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emscripten-core
GitHub Repository: emscripten-core/emscripten
Path: blob/main/system/include/SDL/SDL_haptic.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <[email protected]>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_haptic.h
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*
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* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
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* devices.
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*
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* The basic usage is as follows:
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* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
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* - Open a Haptic Device.
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* - SDL_HapticOpen() to open from index.
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* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
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* - Create an effect (::SDL_HapticEffect).
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* - Upload the effect with SDL_HapticNewEffect().
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* - Run the effect with SDL_HapticRunEffect().
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* - (optional) Free the effect with SDL_HapticDestroyEffect().
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* - Close the haptic device with SDL_HapticClose().
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*
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* \par Simple rumble example:
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* \code
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* SDL_Haptic *haptic;
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*
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* // Open the device
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* haptic = SDL_HapticOpen( 0 );
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* if (haptic == NULL)
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* return -1;
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*
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* // Initialize simple rumble
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* if (SDL_HapticRumbleInit( haptic ) != 0)
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* return -1;
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*
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* // Play effect at 50% strength for 2 seconds
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* if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
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* return -1;
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* SDL_Delay( 2000 );
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*
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* // Clean up
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* SDL_HapticClose( haptic );
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* \endcode
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*
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* \par Complete example:
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* \code
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* int test_haptic( SDL_Joystick * joystick ) {
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* SDL_Haptic *haptic;
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* SDL_HapticEffect effect;
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* int effect_id;
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*
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* // Open the device
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* haptic = SDL_HapticOpenFromJoystick( joystick );
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* if (haptic == NULL) return -1; // Most likely joystick isn't haptic
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*
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* // See if it can do sine waves
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* if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
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* SDL_HapticClose(haptic); // No sine effect
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* return -1;
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* }
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*
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* // Create the effect
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* memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
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* effect.type = SDL_HAPTIC_SINE;
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* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
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* effect.periodic.direction.dir[0] = 18000; // Force comes from south
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* effect.periodic.period = 1000; // 1000 ms
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* effect.periodic.magnitude = 20000; // 20000/32767 strength
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* effect.periodic.length = 5000; // 5 seconds long
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* effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
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* effect.periodic.fade_length = 1000; // Takes 1 second to fade away
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*
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* // Upload the effect
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* effect_id = SDL_HapticNewEffect( haptic, &effect );
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*
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* // Test the effect
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* SDL_HapticRunEffect( haptic, effect_id, 1 );
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* SDL_Delay( 5000); // Wait for the effect to finish
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*
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* // We destroy the effect, although closing the device also does this
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* SDL_HapticDestroyEffect( haptic, effect_id );
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*
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* // Close the device
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* SDL_HapticClose(haptic);
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*
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* return 0; // Success
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* }
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* \endcode
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*
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* You can also find out more information on my blog:
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* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
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*
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* \author Edgar Simo Serra
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*/
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#ifndef _SDL_haptic_h
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#define _SDL_haptic_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_joystick.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif /* __cplusplus */
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/**
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* \typedef SDL_Haptic
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*
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* \brief The haptic structure used to identify an SDL haptic.
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*
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* \sa SDL_HapticOpen
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* \sa SDL_HapticOpenFromJoystick
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* \sa SDL_HapticClose
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*/
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struct _SDL_Haptic;
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typedef struct _SDL_Haptic SDL_Haptic;
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/**
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* \name Haptic features
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*
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* Different haptic features a device can have.
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*/
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/*@{*/
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/**
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* \name Haptic effects
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*/
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/*@{*/
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/**
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* \brief Constant effect supported.
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*
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* Constant haptic effect.
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_CONSTANT (1<<0)
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/**
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* \brief Sine wave effect supported.
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*
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* Periodic haptic effect that simulates sine waves.
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SINE (1<<1)
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/**
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* \brief Square wave effect supported.
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*
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* Periodic haptic effect that simulates square waves.
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SQUARE (1<<2)
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/**
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* \brief Triangle wave effect supported.
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*
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* Periodic haptic effect that simulates triangular waves.
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_TRIANGLE (1<<3)
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/**
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* \brief Sawtoothup wave effect supported.
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*
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* Periodic haptic effect that simulates saw tooth up waves.
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
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/**
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* \brief Sawtoothdown wave effect supported.
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*
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* Periodic haptic effect that simulates saw tooth down waves.
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
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/**
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* \brief Ramp effect supported.
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*
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* Ramp haptic effect.
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*
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* \sa SDL_HapticRamp
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*/
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#define SDL_HAPTIC_RAMP (1<<6)
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/**
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* \brief Spring effect supported - uses axes position.
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*
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* Condition haptic effect that simulates a spring. Effect is based on the
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* axes position.
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_SPRING (1<<7)
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/**
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* \brief Damper effect supported - uses axes velocity.
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*
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* Condition haptic effect that simulates dampening. Effect is based on the
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* axes velocity.
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_DAMPER (1<<8)
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/**
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* \brief Inertia effect supported - uses axes acceleration.
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*
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* Condition haptic effect that simulates inertia. Effect is based on the axes
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* acceleration.
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_INERTIA (1<<9)
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/**
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* \brief Friction effect supported - uses axes movement.
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*
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* Condition haptic effect that simulates friction. Effect is based on the
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* axes movement.
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_FRICTION (1<<10)
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/**
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* \brief Custom effect is supported.
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*
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* User defined custom haptic effect.
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*/
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#define SDL_HAPTIC_CUSTOM (1<<11)
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/*@}*//*Haptic effects*/
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/* These last few are features the device has, not effects */
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/**
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* \brief Device can set global gain.
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*
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* Device supports setting the global gain.
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*
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* \sa SDL_HapticSetGain
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*/
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#define SDL_HAPTIC_GAIN (1<<12)
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/**
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* \brief Device can set autocenter.
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*
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* Device supports setting autocenter.
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*
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* \sa SDL_HapticSetAutocenter
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*/
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#define SDL_HAPTIC_AUTOCENTER (1<<13)
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/**
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* \brief Device can be queried for effect status.
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*
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* Device can be queried for effect status.
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*
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* \sa SDL_HapticGetEffectStatus
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*/
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#define SDL_HAPTIC_STATUS (1<<14)
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/**
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* \brief Device can be paused.
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*
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* \sa SDL_HapticPause
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* \sa SDL_HapticUnpause
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*/
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#define SDL_HAPTIC_PAUSE (1<<15)
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/**
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* \name Direction encodings
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*/
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/*@{*/
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/**
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* \brief Uses polar coordinates for the direction.
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*
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_POLAR 0
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/**
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* \brief Uses cartesian coordinates for the direction.
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*
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_CARTESIAN 1
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/**
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* \brief Uses spherical coordinates for the direction.
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*
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* \sa SDL_HapticDirection
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*/
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#define SDL_HAPTIC_SPHERICAL 2
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/*@}*//*Direction encodings*/
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/*@}*//*Haptic features*/
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/*
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* Misc defines.
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*/
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/**
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* \brief Used to play a device an infinite number of times.
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*
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* \sa SDL_HapticRunEffect
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*/
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#define SDL_HAPTIC_INFINITY 4294967295U
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343
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/**
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* \brief Structure that represents a haptic direction.
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*
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* Directions can be specified by:
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* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
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* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
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* - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
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*
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* Cardinal directions of the haptic device are relative to the positioning
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* of the device. North is considered to be away from the user.
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*
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* The following diagram represents the cardinal directions:
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* \verbatim
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.--.
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|__| .-------.
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|=.| |.-----.|
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|--| || ||
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| | |'-----'|
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|__|~')_____('
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[ COMPUTER ]
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North (0,-1)
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^
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|
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|
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(1,0) West <----[ HAPTIC ]----> East (-1,0)
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|
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|
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v
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South (0,1)
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[ USER ]
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\|||/
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(o o)
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---ooO-(_)-Ooo---
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\endverbatim
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*
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* If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
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* degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
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* the first \c dir parameter. The cardinal directions would be:
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* - North: 0 (0 degrees)
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* - East: 9000 (90 degrees)
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* - South: 18000 (180 degrees)
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* - West: 27000 (270 degrees)
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*
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* If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
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* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
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* the first three \c dir parameters. The cardinal directions would be:
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* - North: 0,-1, 0
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* - East: -1, 0, 0
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* - South: 0, 1, 0
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* - West: 1, 0, 0
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*
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* The Z axis represents the height of the effect if supported, otherwise
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* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
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* can use any multiple you want, only the direction matters.
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*
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* If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
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* The first two \c dir parameters are used. The \c dir parameters are as
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* follows (all values are in hundredths of degrees):
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* - Degrees from (1, 0) rotated towards (0, 1).
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* - Degrees towards (0, 0, 1) (device needs at least 3 axes).
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*
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*
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* Example of force coming from the south with all encodings (force coming
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* from the south means the user will have to pull the stick to counteract):
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* \code
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* SDL_HapticDirection direction;
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*
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* // Cartesian directions
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* direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
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* direction.dir[0] = 0; // X position
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* direction.dir[1] = 1; // Y position
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* // Assuming the device has 2 axes, we don't need to specify third parameter.
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*
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* // Polar directions
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* direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
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* direction.dir[0] = 18000; // Polar only uses first parameter
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*
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* // Spherical coordinates
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* direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
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* direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
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* \endcode
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*
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* \sa SDL_HAPTIC_POLAR
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* \sa SDL_HAPTIC_CARTESIAN
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* \sa SDL_HAPTIC_SPHERICAL
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* \sa SDL_HapticEffect
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* \sa SDL_HapticNumAxes
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*/
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typedef struct SDL_HapticDirection
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{
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Uint8 type; /**< The type of encoding. */
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Sint32 dir[3]; /**< The encoded direction. */
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} SDL_HapticDirection;
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/**
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* \brief A structure containing a template for a Constant effect.
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*
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* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
447
*
448
* A constant effect applies a constant force in the specified direction
449
* to the joystick.
450
*
451
* \sa SDL_HAPTIC_CONSTANT
452
* \sa SDL_HapticEffect
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*/
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typedef struct SDL_HapticConstant
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{
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/* Header */
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Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
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SDL_HapticDirection direction; /**< Direction of the effect. */
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/* Replay */
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Uint32 length; /**< Duration of the effect. */
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Uint16 delay; /**< Delay before starting the effect. */
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/* Trigger */
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Uint16 button; /**< Button that triggers the effect. */
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Uint16 interval; /**< How soon it can be triggered again after button. */
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/* Constant */
469
Sint16 level; /**< Strength of the constant effect. */
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/* Envelope */
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Uint16 attack_length; /**< Duration of the attack. */
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Uint16 attack_level; /**< Level at the start of the attack. */
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Uint16 fade_length; /**< Duration of the fade. */
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Uint16 fade_level; /**< Level at the end of the fade. */
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} SDL_HapticConstant;
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478
/**
479
* \brief A structure containing a template for a Periodic effect.
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*
481
* The struct handles the following effects:
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* - ::SDL_HAPTIC_SINE
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* - ::SDL_HAPTIC_SQUARE
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* - ::SDL_HAPTIC_TRIANGLE
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* - ::SDL_HAPTIC_SAWTOOTHUP
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* - ::SDL_HAPTIC_SAWTOOTHDOWN
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*
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* A periodic effect consists in a wave-shaped effect that repeats itself
489
* over time. The type determines the shape of the wave and the parameters
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* determine the dimensions of the wave.
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*
492
* Phase is given by hundredth of a cyle meaning that giving the phase a value
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* of 9000 will displace it 25% of it's period. Here are sample values:
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* - 0: No phase displacement.
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* - 9000: Displaced 25% of it's period.
496
* - 18000: Displaced 50% of it's period.
497
* - 27000: Displaced 75% of it's period.
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* - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
499
*
500
* Examples:
501
* \verbatim
502
SDL_HAPTIC_SINE
503
__ __ __ __
504
/ \ / \ / \ /
505
/ \__/ \__/ \__/
506
507
SDL_HAPTIC_SQUARE
508
__ __ __ __ __
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| | | | | | | | | |
510
| |__| |__| |__| |__| |
511
512
SDL_HAPTIC_TRIANGLE
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/\ /\ /\ /\ /\
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/ \ / \ / \ / \ /
515
/ \/ \/ \/ \/
516
517
SDL_HAPTIC_SAWTOOTHUP
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/| /| /| /| /| /| /|
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/ | / | / | / | / | / | / |
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/ |/ |/ |/ |/ |/ |/ |
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522
SDL_HAPTIC_SAWTOOTHDOWN
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\ |\ |\ |\ |\ |\ |\ |
524
\ | \ | \ | \ | \ | \ | \ |
525
\| \| \| \| \| \| \|
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\endverbatim
527
*
528
* \sa SDL_HAPTIC_SINE
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* \sa SDL_HAPTIC_SQUARE
530
* \sa SDL_HAPTIC_TRIANGLE
531
* \sa SDL_HAPTIC_SAWTOOTHUP
532
* \sa SDL_HAPTIC_SAWTOOTHDOWN
533
* \sa SDL_HapticEffect
534
*/
535
typedef struct SDL_HapticPeriodic
536
{
537
/* Header */
538
Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
539
::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
540
::SDL_HAPTIC_SAWTOOTHDOWN */
541
SDL_HapticDirection direction; /**< Direction of the effect. */
542
543
/* Replay */
544
Uint32 length; /**< Duration of the effect. */
545
Uint16 delay; /**< Delay before starting the effect. */
546
547
/* Trigger */
548
Uint16 button; /**< Button that triggers the effect. */
549
Uint16 interval; /**< How soon it can be triggered again after button. */
550
551
/* Periodic */
552
Uint16 period; /**< Period of the wave. */
553
Sint16 magnitude; /**< Peak value. */
554
Sint16 offset; /**< Mean value of the wave. */
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Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
556
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/* Envelope */
558
Uint16 attack_length; /**< Duration of the attack. */
559
Uint16 attack_level; /**< Level at the start of the attack. */
560
Uint16 fade_length; /**< Duration of the fade. */
561
Uint16 fade_level; /**< Level at the end of the fade. */
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} SDL_HapticPeriodic;
563
564
/**
565
* \brief A structure containing a template for a Condition effect.
566
*
567
* The struct handles the following effects:
568
* - ::SDL_HAPTIC_SPRING: Effect based on axes position.
569
* - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
570
* - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
571
* - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
572
*
573
* Direction is handled by condition internals instead of a direction member.
574
* The condition effect specific members have three parameters. The first
575
* refers to the X axis, the second refers to the Y axis and the third
576
* refers to the Z axis. The right terms refer to the positive side of the
577
* axis and the left terms refer to the negative side of the axis. Please
578
* refer to the ::SDL_HapticDirection diagram for which side is positive and
579
* which is negative.
580
*
581
* \sa SDL_HapticDirection
582
* \sa SDL_HAPTIC_SPRING
583
* \sa SDL_HAPTIC_DAMPER
584
* \sa SDL_HAPTIC_INERTIA
585
* \sa SDL_HAPTIC_FRICTION
586
* \sa SDL_HapticEffect
587
*/
588
typedef struct SDL_HapticCondition
589
{
590
/* Header */
591
Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
592
::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
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SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
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595
/* Replay */
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Uint32 length; /**< Duration of the effect. */
597
Uint16 delay; /**< Delay before starting the effect. */
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599
/* Trigger */
600
Uint16 button; /**< Button that triggers the effect. */
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Uint16 interval; /**< How soon it can be triggered again after button. */
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603
/* Condition */
604
Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
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Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
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Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
607
Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
608
Uint16 deadband[3]; /**< Size of the dead zone. */
609
Sint16 center[3]; /**< Position of the dead zone. */
610
} SDL_HapticCondition;
611
612
/**
613
* \brief A structure containing a template for a Ramp effect.
614
*
615
* This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
616
*
617
* The ramp effect starts at start strength and ends at end strength.
618
* It augments in linear fashion. If you use attack and fade with a ramp
619
* they effects get added to the ramp effect making the effect become
620
* quadratic instead of linear.
621
*
622
* \sa SDL_HAPTIC_RAMP
623
* \sa SDL_HapticEffect
624
*/
625
typedef struct SDL_HapticRamp
626
{
627
/* Header */
628
Uint16 type; /**< ::SDL_HAPTIC_RAMP */
629
SDL_HapticDirection direction; /**< Direction of the effect. */
630
631
/* Replay */
632
Uint32 length; /**< Duration of the effect. */
633
Uint16 delay; /**< Delay before starting the effect. */
634
635
/* Trigger */
636
Uint16 button; /**< Button that triggers the effect. */
637
Uint16 interval; /**< How soon it can be triggered again after button. */
638
639
/* Ramp */
640
Sint16 start; /**< Beginning strength level. */
641
Sint16 end; /**< Ending strength level. */
642
643
/* Envelope */
644
Uint16 attack_length; /**< Duration of the attack. */
645
Uint16 attack_level; /**< Level at the start of the attack. */
646
Uint16 fade_length; /**< Duration of the fade. */
647
Uint16 fade_level; /**< Level at the end of the fade. */
648
} SDL_HapticRamp;
649
650
/**
651
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
652
*
653
* A custom force feedback effect is much like a periodic effect, where the
654
* application can define it's exact shape. You will have to allocate the
655
* data yourself. Data should consist of channels * samples Uint16 samples.
656
*
657
* If channels is one, the effect is rotated using the defined direction.
658
* Otherwise it uses the samples in data for the different axes.
659
*
660
* \sa SDL_HAPTIC_CUSTOM
661
* \sa SDL_HapticEffect
662
*/
663
typedef struct SDL_HapticCustom
664
{
665
/* Header */
666
Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
667
SDL_HapticDirection direction; /**< Direction of the effect. */
668
669
/* Replay */
670
Uint32 length; /**< Duration of the effect. */
671
Uint16 delay; /**< Delay before starting the effect. */
672
673
/* Trigger */
674
Uint16 button; /**< Button that triggers the effect. */
675
Uint16 interval; /**< How soon it can be triggered again after button. */
676
677
/* Custom */
678
Uint8 channels; /**< Axes to use, minimum of one. */
679
Uint16 period; /**< Sample periods. */
680
Uint16 samples; /**< Amount of samples. */
681
Uint16 *data; /**< Should contain channels*samples items. */
682
683
/* Envelope */
684
Uint16 attack_length; /**< Duration of the attack. */
685
Uint16 attack_level; /**< Level at the start of the attack. */
686
Uint16 fade_length; /**< Duration of the fade. */
687
Uint16 fade_level; /**< Level at the end of the fade. */
688
} SDL_HapticCustom;
689
690
/**
691
* \brief The generic template for any haptic effect.
692
*
693
* All values max at 32767 (0x7FFF). Signed values also can be negative.
694
* Time values unless specified otherwise are in milliseconds.
695
*
696
* You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
697
* value. Neither delay, interval, attack_length nor fade_length support
698
* ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
699
*
700
* Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
701
* ::SDL_HAPTIC_INFINITY.
702
*
703
* Button triggers may not be supported on all devices, it is advised to not
704
* use them if possible. Buttons start at index 1 instead of index 0 like
705
* they joystick.
706
*
707
* If both attack_length and fade_level are 0, the envelope is not used,
708
* otherwise both values are used.
709
*
710
* Common parts:
711
* \code
712
* // Replay - All effects have this
713
* Uint32 length; // Duration of effect (ms).
714
* Uint16 delay; // Delay before starting effect.
715
*
716
* // Trigger - All effects have this
717
* Uint16 button; // Button that triggers effect.
718
* Uint16 interval; // How soon before effect can be triggered again.
719
*
720
* // Envelope - All effects except condition effects have this
721
* Uint16 attack_length; // Duration of the attack (ms).
722
* Uint16 attack_level; // Level at the start of the attack.
723
* Uint16 fade_length; // Duration of the fade out (ms).
724
* Uint16 fade_level; // Level at the end of the fade.
725
* \endcode
726
*
727
*
728
* Here we have an example of a constant effect evolution in time:
729
* \verbatim
730
Strength
731
^
732
|
733
| effect level --> _________________
734
| / \
735
| / \
736
| / \
737
| / \
738
| attack_level --> | \
739
| | | <--- fade_level
740
|
741
+--------------------------------------------------> Time
742
[--] [---]
743
attack_length fade_length
744
745
[------------------][-----------------------]
746
delay length
747
\endverbatim
748
*
749
* Note either the attack_level or the fade_level may be above the actual
750
* effect level.
751
*
752
* \sa SDL_HapticConstant
753
* \sa SDL_HapticPeriodic
754
* \sa SDL_HapticCondition
755
* \sa SDL_HapticRamp
756
* \sa SDL_HapticCustom
757
*/
758
typedef union SDL_HapticEffect
759
{
760
/* Common for all force feedback effects */
761
Uint16 type; /**< Effect type. */
762
SDL_HapticConstant constant; /**< Constant effect. */
763
SDL_HapticPeriodic periodic; /**< Periodic effect. */
764
SDL_HapticCondition condition; /**< Condition effect. */
765
SDL_HapticRamp ramp; /**< Ramp effect. */
766
SDL_HapticCustom custom; /**< Custom effect. */
767
} SDL_HapticEffect;
768
769
770
/* Function prototypes */
771
/**
772
* \brief Count the number of joysticks attached to the system.
773
*
774
* \return Number of haptic devices detected on the system.
775
*/
776
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
777
778
/**
779
* \brief Get the implementation dependent name of a Haptic device.
780
*
781
* This can be called before any joysticks are opened.
782
* If no name can be found, this function returns NULL.
783
*
784
* \param device_index Index of the device to get it's name.
785
* \return Name of the device or NULL on error.
786
*
787
* \sa SDL_NumHaptics
788
*/
789
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
790
791
/**
792
* \brief Opens a Haptic device for usage.
793
*
794
* The index passed as an argument refers to the N'th Haptic device on this
795
* system.
796
*
797
* When opening a haptic device, it's gain will be set to maximum and
798
* autocenter will be disabled. To modify these values use
799
* SDL_HapticSetGain() and SDL_HapticSetAutocenter().
800
*
801
* \param device_index Index of the device to open.
802
* \return Device identifier or NULL on error.
803
*
804
* \sa SDL_HapticIndex
805
* \sa SDL_HapticOpenFromMouse
806
* \sa SDL_HapticOpenFromJoystick
807
* \sa SDL_HapticClose
808
* \sa SDL_HapticSetGain
809
* \sa SDL_HapticSetAutocenter
810
* \sa SDL_HapticPause
811
* \sa SDL_HapticStopAll
812
*/
813
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
814
815
/**
816
* \brief Checks if the haptic device at index has been opened.
817
*
818
* \param device_index Index to check to see if it has been opened.
819
* \return 1 if it has been opened or 0 if it hasn't.
820
*
821
* \sa SDL_HapticOpen
822
* \sa SDL_HapticIndex
823
*/
824
extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
825
826
/**
827
* \brief Gets the index of a haptic device.
828
*
829
* \param haptic Haptic device to get the index of.
830
* \return The index of the haptic device or -1 on error.
831
*
832
* \sa SDL_HapticOpen
833
* \sa SDL_HapticOpened
834
*/
835
extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
836
837
/**
838
* \brief Gets whether or not the current mouse has haptic capabilities.
839
*
840
* \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
841
*
842
* \sa SDL_HapticOpenFromMouse
843
*/
844
extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
845
846
/**
847
* \brief Tries to open a haptic device from the current mouse.
848
*
849
* \return The haptic device identifier or NULL on error.
850
*
851
* \sa SDL_MouseIsHaptic
852
* \sa SDL_HapticOpen
853
*/
854
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
855
856
/**
857
* \brief Checks to see if a joystick has haptic features.
858
*
859
* \param joystick Joystick to test for haptic capabilities.
860
* \return 1 if the joystick is haptic, 0 if it isn't
861
* or -1 if an error ocurred.
862
*
863
* \sa SDL_HapticOpenFromJoystick
864
*/
865
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
866
867
/**
868
* \brief Opens a Haptic device for usage from a Joystick device.
869
*
870
* You must still close the haptic device seperately. It will not be closed
871
* with the joystick.
872
*
873
* When opening from a joystick you should first close the haptic device before
874
* closing the joystick device. If not, on some implementations the haptic
875
* device will also get unallocated and you'll be unable to use force feedback
876
* on that device.
877
*
878
* \param joystick Joystick to create a haptic device from.
879
* \return A valid haptic device identifier on success or NULL on error.
880
*
881
* \sa SDL_HapticOpen
882
* \sa SDL_HapticClose
883
*/
884
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
885
joystick);
886
887
/**
888
* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
889
*
890
* \param haptic Haptic device to close.
891
*/
892
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
893
894
/**
895
* \brief Returns the number of effects a haptic device can store.
896
*
897
* On some platforms this isn't fully supported, and therefore is an
898
* aproximation. Always check to see if your created effect was actually
899
* created and do not rely solely on SDL_HapticNumEffects().
900
*
901
* \param haptic The haptic device to query effect max.
902
* \return The number of effects the haptic device can store or
903
* -1 on error.
904
*
905
* \sa SDL_HapticNumEffectsPlaying
906
* \sa SDL_HapticQuery
907
*/
908
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
909
910
/**
911
* \brief Returns the number of effects a haptic device can play at the same
912
* time.
913
*
914
* This is not supported on all platforms, but will always return a value.
915
* Added here for the sake of completness.
916
*
917
* \param haptic The haptic device to query maximum playing effects.
918
* \return The number of effects the haptic device can play at the same time
919
* or -1 on error.
920
*
921
* \sa SDL_HapticNumEffects
922
* \sa SDL_HapticQuery
923
*/
924
extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
925
926
/**
927
* \brief Gets the haptic devices supported features in bitwise matter.
928
*
929
* Example:
930
* \code
931
* if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
932
* printf("We have constant haptic effect!");
933
* }
934
* \endcode
935
*
936
* \param haptic The haptic device to query.
937
* \return Haptic features in bitwise manner (OR'd).
938
*
939
* \sa SDL_HapticNumEffects
940
* \sa SDL_HapticEffectSupported
941
*/
942
extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
943
944
945
/**
946
* \brief Gets the number of haptic axes the device has.
947
*
948
* \sa SDL_HapticDirection
949
*/
950
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
951
952
/**
953
* \brief Checks to see if effect is supported by haptic.
954
*
955
* \param haptic Haptic device to check on.
956
* \param effect Effect to check to see if it is supported.
957
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
958
*
959
* \sa SDL_HapticQuery
960
* \sa SDL_HapticNewEffect
961
*/
962
extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
963
SDL_HapticEffect *
964
effect);
965
966
/**
967
* \brief Creates a new haptic effect on the device.
968
*
969
* \param haptic Haptic device to create the effect on.
970
* \param effect Properties of the effect to create.
971
* \return The id of the effect on success or -1 on error.
972
*
973
* \sa SDL_HapticUpdateEffect
974
* \sa SDL_HapticRunEffect
975
* \sa SDL_HapticDestroyEffect
976
*/
977
extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
978
SDL_HapticEffect * effect);
979
980
/**
981
* \brief Updates the properties of an effect.
982
*
983
* Can be used dynamically, although behaviour when dynamically changing
984
* direction may be strange. Specifically the effect may reupload itself
985
* and start playing from the start. You cannot change the type either when
986
* running SDL_HapticUpdateEffect().
987
*
988
* \param haptic Haptic device that has the effect.
989
* \param effect Effect to update.
990
* \param data New effect properties to use.
991
* \return The id of the effect on success or -1 on error.
992
*
993
* \sa SDL_HapticNewEffect
994
* \sa SDL_HapticRunEffect
995
* \sa SDL_HapticDestroyEffect
996
*/
997
extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
998
int effect,
999
SDL_HapticEffect * data);
1000
1001
/**
1002
* \brief Runs the haptic effect on it's assosciated haptic device.
1003
*
1004
* If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
1005
* repeating the envelope (attack and fade) every time. If you only want the
1006
* effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
1007
* parameter.
1008
*
1009
* \param haptic Haptic device to run the effect on.
1010
* \param effect Identifier of the haptic effect to run.
1011
* \param iterations Number of iterations to run the effect. Use
1012
* ::SDL_HAPTIC_INFINITY for infinity.
1013
* \return 0 on success or -1 on error.
1014
*
1015
* \sa SDL_HapticStopEffect
1016
* \sa SDL_HapticDestroyEffect
1017
* \sa SDL_HapticGetEffectStatus
1018
*/
1019
extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
1020
int effect,
1021
Uint32 iterations);
1022
1023
/**
1024
* \brief Stops the haptic effect on it's assosciated haptic device.
1025
*
1026
* \param haptic Haptic device to stop the effect on.
1027
* \param effect Identifier of the effect to stop.
1028
* \return 0 on success or -1 on error.
1029
*
1030
* \sa SDL_HapticRunEffect
1031
* \sa SDL_HapticDestroyEffect
1032
*/
1033
extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
1034
int effect);
1035
1036
/**
1037
* \brief Destroys a haptic effect on the device.
1038
*
1039
* This will stop the effect if it's running. Effects are automatically
1040
* destroyed when the device is closed.
1041
*
1042
* \param haptic Device to destroy the effect on.
1043
* \param effect Identifier of the effect to destroy.
1044
*
1045
* \sa SDL_HapticNewEffect
1046
*/
1047
extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
1048
int effect);
1049
1050
/**
1051
* \brief Gets the status of the current effect on the haptic device.
1052
*
1053
* Device must support the ::SDL_HAPTIC_STATUS feature.
1054
*
1055
* \param haptic Haptic device to query the effect status on.
1056
* \param effect Identifier of the effect to query it's status.
1057
* \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
1058
* or -1 on error.
1059
*
1060
* \sa SDL_HapticRunEffect
1061
* \sa SDL_HapticStopEffect
1062
*/
1063
extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
1064
int effect);
1065
1066
/**
1067
* \brief Sets the global gain of the device.
1068
*
1069
* Device must support the ::SDL_HAPTIC_GAIN feature.
1070
*
1071
* The user may specify the maxmimum gain by setting the environment variable
1072
* ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
1073
* SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
1074
* maximum.
1075
*
1076
* \param haptic Haptic device to set the gain on.
1077
* \param gain Value to set the gain to, should be between 0 and 100.
1078
* \return 0 on success or -1 on error.
1079
*
1080
* \sa SDL_HapticQuery
1081
*/
1082
extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
1083
1084
/**
1085
* \brief Sets the global autocenter of the device.
1086
*
1087
* Autocenter should be between 0 and 100. Setting it to 0 will disable
1088
* autocentering.
1089
*
1090
* Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
1091
*
1092
* \param haptic Haptic device to set autocentering on.
1093
* \param autocenter Value to set autocenter to, 0 disables autocentering.
1094
* \return 0 on success or -1 on error.
1095
*
1096
* \sa SDL_HapticQuery
1097
*/
1098
extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
1099
int autocenter);
1100
1101
/**
1102
* \brief Pauses a haptic device.
1103
*
1104
* Device must support the ::SDL_HAPTIC_PAUSE feature. Call
1105
* SDL_HapticUnpause() to resume playback.
1106
*
1107
* Do not modify the effects nor add new ones while the device is paused.
1108
* That can cause all sorts of weird errors.
1109
*
1110
* \param haptic Haptic device to pause.
1111
* \return 0 on success or -1 on error.
1112
*
1113
* \sa SDL_HapticUnpause
1114
*/
1115
extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
1116
1117
/**
1118
* \brief Unpauses a haptic device.
1119
*
1120
* Call to unpause after SDL_HapticPause().
1121
*
1122
* \param haptic Haptic device to pause.
1123
* \return 0 on success or -1 on error.
1124
*
1125
* \sa SDL_HapticPause
1126
*/
1127
extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
1128
1129
/**
1130
* \brief Stops all the currently playing effects on a haptic device.
1131
*
1132
* \param haptic Haptic device to stop.
1133
* \return 0 on success or -1 on error.
1134
*/
1135
extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
1136
1137
/**
1138
* \brief Checks to see if rumble is supported on a haptic device..
1139
*
1140
* \param haptic Haptic device to check to see if it supports rumble.
1141
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
1142
*
1143
* \sa SDL_HapticRumbleInit
1144
* \sa SDL_HapticRumblePlay
1145
* \sa SDL_HapticRumbleStop
1146
*/
1147
extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
1148
1149
/**
1150
* \brief Initializes the haptic device for simple rumble playback.
1151
*
1152
* \param haptic Haptic device to initialize for simple rumble playback.
1153
* \return 0 on success or -1 on error.
1154
*
1155
* \sa SDL_HapticOpen
1156
* \sa SDL_HapticRumbleSupported
1157
* \sa SDL_HapticRumblePlay
1158
* \sa SDL_HapticRumbleStop
1159
*/
1160
extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
1161
1162
/**
1163
* \brief Runs simple rumble on a haptic device
1164
*
1165
* \param haptic Haptic device to play rumble effect on.
1166
* \param strength Strength of the rumble to play as a 0-1 float value.
1167
* \param length Length of the rumble to play in miliseconds.
1168
* \return 0 on success or -1 on error.
1169
*
1170
* \sa SDL_HapticRumbleSupported
1171
* \sa SDL_HapticRumbleInit
1172
* \sa SDL_HapticRumbleStop
1173
*/
1174
extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
1175
1176
/**
1177
* \brief Stops the simple rumble on a haptic device.
1178
*
1179
* \param haptic Haptic to stop the rumble on.
1180
* \return 0 on success or -1 on error.
1181
*
1182
* \sa SDL_HapticRumbleSupported
1183
* \sa SDL_HapticRumbleInit
1184
* \sa SDL_HapticRumblePlay
1185
*/
1186
extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
1187
1188
1189
1190
/* Ends C function definitions when using C++ */
1191
#ifdef __cplusplus
1192
/* *INDENT-OFF* */
1193
}
1194
/* *INDENT-ON* */
1195
#endif
1196
#include "close_code.h"
1197
1198
#endif /* _SDL_haptic_h */
1199
1200
/* vi: set ts=4 sw=4 expandtab: */
1201
1202