AudioFormat src_format,
433
Uint8 src_channels,
434
int src_rate,
435
SDL_AudioFormat dst_format,
436
Uint8 dst_channels,
437
int dst_rate);
438
439
/**
440
* Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
441
* created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
442
* audio data in the source format, this function will convert it in-place
443
* to the desired format.
444
*
445
* The data conversion may expand the size of the audio data, so the buffer
446
* \c cvt->buf should be allocated after the \c cvt structure is initialized by
447
* SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
448
*/
449
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
450
451
#define SDL_MIX_MAXVOLUME 128
452
/**
453
* This takes two audio buffers of the playing audio format and mixes
454
* them, performing addition, volume adjustment, and overflow clipping.
455
* The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
456
* for full audio volume. Note this does not change hardware volume.
457
* This is provided for convenience -- you can mix your own audio data.
458
*/
459
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
460
Uint32 len, int volume);
461
462
/**
463
* This works like SDL_MixAudio(), but you specify the audio format instead of
464
* using the format of audio device 1. Thus it can be used when no audio
465
* device is open at all.
466
*/
467
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
468
const Uint8 * src,
469
SDL_AudioFormat format,
470
Uint32 len, int volume);
471
472
/**
473
* \name Audio lock functions
474
*
475
* The lock manipulated by these functions protects the callback function.
476
* During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
477
* the callback function is not running. Do not call these from the callback
478
* function or you will cause deadlock.
479
*/
480
/*@{*/
481
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
482
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
483
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
484
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
485
/*@}*//*Audio lock functions*/
486
487
/**
488
* This function shuts down audio processing and closes the audio device.
489
*/
490
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
491
extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
492
493
/**
494
* \return 1 if audio device is still functioning, zero if not, -1 on error.
495
*/
496
extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev);
497
498
499
/* Ends C function definitions when using C++ */
500
#ifdef __cplusplus
501
/* *INDENT-OFF* */
502
}
503
/* *INDENT-ON* */
504
#endif
505
#include "close_code.h"
506
507
#endif /* _SDL_audio_h */
508
509
/* vi: set ts=4 sw=4 expandtab: */
510
511