Book a Demo!
CoCalc Logo Icon
StoreFeaturesDocsShareSupportNewsAboutPoliciesSign UpSign In
freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/llvm-project/lld/ELF/Thunks.h
34879 views
1
//===- Thunks.h --------------------------------------------------------===//
2
//
3
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4
// See https://llvm.org/LICENSE.txt for license information.
5
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6
//
7
//===----------------------------------------------------------------------===//
8
9
#ifndef LLD_ELF_THUNKS_H
10
#define LLD_ELF_THUNKS_H
11
12
#include "llvm/ADT/SmallVector.h"
13
#include "Relocations.h"
14
15
namespace lld::elf {
16
class Defined;
17
class InputFile;
18
class Symbol;
19
class ThunkSection;
20
// Class to describe an instance of a Thunk.
21
// A Thunk is a code-sequence inserted by the linker in between a caller and
22
// the callee. The relocation to the callee is redirected to the Thunk, which
23
// after executing transfers control to the callee. Typical uses of Thunks
24
// include transferring control from non-pi to pi and changing state on
25
// targets like ARM.
26
//
27
// Thunks can be created for Defined, Shared and Undefined Symbols.
28
// Thunks are assigned to synthetic ThunkSections
29
class Thunk {
30
public:
31
Thunk(Symbol &destination, int64_t addend);
32
virtual ~Thunk();
33
34
virtual uint32_t size() = 0;
35
virtual void writeTo(uint8_t *buf) = 0;
36
37
// All Thunks must define at least one symbol, known as the thunk target
38
// symbol, so that we can redirect relocations to it. The thunk may define
39
// additional symbols, but these are never targets for relocations.
40
virtual void addSymbols(ThunkSection &isec) = 0;
41
42
void setOffset(uint64_t offset);
43
Defined *addSymbol(StringRef name, uint8_t type, uint64_t value,
44
InputSectionBase &section);
45
46
// Some Thunks must be placed immediately before their Target as they elide
47
// a branch and fall through to the first Symbol in the Target.
48
virtual InputSection *getTargetInputSection() const { return nullptr; }
49
50
// To reuse a Thunk the InputSection and the relocation must be compatible
51
// with it.
52
virtual bool isCompatibleWith(const InputSection &,
53
const Relocation &) const {
54
return true;
55
}
56
57
Defined *getThunkTargetSym() const { return syms[0]; }
58
59
Symbol &destination;
60
int64_t addend;
61
llvm::SmallVector<Defined *, 3> syms;
62
uint64_t offset = 0;
63
// The alignment requirement for this Thunk, defaults to the size of the
64
// typical code section alignment.
65
uint32_t alignment = 4;
66
};
67
68
// For a Relocation to symbol S create a Thunk to be added to a synthetic
69
// ThunkSection.
70
Thunk *addThunk(const InputSection &isec, Relocation &rel);
71
72
void writePPC32PltCallStub(uint8_t *buf, uint64_t gotPltVA,
73
const InputFile *file, int64_t addend);
74
void writePPC64LoadAndBranch(uint8_t *buf, int64_t offset);
75
76
} // namespace lld::elf
77
78
#endif
79
80