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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/kyua/utils/fs/lua_module.cpp
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// Copyright 2011 The Kyua Authors.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "utils/fs/lua_module.hpp"
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extern "C" {
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#include <dirent.h>
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}
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#include <cerrno>
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#include <cstring>
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#include <stdexcept>
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#include <string>
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#include <lutok/operations.hpp>
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#include <lutok/stack_cleaner.hpp>
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#include <lutok/state.ipp>
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#include "utils/format/macros.hpp"
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#include "utils/fs/operations.hpp"
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#include "utils/fs/path.hpp"
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#include "utils/sanity.hpp"
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namespace fs = utils::fs;
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namespace {
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/// Given a path, qualifies it with the module's start directory if necessary.
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///
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/// \param state The Lua state.
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/// \param path The path to qualify.
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///
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/// \return The original path if it was absolute; otherwise the original path
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/// appended to the module's start directory.
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///
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/// \throw std::runtime_error If the module's state has been corrupted.
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static fs::path
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qualify_path(lutok::state& state, const fs::path& path)
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{
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lutok::stack_cleaner cleaner(state);
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if (path.is_absolute()) {
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return path;
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} else {
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state.get_global("_fs_start_dir");
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if (!state.is_string(-1))
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throw std::runtime_error("Missing _fs_start_dir global variable; "
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"state corrupted?");
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return fs::path(state.to_string(-1)) / path;
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}
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}
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/// Safely gets a path from the Lua state.
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///
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/// \param state The Lua state.
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/// \param index The position in the Lua stack that contains the path to query.
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///
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/// \return The queried path.
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///
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/// \throw fs::error If the value is not a valid path.
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/// \throw std::runtime_error If the value on the Lua stack is not convertible
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/// to a path.
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static fs::path
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to_path(lutok::state& state, const int index)
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{
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if (!state.is_string(index))
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throw std::runtime_error("Need a string parameter");
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return fs::path(state.to_string(index));
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}
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/// Lua binding for fs::path::basename.
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///
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/// \pre stack(-1) The input path.
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/// \post stack(-1) The basename of the input path.
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///
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/// \param state The Lua state.
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///
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/// \return The number of result values, i.e. 1.
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static int
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lua_fs_basename(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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const fs::path path = to_path(state, -1);
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state.push_string(path.leaf_name().c_str());
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cleaner.forget();
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return 1;
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}
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/// Lua binding for fs::path::dirname.
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///
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/// \pre stack(-1) The input path.
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/// \post stack(-1) The directory part of the input path.
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///
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/// \param state The Lua state.
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///
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/// \return The number of result values, i.e. 1.
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static int
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lua_fs_dirname(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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const fs::path path = to_path(state, -1);
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state.push_string(path.branch_path().c_str());
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cleaner.forget();
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return 1;
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}
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/// Lua binding for fs::path::exists.
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///
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/// \pre stack(-1) The input path.
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/// \post stack(-1) Whether the input path exists or not.
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///
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/// \param state The Lua state.
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///
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/// \return The number of result values, i.e. 1.
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static int
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lua_fs_exists(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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const fs::path path = qualify_path(state, to_path(state, -1));
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state.push_boolean(fs::exists(path));
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cleaner.forget();
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return 1;
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}
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/// Lua binding for the files iterator.
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///
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/// This function takes an open directory from the closure of the iterator and
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/// returns the next entry. See lua_fs_files() for the iterator generator
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/// function.
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///
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/// \pre upvalue(1) The userdata containing an open DIR* object.
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///
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/// \param state The lua state.
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///
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/// \return The number of result values, i.e. 0 if there are no more entries or
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/// 1 if an entry has been read.
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static int
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files_iterator(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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DIR** dirp = state.to_userdata< DIR* >(state.upvalue_index(1));
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const struct dirent* entry = ::readdir(*dirp);
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if (entry == NULL)
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return 0;
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else {
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state.push_string(entry->d_name);
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cleaner.forget();
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return 1;
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}
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}
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/// Lua binding for the destruction of the files iterator.
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///
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/// This function takes an open directory and closes it. See lua_fs_files() for
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/// the iterator generator function.
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///
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/// \pre stack(-1) The userdata containing an open DIR* object.
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/// \post The DIR* object is closed.
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///
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/// \param state The lua state.
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///
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/// \return The number of result values, i.e. 0.
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static int
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files_gc(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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PRE(state.is_userdata(-1));
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DIR** dirp = state.to_userdata< DIR* >(-1);
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// For some reason, this may be called more than once. I don't know why
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// this happens, but we must protect against it.
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if (*dirp != NULL) {
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::closedir(*dirp);
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*dirp = NULL;
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}
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return 0;
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}
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/// Lua binding to create an iterator to scan the contents of a directory.
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///
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/// \pre stack(-1) The input path.
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/// \post stack(-1) The iterator function.
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///
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/// \param state The Lua state.
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///
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/// \return The number of result values, i.e. 1.
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static int
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lua_fs_files(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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const fs::path path = qualify_path(state, to_path(state, -1));
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DIR** dirp = state.new_userdata< DIR* >();
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state.new_table();
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state.push_string("__gc");
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state.push_cxx_function(files_gc);
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state.set_table(-3);
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state.set_metatable(-2);
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*dirp = ::opendir(path.c_str());
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if (*dirp == NULL) {
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const int original_errno = errno;
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throw std::runtime_error(F("Failed to open directory: %s") %
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std::strerror(original_errno));
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}
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state.push_cxx_closure(files_iterator, 1);
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cleaner.forget();
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return 1;
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}
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/// Lua binding for fs::path::is_absolute.
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///
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/// \pre stack(-1) The input path.
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/// \post stack(-1) Whether the input path is absolute or not.
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///
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/// \param state The Lua state.
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///
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/// \return The number of result values, i.e. 1.
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static int
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lua_fs_is_absolute(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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const fs::path path = to_path(state, -1);
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state.push_boolean(path.is_absolute());
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cleaner.forget();
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return 1;
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}
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/// Lua binding for fs::path::operator/.
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///
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/// \pre stack(-2) The first input path.
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/// \pre stack(-1) The second input path.
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/// \post stack(-1) The concatenation of the two paths.
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///
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/// \param state The Lua state.
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///
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/// \return The number of result values, i.e. 1.
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static int
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lua_fs_join(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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const fs::path path1 = to_path(state, -2);
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const fs::path path2 = to_path(state, -1);
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state.push_string((path1 / path2).c_str());
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cleaner.forget();
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return 1;
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}
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} // anonymous namespace
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/// Creates a Lua 'fs' module with a default start directory of ".".
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///
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/// \post The global 'fs' symbol is set to a table that contains functions to a
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/// variety of utilites from the fs C++ module.
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///
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/// \param s The Lua state.
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void
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fs::open_fs(lutok::state& s)
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{
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open_fs(s, fs::current_path());
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}
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/// Creates a Lua 'fs' module with an explicit start directory.
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///
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/// \post The global 'fs' symbol is set to a table that contains functions to a
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/// variety of utilites from the fs C++ module.
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///
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/// \param s The Lua state.
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/// \param start_dir The start directory to use in all operations that reference
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/// the underlying file sytem.
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void
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fs::open_fs(lutok::state& s, const fs::path& start_dir)
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{
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lutok::stack_cleaner cleaner(s);
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s.push_string(start_dir.str());
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s.set_global("_fs_start_dir");
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std::map< std::string, lutok::cxx_function > members;
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members["basename"] = lua_fs_basename;
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members["dirname"] = lua_fs_dirname;
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members["exists"] = lua_fs_exists;
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members["files"] = lua_fs_files;
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members["is_absolute"] = lua_fs_is_absolute;
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members["join"] = lua_fs_join;
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lutok::create_module(s, "fs", members);
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}
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