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emscripten-core
GitHub Repository: emscripten-core/emscripten
Path: blob/main/test/browser/glframebufferattachmentinfo.c
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/*
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* Copyright 2018 The Emscripten Authors. All rights reserved.
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* Emscripten is available under two separate licenses, the MIT license and the
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* University of Illinois/NCSA Open Source License. Both these licenses can be
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* found in the LICENSE file.
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*/
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#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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int check_equal(int expected, int actual) {
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if (expected == actual) {
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printf("ok\n");
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return 1;
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} else {
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printf("error: expected = %d, actual = %d\n", expected, actual);
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return 0;
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}
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}
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int main() {
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EGLDisplay dpy;
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EGLint dpy_attrib_list[] = {
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EGL_CONFORMANT, EGL_OPENGL_ES2_BIT,
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EGL_DEPTH_SIZE, 16,
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EGL_NONE
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};
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EGLConfig *configs;
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EGLint num_config;
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EGLNativeWindowType win;
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EGLSurface surface;
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EGLContext ctx;
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EGLint ctx_attrib_list[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(dpy, NULL, NULL);
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eglChooseConfig(dpy, dpy_attrib_list, NULL, 0, &num_config);
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configs = malloc(sizeof(EGLConfig) * num_config);
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eglChooseConfig(dpy, dpy_attrib_list, configs, num_config, &num_config);
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memset(&win, 0, sizeof(EGLNativeWindowType));
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#if defined(__EMSCRIPTEN__)
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// Simply skip window creation because the handle is ignored by Emscripten.
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#else
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#error not implemented
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#endif
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surface = eglCreateWindowSurface(dpy, configs[0], win, NULL);
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ctx = eglCreateContext(dpy, configs[0], EGL_NO_CONTEXT, ctx_attrib_list);
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eglMakeCurrent(dpy, surface, surface, ctx);
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GLuint fbo;
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GLuint tex;
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GLuint rbo;
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glGenFramebuffers(1, &fbo);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo);
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
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for (int i = 0; i < 6; i++) {
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glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, 256, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex, 0);
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glGenRenderbuffers(1, &rbo);
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glBindRenderbuffer(GL_RENDERBUFFER, rbo);
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 256, 256);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo);
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GLint params;
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int result = 1;
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printf("check type of GL_COLOR_ATTACHMENT0\n");
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params);
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result &= check_equal(GL_TEXTURE, params);
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printf("check type of GL_DEPTH_ATTACHMENT\n");
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &params);
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result &= check_equal(GL_RENDERBUFFER, params);
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printf("check name of GL_COLOR_ATTACHMENT0\n");
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params);
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result &= check_equal(tex, params);
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printf("check name of GL_DEPTH_ATTACHMENT\n");
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &params);
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result &= check_equal(rbo, params);
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printf("check mipmap level of GL_COLOR_ATTACHMENT0\n");
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &params);
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result &= check_equal(0, params);
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printf("check cube map face of GL_COLOR_ATTACHMENT0\n");
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &params);
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result &= check_equal(GL_TEXTURE_CUBE_MAP_POSITIVE_X, params);
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eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(dpy, ctx);
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eglDestroySurface(dpy, surface);
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#if defined(__EMSCRIPTEN__)
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// No window needs to be closed/destroyed.
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#else
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#error not implemented
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#endif
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free(configs);
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eglTerminate(dpy);
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#ifdef REPORT_RESULT
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REPORT_RESULT(result);
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#endif
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return 0;
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}
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