#ifndef __EMSCRIPTEN__
#define USE_GLEW 0
#endif
#if USE_GLEW
#include "GL/glew.h"
#endif
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#if !USE_GLEW
#include "SDL/SDL_opengl.h"
#endif
#include <stdio.h>
#include <string.h>
#include <assert.h>
int main(int argc, char *argv[])
{
SDL_Surface *screen;
if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
printf("Unable to initialize SDL: %s\n", SDL_GetError());
return 1;
}
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL );
if ( !screen ) {
printf("Unable to set video mode: %s\n", SDL_GetError());
return 1;
}
glClearColor( 0, 0, 0, 0 );
#ifndef __EMSCRIPTEN__
glEnable( GL_TEXTURE_2D );
#endif
glViewport( 0, 0, 640, 480 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear( GL_COLOR_BUFFER_BIT );
typedef struct Vertex {
GLfloat x;
GLfloat y;
} Vertex;
typedef struct Color {
GLubyte r;
GLubyte g;
GLubyte b;
GLubyte a;
} Color;
typedef struct Type1 {
Vertex location;
Color color;
} Type1;
typedef struct Type2 {
GLuint unused1;
Vertex location;
GLfloat unused2;
Color color;
} Type2;
Type1 first[3] = {
{{-1.0, 0.0}, {0xFF, 0x00, 0x00, 0xFF}},
{{ 0.0, 1.0}, {0x00, 0xFF, 0x00, 0xFF}},
{{ 1.0, 0.0}, {0x00, 0x00, 0xFF, 0xFF}}
};
Type2 second[3] = {
{0.0, {-1.0, 0.0}, 0.0, {0xFF, 0x00, 0x00, 0xFF}},
{0.0, { 1.0, 0.0}, 0.0, {0x00, 0x00, 0xFF, 0xFF}},
{0.0, { 0.0, -1.0}, 0.0, {0x00, 0xFF, 0x00, 0xFF}}};
GLuint vbo[2];
glGenBuffers(2, &vbo[0]);
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(Type1)*100, NULL, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
glBufferData(GL_ARRAY_BUFFER, sizeof(Type2)*100, NULL, GL_DYNAMIC_DRAW);
GLbyte * pointer;
glClear( GL_COLOR_BUFFER_BIT );
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type1)*3, &first[0]);
glVertexPointer(2, GL_FLOAT, sizeof(Type1), NULL);
pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location));
printf("location = %p\n", pointer);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type1), pointer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type2)*3, &second[0]);
pointer = (GLbyte*)((GLbyte*)&second[0].location - (GLbyte*)&second[0].unused1);
printf("location = %p\n", pointer);
glVertexPointer(2, GL_FLOAT, sizeof(Type2), pointer);
pointer = (GLbyte*)((GLbyte*)&second[0].color - (GLbyte*)&second[0].unused1);
printf("location = %p\n", pointer);
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type2), pointer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
for(int i = 0; i <= 2; ++ i)
{
SDL_GL_SetSwapInterval(i);
assert(SDL_GL_GetSwapInterval() == i);
}
SDL_GL_SwapBuffers();
#ifndef __EMSCRIPTEN__
SDL_Delay(3000);
#endif
SDL_Quit();
return 0;
}