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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/dialog/guage.c
39477 views
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/*
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* $Id: guage.c,v 1.83 2020/03/27 20:54:43 tom Exp $
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*
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* guage.c -- implements the gauge dialog
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*
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* Copyright 2000-2019,2020 Thomas E. Dickey
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License, version 2.1
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* as published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program; if not, write to
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* Free Software Foundation, Inc.
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* 51 Franklin St., Fifth Floor
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* Boston, MA 02110, USA.
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*
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* An earlier version of this program lists as authors
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* Marc Ewing, Red Hat Software
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*/
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#include <dialog.h>
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#include <errno.h>
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#define MY_LEN (MAX_LEN)/2
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#define MIN_HIGH (4)
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#define MIN_WIDE (10 + 2 * (2 + MARGIN))
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#define isMarker(buf) !strncmp(buf, "XXX", (size_t) 3)
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typedef struct _my_obj {
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DIALOG_CALLBACK obj; /* has to be first in struct */
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struct _my_obj *next;
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WINDOW *text;
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char *title;
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char *prompt;
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char prompt_buf[MY_LEN];
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int percent;
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int height;
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int width;
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char line[MAX_LEN + 1];
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} MY_OBJ;
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static MY_OBJ *all_objects;
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static int
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valid(MY_OBJ * obj)
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{
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MY_OBJ *list = all_objects;
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int result = 0;
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while (list != 0) {
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if (list == obj) {
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result = 1;
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break;
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}
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list = list->next;
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}
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return result;
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}
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static void
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delink(MY_OBJ * obj)
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{
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MY_OBJ *p = all_objects;
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MY_OBJ *q = 0;
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while (p != 0) {
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if (p == obj) {
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if (q != 0) {
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q->next = p->next;
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} else {
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all_objects = p->next;
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}
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break;
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}
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q = p;
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p = p->next;
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}
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}
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static int
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read_data(char *buffer, FILE *fp)
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{
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int result;
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if (feof(fp)) {
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result = 0;
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} else if (fgets(buffer, MY_LEN, fp) != 0) {
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DLG_TRACE(("read_data:%s", buffer));
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buffer[MY_LEN] = '\0';
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dlg_trim_string(buffer);
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result = 1;
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} else {
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result = -1;
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}
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return result;
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}
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static int
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decode_percent(char *buffer)
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{
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char *tmp = 0;
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long value = strtol(buffer, &tmp, 10);
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if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) {
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return TRUE;
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}
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return FALSE;
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}
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static void
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repaint_text(MY_OBJ * obj)
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{
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WINDOW *dialog = obj->obj.win;
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if (dialog != 0) {
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int i, x;
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(void) werase(dialog);
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dlg_draw_box2(dialog, 0, 0, obj->height, obj->width, dialog_attr,
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border_attr, border2_attr);
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dlg_draw_title(dialog, obj->title);
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dlg_attrset(dialog, dialog_attr);
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dlg_draw_helpline(dialog, FALSE);
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dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width);
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dlg_draw_box2(dialog,
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obj->height - 4, 2 + MARGIN,
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2 + MARGIN, obj->width - 2 * (2 + MARGIN),
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dialog_attr,
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border_attr,
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border2_attr);
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/*
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* Clear the area for the progress bar by filling it with spaces
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* in the gauge-attribute, and write the percentage with that
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* attribute.
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*/
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(void) wmove(dialog, obj->height - 3, 4);
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dlg_attrset(dialog, gauge_attr);
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for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++)
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(void) waddch(dialog, ' ');
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(void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2);
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(void) wprintw(dialog, "%3d%%", obj->percent);
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/*
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* Now draw a bar in reverse, relative to the background.
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* The window attribute was useful for painting the background,
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* but requires some tweaks to reverse it.
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*/
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x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100;
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if ((gauge_attr & A_REVERSE) != 0) {
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dlg_attroff(dialog, A_REVERSE);
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} else {
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dlg_attrset(dialog, A_REVERSE);
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}
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(void) wmove(dialog, obj->height - 3, 4);
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for (i = 0; i < x; i++) {
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chtype ch2 = winch(dialog);
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if (gauge_attr & A_REVERSE) {
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ch2 &= ~A_REVERSE;
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}
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(void) waddch(dialog, ch2);
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}
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(void) wrefresh(dialog);
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}
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}
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static bool
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handle_input(DIALOG_CALLBACK * cb)
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{
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MY_OBJ *obj = (MY_OBJ *) cb;
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bool result;
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bool cleanup = FALSE;
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int status;
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char buf[MY_LEN + 1];
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if (dialog_state.pipe_input == 0) {
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status = -1;
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cleanup = TRUE;
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} else if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
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if (isMarker(buf)) {
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/*
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* Historically, next line should be percentage, but one of the
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* worse-written clones of 'dialog' assumes the number is missing.
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* (Gresham's Law applied to software).
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*/
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if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
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obj->prompt_buf[0] = '\0';
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if (decode_percent(buf))
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obj->percent = atoi(buf);
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else
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strcpy(obj->prompt_buf, buf);
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/* Rest is message text */
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while ((status = read_data(buf, dialog_state.pipe_input)) > 0
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&& !isMarker(buf)) {
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if (strlen(obj->prompt_buf) + strlen(buf) <
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sizeof(obj->prompt_buf) - 1) {
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strcat(obj->prompt_buf, buf);
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}
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}
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if (obj->prompt != obj->prompt_buf)
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free(obj->prompt);
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obj->prompt = obj->prompt_buf;
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}
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} else if (decode_percent(buf)) {
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obj->percent = atoi(buf);
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}
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} else {
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if (feof(dialog_state.pipe_input) ||
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(ferror(dialog_state.pipe_input) && errno != EINTR)) {
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cleanup = TRUE;
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}
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}
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repaint_text(obj);
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if (status > 0) {
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result = TRUE;
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} else {
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result = FALSE;
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if (cleanup) {
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dlg_remove_callback(cb);
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delink(obj);
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}
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}
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return result;
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}
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static bool
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handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result)
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{
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bool status = TRUE;
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*result = DLG_EXIT_OK;
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if (cb != 0) {
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if (!fkey && (ch == ERR)) {
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(void) handle_input(cb);
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/* cb might be freed in handle_input */
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status = (valid((MY_OBJ *) cb) && (cb->input != 0));
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}
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} else {
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status = FALSE;
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}
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return status;
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}
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static void
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my_cleanup(DIALOG_CALLBACK * cb)
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{
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MY_OBJ *obj = (MY_OBJ *) cb;
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if (valid(obj)) {
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if (obj->prompt != obj->prompt_buf) {
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free(obj->prompt);
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obj->prompt = obj->prompt_buf;
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}
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free(obj->title);
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dlg_del_window(obj->obj.win);
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delink(obj);
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}
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}
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void
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dlg_update_gauge(void *objptr, int percent)
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{
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MY_OBJ *obj = (MY_OBJ *) objptr;
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bool save_finish_string = dialog_state.finish_string;
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dialog_state.finish_string = TRUE;
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curs_set(0);
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obj->percent = percent;
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repaint_text(obj);
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dialog_state.finish_string = save_finish_string;
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}
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/*
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* (Re)Allocates an object and fills it as per the arguments
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*/
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void *
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dlg_reallocate_gauge(void *objptr,
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const char *title,
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const char *cprompt,
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int height,
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int width,
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int percent)
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{
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char *prompt = dlg_strclone(cprompt);
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MY_OBJ *obj;
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bool save_finish_string = dialog_state.finish_string;
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dialog_state.finish_string = TRUE;
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dlg_tab_correct_str(prompt);
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if (objptr == 0) {
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/* create a new object */
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obj = dlg_calloc(MY_OBJ, 1);
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assert_ptr(obj, "dialog_gauge");
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dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE);
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dlg_print_size(height, width);
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dlg_ctl_size(height, width);
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} else {
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/* reuse an existing object */
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obj = objptr;
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height = obj->height;
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width = obj->width;
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}
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if (obj->obj.win == 0) {
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/* center dialog box on screen */
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int x = dlg_box_x_ordinate(width);
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int y = dlg_box_y_ordinate(height);
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WINDOW *dialog = dlg_new_window(height, width, y, x);
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obj->obj.win = dialog;
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}
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obj->obj.input = dialog_state.pipe_input;
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obj->obj.keep_win = TRUE;
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obj->obj.bg_task = TRUE;
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obj->obj.handle_getc = handle_my_getc;
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obj->obj.handle_input = handle_input;
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if (obj->title == 0 || strcmp(obj->title, title)) {
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dlg_finish_string(obj->title);
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free(obj->title);
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obj->title = dlg_strclone(title);
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}
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dlg_finish_string(obj->prompt);
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free(obj->prompt);
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obj->prompt = prompt;
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obj->percent = percent;
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obj->height = height;
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obj->width = width;
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/* if this was a new object, link it into the list */
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if (objptr == 0) {
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obj->next = all_objects;
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all_objects = obj;
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}
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dialog_state.finish_string = save_finish_string;
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return (void *) obj;
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}
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void *
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dlg_allocate_gauge(const char *title,
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const char *cprompt,
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int height,
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int width,
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int percent)
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{
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return dlg_reallocate_gauge(NULL, title, cprompt, height, width, percent);
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}
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void
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dlg_free_gauge(void *objptr)
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{
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MY_OBJ *obj = (MY_OBJ *) objptr;
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if (valid(obj)) {
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if (obj->title)
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free(obj->title);
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if (obj->prompt)
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free(obj->prompt);
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obj->obj.keep_win = FALSE;
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dlg_remove_callback(&(obj->obj));
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delink(obj);
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}
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curs_set(1);
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}
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/*
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* Display a gauge, or progress meter. Starts at percent% and reads stdin. If
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* stdin is not XXX, then it is interpreted as a percentage, and the display is
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* updated accordingly. Otherwise the next line is the percentage, and
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* subsequent lines up to another XXX are used for the new prompt. Note that
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* the size of the window never changes, so the prompt can not get any larger
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* than the height and width specified.
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*/
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int
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dialog_gauge(const char *title,
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const char *cprompt,
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int height,
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int width,
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int percent)
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{
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int fkey;
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int ch, result;
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void *objptr = dlg_allocate_gauge(title, cprompt, height, width, percent);
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MY_OBJ *obj = (MY_OBJ *) objptr;
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DLG_TRACE(("# gauge args:\n"));
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DLG_TRACE2S("title", title);
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DLG_TRACE2S("message", cprompt);
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DLG_TRACE2N("height", height);
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DLG_TRACE2N("width", width);
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DLG_TRACE2N("percent", percent);
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dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
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dlg_update_gauge(obj, percent);
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dlg_trace_win(obj->obj.win);
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do {
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ch = dlg_getc(obj->obj.win, &fkey);
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#ifdef KEY_RESIZE
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if (fkey && ch == KEY_RESIZE) {
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MY_OBJ *oldobj = obj;
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dlg_will_resize(obj->obj.win);
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obj = dlg_allocate_gauge(title,
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cprompt,
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height,
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width,
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oldobj->percent);
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/* avoid breaking new window in dlg_remove_callback */
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oldobj->obj.caller = 0;
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oldobj->obj.input = 0;
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oldobj->obj.keep_win = FALSE;
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/* remove the old version of the gauge */
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_dlg_resize_cleanup(oldobj->obj.win);
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dlg_remove_callback(&(oldobj->obj));
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dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
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dlg_update_gauge(obj, obj->percent);
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}
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#endif
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}
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while (valid(obj) && handle_my_getc(&(obj->obj), ch, fkey, &result));
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dlg_free_gauge(obj);
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return (DLG_EXIT_OK);
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}
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