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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/llvm-project/lldb/source/Plugins/Process/gdb-remote/GDBRemoteClientBase.cpp
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//===-- GDBRemoteClientBase.cpp -------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "GDBRemoteClientBase.h"
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#include "llvm/ADT/StringExtras.h"
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#include "lldb/Target/UnixSignals.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "ProcessGDBRemoteLog.h"
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using namespace lldb;
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using namespace lldb_private;
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using namespace lldb_private::process_gdb_remote;
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using namespace std::chrono;
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// When we've sent a continue packet and are waiting for the target to stop,
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// we wake up the wait with this interval to make sure the stub hasn't gone
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// away while we were waiting.
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static const seconds kWakeupInterval(5);
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/////////////////////////
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// GDBRemoteClientBase //
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/////////////////////////
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GDBRemoteClientBase::ContinueDelegate::~ContinueDelegate() = default;
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GDBRemoteClientBase::GDBRemoteClientBase(const char *comm_name)
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: GDBRemoteCommunication(), Broadcaster(nullptr, comm_name),
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m_async_count(0), m_is_running(false), m_should_stop(false) {}
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StateType GDBRemoteClientBase::SendContinuePacketAndWaitForResponse(
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ContinueDelegate &delegate, const UnixSignals &signals,
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llvm::StringRef payload, std::chrono::seconds interrupt_timeout,
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StringExtractorGDBRemote &response) {
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Log *log = GetLog(GDBRLog::Process);
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response.Clear();
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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m_continue_packet = std::string(payload);
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m_should_stop = false;
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}
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ContinueLock cont_lock(*this);
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if (!cont_lock)
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return eStateInvalid;
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OnRunPacketSent(true);
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// The main ReadPacket loop wakes up at computed_timeout intervals, just to
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// check that the connection hasn't dropped. When we wake up we also check
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// whether there is an interrupt request that has reached its endpoint.
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// If we want a shorter interrupt timeout that kWakeupInterval, we need to
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// choose the shorter interval for the wake up as well.
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std::chrono::seconds computed_timeout = std::min(interrupt_timeout,
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kWakeupInterval);
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for (;;) {
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PacketResult read_result = ReadPacket(response, computed_timeout, false);
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// Reset the computed_timeout to the default value in case we are going
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// round again.
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computed_timeout = std::min(interrupt_timeout, kWakeupInterval);
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switch (read_result) {
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case PacketResult::ErrorReplyTimeout: {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_async_count == 0) {
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continue;
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}
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auto cur_time = steady_clock::now();
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if (cur_time >= m_interrupt_endpoint)
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return eStateInvalid;
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else {
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// We woke up and found an interrupt is in flight, but we haven't
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// exceeded the interrupt wait time. So reset the wait time to the
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// time left till the interrupt timeout. But don't wait longer
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// than our wakeup timeout.
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auto new_wait = m_interrupt_endpoint - cur_time;
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computed_timeout = std::min(kWakeupInterval,
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std::chrono::duration_cast<std::chrono::seconds>(new_wait));
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continue;
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}
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break;
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}
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case PacketResult::Success:
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break;
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default:
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LLDB_LOGF(log, "GDBRemoteClientBase::%s () ReadPacket(...) => false",
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__FUNCTION__);
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return eStateInvalid;
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}
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if (response.Empty())
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return eStateInvalid;
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const char stop_type = response.GetChar();
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LLDB_LOGF(log, "GDBRemoteClientBase::%s () got packet: %s", __FUNCTION__,
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response.GetStringRef().data());
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switch (stop_type) {
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case 'W':
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case 'X':
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return eStateExited;
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case 'E':
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// ERROR
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return eStateInvalid;
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default:
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LLDB_LOGF(log, "GDBRemoteClientBase::%s () unrecognized async packet",
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__FUNCTION__);
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return eStateInvalid;
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case 'O': {
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std::string inferior_stdout;
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response.GetHexByteString(inferior_stdout);
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delegate.HandleAsyncStdout(inferior_stdout);
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break;
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}
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case 'A':
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delegate.HandleAsyncMisc(
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llvm::StringRef(response.GetStringRef()).substr(1));
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break;
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case 'J':
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delegate.HandleAsyncStructuredDataPacket(response.GetStringRef());
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break;
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case 'T':
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case 'S':
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// Do this with the continue lock held.
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const bool should_stop = ShouldStop(signals, response);
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response.SetFilePos(0);
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// The packet we should resume with. In the future we should check our
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// thread list and "do the right thing" for new threads that show up
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// while we stop and run async packets. Setting the packet to 'c' to
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// continue all threads is the right thing to do 99.99% of the time
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// because if a thread was single stepping, and we sent an interrupt, we
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// will notice above that we didn't stop due to an interrupt but stopped
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// due to stepping and we would _not_ continue. This packet may get
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// modified by the async actions (e.g. to send a signal).
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m_continue_packet = 'c';
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cont_lock.unlock();
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delegate.HandleStopReply();
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if (should_stop)
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return eStateStopped;
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switch (cont_lock.lock()) {
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case ContinueLock::LockResult::Success:
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break;
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case ContinueLock::LockResult::Failed:
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return eStateInvalid;
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case ContinueLock::LockResult::Cancelled:
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return eStateStopped;
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}
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OnRunPacketSent(false);
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break;
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}
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}
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}
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bool GDBRemoteClientBase::SendAsyncSignal(
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int signo, std::chrono::seconds interrupt_timeout) {
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Lock lock(*this, interrupt_timeout);
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if (!lock || !lock.DidInterrupt())
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return false;
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m_continue_packet = 'C';
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m_continue_packet += llvm::hexdigit((signo / 16) % 16);
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m_continue_packet += llvm::hexdigit(signo % 16);
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return true;
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}
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bool GDBRemoteClientBase::Interrupt(std::chrono::seconds interrupt_timeout) {
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Lock lock(*this, interrupt_timeout);
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if (!lock.DidInterrupt())
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return false;
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m_should_stop = true;
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return true;
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndWaitForResponse(
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llvm::StringRef payload, StringExtractorGDBRemote &response,
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std::chrono::seconds interrupt_timeout) {
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Lock lock(*this, interrupt_timeout);
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if (!lock) {
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if (Log *log = GetLog(GDBRLog::Process))
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LLDB_LOGF(log,
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"GDBRemoteClientBase::%s failed to get mutex, not sending "
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"packet '%.*s'",
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__FUNCTION__, int(payload.size()), payload.data());
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return PacketResult::ErrorSendFailed;
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}
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return SendPacketAndWaitForResponseNoLock(payload, response);
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::ReadPacketWithOutputSupport(
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StringExtractorGDBRemote &response, Timeout<std::micro> timeout,
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bool sync_on_timeout,
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llvm::function_ref<void(llvm::StringRef)> output_callback) {
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auto result = ReadPacket(response, timeout, sync_on_timeout);
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while (result == PacketResult::Success && response.IsNormalResponse() &&
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response.PeekChar() == 'O') {
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response.GetChar();
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std::string output;
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if (response.GetHexByteString(output))
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output_callback(output);
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result = ReadPacket(response, timeout, sync_on_timeout);
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}
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return result;
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndReceiveResponseWithOutputSupport(
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llvm::StringRef payload, StringExtractorGDBRemote &response,
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std::chrono::seconds interrupt_timeout,
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llvm::function_ref<void(llvm::StringRef)> output_callback) {
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Lock lock(*this, interrupt_timeout);
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if (!lock) {
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if (Log *log = GetLog(GDBRLog::Process))
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LLDB_LOGF(log,
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"GDBRemoteClientBase::%s failed to get mutex, not sending "
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"packet '%.*s'",
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__FUNCTION__, int(payload.size()), payload.data());
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return PacketResult::ErrorSendFailed;
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}
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PacketResult packet_result = SendPacketNoLock(payload);
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if (packet_result != PacketResult::Success)
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return packet_result;
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return ReadPacketWithOutputSupport(response, GetPacketTimeout(), true,
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output_callback);
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}
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GDBRemoteCommunication::PacketResult
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GDBRemoteClientBase::SendPacketAndWaitForResponseNoLock(
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llvm::StringRef payload, StringExtractorGDBRemote &response) {
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PacketResult packet_result = SendPacketNoLock(payload);
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if (packet_result != PacketResult::Success)
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return packet_result;
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const size_t max_response_retries = 3;
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for (size_t i = 0; i < max_response_retries; ++i) {
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packet_result = ReadPacket(response, GetPacketTimeout(), true);
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// Make sure we received a response
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if (packet_result != PacketResult::Success)
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return packet_result;
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// Make sure our response is valid for the payload that was sent
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if (response.ValidateResponse())
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return packet_result;
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// Response says it wasn't valid
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Log *log = GetLog(GDBRLog::Packets);
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LLDB_LOGF(
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log,
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"error: packet with payload \"%.*s\" got invalid response \"%s\": %s",
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int(payload.size()), payload.data(), response.GetStringRef().data(),
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(i == (max_response_retries - 1))
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? "using invalid response and giving up"
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: "ignoring response and waiting for another");
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}
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return packet_result;
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}
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bool GDBRemoteClientBase::ShouldStop(const UnixSignals &signals,
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StringExtractorGDBRemote &response) {
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std::lock_guard<std::mutex> lock(m_mutex);
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if (m_async_count == 0)
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return true; // We were not interrupted. The process stopped on its own.
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// Older debugserver stubs (before April 2016) can return two stop-reply
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// packets in response to a ^C packet. Additionally, all debugservers still
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// return two stop replies if the inferior stops due to some other reason
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// before the remote stub manages to interrupt it. We need to wait for this
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// additional packet to make sure the packet sequence does not get skewed.
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StringExtractorGDBRemote extra_stop_reply_packet;
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ReadPacket(extra_stop_reply_packet, milliseconds(100), false);
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// Interrupting is typically done using SIGSTOP or SIGINT, so if the process
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// stops with some other signal, we definitely want to stop.
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const uint8_t signo = response.GetHexU8(UINT8_MAX);
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if (signo != signals.GetSignalNumberFromName("SIGSTOP") &&
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signo != signals.GetSignalNumberFromName("SIGINT"))
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return true;
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// We probably only stopped to perform some async processing, so continue
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// after that is done.
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// TODO: This is not 100% correct, as the process may have been stopped with
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// SIGINT or SIGSTOP that was not caused by us (e.g. raise(SIGINT)). This will
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// normally cause a stop, but if it's done concurrently with a async
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// interrupt, that stop will get eaten (llvm.org/pr20231).
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return false;
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}
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void GDBRemoteClientBase::OnRunPacketSent(bool first) {
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if (first)
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BroadcastEvent(eBroadcastBitRunPacketSent, nullptr);
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}
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///////////////////////////////////////
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// GDBRemoteClientBase::ContinueLock //
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///////////////////////////////////////
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GDBRemoteClientBase::ContinueLock::ContinueLock(GDBRemoteClientBase &comm)
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: m_comm(comm), m_acquired(false) {
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lock();
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}
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GDBRemoteClientBase::ContinueLock::~ContinueLock() {
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if (m_acquired)
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unlock();
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}
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void GDBRemoteClientBase::ContinueLock::unlock() {
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lldbassert(m_acquired);
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{
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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m_comm.m_is_running = false;
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}
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m_comm.m_cv.notify_all();
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m_acquired = false;
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}
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GDBRemoteClientBase::ContinueLock::LockResult
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GDBRemoteClientBase::ContinueLock::lock() {
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Log *log = GetLog(GDBRLog::Process);
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LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() resuming with %s",
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__FUNCTION__, m_comm.m_continue_packet.c_str());
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lldbassert(!m_acquired);
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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m_comm.m_cv.wait(lock, [this] { return m_comm.m_async_count == 0; });
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if (m_comm.m_should_stop) {
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m_comm.m_should_stop = false;
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LLDB_LOGF(log, "GDBRemoteClientBase::ContinueLock::%s() cancelled",
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__FUNCTION__);
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return LockResult::Cancelled;
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}
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if (m_comm.SendPacketNoLock(m_comm.m_continue_packet) !=
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PacketResult::Success)
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return LockResult::Failed;
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lldbassert(!m_comm.m_is_running);
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m_comm.m_is_running = true;
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m_acquired = true;
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return LockResult::Success;
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}
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///////////////////////////////
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// GDBRemoteClientBase::Lock //
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///////////////////////////////
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GDBRemoteClientBase::Lock::Lock(GDBRemoteClientBase &comm,
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std::chrono::seconds interrupt_timeout)
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: m_async_lock(comm.m_async_mutex, std::defer_lock), m_comm(comm),
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m_interrupt_timeout(interrupt_timeout), m_acquired(false),
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m_did_interrupt(false) {
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SyncWithContinueThread();
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if (m_acquired)
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m_async_lock.lock();
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}
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void GDBRemoteClientBase::Lock::SyncWithContinueThread() {
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Log *log = GetLog(GDBRLog::Process|GDBRLog::Packets);
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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if (m_comm.m_is_running && m_interrupt_timeout == std::chrono::seconds(0))
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return; // We were asked to avoid interrupting the sender. Lock is not
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// acquired.
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++m_comm.m_async_count;
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if (m_comm.m_is_running) {
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if (m_comm.m_async_count == 1) {
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// The sender has sent the continue packet and we are the first async
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// packet. Let's interrupt it.
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const char ctrl_c = '\x03';
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ConnectionStatus status = eConnectionStatusSuccess;
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size_t bytes_written = m_comm.Write(&ctrl_c, 1, status, nullptr);
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if (bytes_written == 0) {
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--m_comm.m_async_count;
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LLDB_LOGF(log, "GDBRemoteClientBase::Lock::Lock failed to send "
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"interrupt packet");
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return;
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}
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m_comm.m_interrupt_endpoint = steady_clock::now() + m_interrupt_timeout;
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if (log)
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log->PutCString("GDBRemoteClientBase::Lock::Lock sent packet: \\x03");
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}
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m_comm.m_cv.wait(lock, [this] { return !m_comm.m_is_running; });
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m_did_interrupt = true;
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}
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m_acquired = true;
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}
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GDBRemoteClientBase::Lock::~Lock() {
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if (!m_acquired)
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return;
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{
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std::unique_lock<std::mutex> lock(m_comm.m_mutex);
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--m_comm.m_async_count;
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}
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m_comm.m_cv.notify_one();
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}
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