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GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/llvm-project/llvm/lib/CodeGen/BasicBlockSections.cpp
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//===-- BasicBlockSections.cpp ---=========--------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// BasicBlockSections implementation.
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//
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// The purpose of this pass is to assign sections to basic blocks when
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// -fbasic-block-sections= option is used. Further, with profile information
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// only the subset of basic blocks with profiles are placed in separate sections
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// and the rest are grouped in a cold section. The exception handling blocks are
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// treated specially to ensure they are all in one seciton.
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//
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// Basic Block Sections
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// ====================
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//
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// With option, -fbasic-block-sections=list, every function may be split into
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// clusters of basic blocks. Every cluster will be emitted into a separate
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// section with its basic blocks sequenced in the given order. To get the
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// optimized performance, the clusters must form an optimal BB layout for the
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// function. We insert a symbol at the beginning of every cluster's section to
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// allow the linker to reorder the sections in any arbitrary sequence. A global
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// order of these sections would encapsulate the function layout.
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// For example, consider the following clusters for a function foo (consisting
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// of 6 basic blocks 0, 1, ..., 5).
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//
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// 0 2
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// 1 3 5
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//
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// * Basic blocks 0 and 2 are placed in one section with symbol `foo`
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// referencing the beginning of this section.
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// * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
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// `foo.__part.1` will reference the beginning of this section.
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// * Basic block 4 (note that it is not referenced in the list) is placed in
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// one section, and a new symbol `foo.cold` will point to it.
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//
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// There are a couple of challenges to be addressed:
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//
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// 1. The last basic block of every cluster should not have any implicit
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// fallthrough to its next basic block, as it can be reordered by the linker.
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// The compiler should make these fallthroughs explicit by adding
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// unconditional jumps..
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//
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// 2. All inter-cluster branch targets would now need to be resolved by the
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// linker as they cannot be calculated during compile time. This is done
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// using static relocations. Further, the compiler tries to use short branch
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// instructions on some ISAs for small branch offsets. This is not possible
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// for inter-cluster branches as the offset is not determined at compile
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// time, and therefore, long branch instructions have to be used for those.
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//
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// 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
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// needs special handling with basic block sections. DebugInfo needs to be
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// emitted with more relocations as basic block sections can break a
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// function into potentially several disjoint pieces, and CFI needs to be
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// emitted per cluster. This also bloats the object file and binary sizes.
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//
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// Basic Block Address Map
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// ==================
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//
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// With -fbasic-block-address-map, we emit the offsets of BB addresses of
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// every function into the .llvm_bb_addr_map section. Along with the function
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// symbols, this allows for mapping of virtual addresses in PMU profiles back to
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// the corresponding basic blocks. This logic is implemented in AsmPrinter. This
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// pass only assigns the BBSectionType of every function to ``labels``.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/CodeGen/BasicBlockSectionUtils.h"
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#include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Target/TargetMachine.h"
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#include <optional>
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using namespace llvm;
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// Placing the cold clusters in a separate section mitigates against poor
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// profiles and allows optimizations such as hugepage mapping to be applied at a
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// section granularity. Defaults to ".text.split." which is recognized by lld
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// via the `-z keep-text-section-prefix` flag.
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cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
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"bbsections-cold-text-prefix",
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cl::desc("The text prefix to use for cold basic block clusters"),
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cl::init(".text.split."), cl::Hidden);
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static cl::opt<bool> BBSectionsDetectSourceDrift(
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"bbsections-detect-source-drift",
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cl::desc("This checks if there is a fdo instr. profile hash "
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"mismatch for this function"),
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cl::init(true), cl::Hidden);
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namespace {
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class BasicBlockSections : public MachineFunctionPass {
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public:
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static char ID;
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BasicBlockSectionsProfileReaderWrapperPass *BBSectionsProfileReader = nullptr;
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BasicBlockSections() : MachineFunctionPass(ID) {
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initializeBasicBlockSectionsPass(*PassRegistry::getPassRegistry());
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}
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StringRef getPassName() const override {
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return "Basic Block Sections Analysis";
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override;
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/// Identify basic blocks that need separate sections and prepare to emit them
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/// accordingly.
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bool runOnMachineFunction(MachineFunction &MF) override;
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private:
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bool handleBBSections(MachineFunction &MF);
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bool handleBBAddrMap(MachineFunction &MF);
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};
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} // end anonymous namespace
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char BasicBlockSections::ID = 0;
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INITIALIZE_PASS_BEGIN(
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BasicBlockSections, "bbsections-prepare",
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"Prepares for basic block sections, by splitting functions "
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"into clusters of basic blocks.",
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false, false)
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INITIALIZE_PASS_DEPENDENCY(BasicBlockSectionsProfileReaderWrapperPass)
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INITIALIZE_PASS_END(BasicBlockSections, "bbsections-prepare",
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"Prepares for basic block sections, by splitting functions "
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"into clusters of basic blocks.",
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false, false)
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// This function updates and optimizes the branching instructions of every basic
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// block in a given function to account for changes in the layout.
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static void
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updateBranches(MachineFunction &MF,
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const SmallVector<MachineBasicBlock *> &PreLayoutFallThroughs) {
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const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
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SmallVector<MachineOperand, 4> Cond;
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for (auto &MBB : MF) {
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auto NextMBBI = std::next(MBB.getIterator());
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auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
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// If this block had a fallthrough before we need an explicit unconditional
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// branch to that block if either
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// 1- the block ends a section, which means its next block may be
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// reorderd by the linker, or
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// 2- the fallthrough block is not adjacent to the block in the new
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// order.
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if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
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TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
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// We do not optimize branches for machine basic blocks ending sections, as
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// their adjacent block might be reordered by the linker.
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if (MBB.isEndSection())
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continue;
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// It might be possible to optimize branches by flipping the branch
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// condition.
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Cond.clear();
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MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
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if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
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continue;
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MBB.updateTerminator(FTMBB);
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}
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}
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// This function sorts basic blocks according to the cluster's information.
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// All explicitly specified clusters of basic blocks will be ordered
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// accordingly. All non-specified BBs go into a separate "Cold" section.
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// Additionally, if exception handling landing pads end up in more than one
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// clusters, they are moved into a single "Exception" section. Eventually,
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// clusters are ordered in increasing order of their IDs, with the "Exception"
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// and "Cold" succeeding all other clusters.
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// FuncClusterInfo represents the cluster information for basic blocks. It
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// maps from BBID of basic blocks to their cluster information. If this is
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// empty, it means unique sections for all basic blocks in the function.
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static void
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assignSections(MachineFunction &MF,
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const DenseMap<UniqueBBID, BBClusterInfo> &FuncClusterInfo) {
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assert(MF.hasBBSections() && "BB Sections is not set for function.");
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// This variable stores the section ID of the cluster containing eh_pads (if
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// all eh_pads are one cluster). If more than one cluster contain eh_pads, we
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// set it equal to ExceptionSectionID.
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std::optional<MBBSectionID> EHPadsSectionID;
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for (auto &MBB : MF) {
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// With the 'all' option, every basic block is placed in a unique section.
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// With the 'list' option, every basic block is placed in a section
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// associated with its cluster, unless we want individual unique sections
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// for every basic block in this function (if FuncClusterInfo is empty).
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if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All ||
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FuncClusterInfo.empty()) {
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// If unique sections are desired for all basic blocks of the function, we
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// set every basic block's section ID equal to its original position in
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// the layout (which is equal to its number). This ensures that basic
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// blocks are ordered canonically.
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MBB.setSectionID(MBB.getNumber());
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} else {
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auto I = FuncClusterInfo.find(*MBB.getBBID());
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if (I != FuncClusterInfo.end()) {
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MBB.setSectionID(I->second.ClusterID);
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} else {
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const TargetInstrInfo &TII =
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*MBB.getParent()->getSubtarget().getInstrInfo();
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if (TII.isMBBSafeToSplitToCold(MBB)) {
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// BB goes into the special cold section if it is not specified in the
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// cluster info map.
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MBB.setSectionID(MBBSectionID::ColdSectionID);
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}
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}
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}
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if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
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EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
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// If we already have one cluster containing eh_pads, this must be updated
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// to ExceptionSectionID. Otherwise, we set it equal to the current
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// section ID.
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EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
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: MBB.getSectionID();
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}
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}
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// If EHPads are in more than one section, this places all of them in the
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// special exception section.
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if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
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for (auto &MBB : MF)
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if (MBB.isEHPad())
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MBB.setSectionID(*EHPadsSectionID);
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}
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void llvm::sortBasicBlocksAndUpdateBranches(
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MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
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[[maybe_unused]] const MachineBasicBlock *EntryBlock = &MF.front();
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SmallVector<MachineBasicBlock *> PreLayoutFallThroughs(MF.getNumBlockIDs());
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for (auto &MBB : MF)
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PreLayoutFallThroughs[MBB.getNumber()] =
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MBB.getFallThrough(/*JumpToFallThrough=*/false);
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MF.sort(MBBCmp);
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assert(&MF.front() == EntryBlock &&
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"Entry block should not be displaced by basic block sections");
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// Set IsBeginSection and IsEndSection according to the assigned section IDs.
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MF.assignBeginEndSections();
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// After reordering basic blocks, we must update basic block branches to
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// insert explicit fallthrough branches when required and optimize branches
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// when possible.
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updateBranches(MF, PreLayoutFallThroughs);
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}
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// If the exception section begins with a landing pad, that landing pad will
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// assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
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// zero implies "no landing pad." This function inserts a NOP just before the EH
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// pad label to ensure a nonzero offset.
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void llvm::avoidZeroOffsetLandingPad(MachineFunction &MF) {
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for (auto &MBB : MF) {
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if (MBB.isBeginSection() && MBB.isEHPad()) {
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MachineBasicBlock::iterator MI = MBB.begin();
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while (!MI->isEHLabel())
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++MI;
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MF.getSubtarget().getInstrInfo()->insertNoop(MBB, MI);
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}
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}
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}
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bool llvm::hasInstrProfHashMismatch(MachineFunction &MF) {
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if (!BBSectionsDetectSourceDrift)
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return false;
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const char MetadataName[] = "instr_prof_hash_mismatch";
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auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
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if (Existing) {
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MDTuple *Tuple = cast<MDTuple>(Existing);
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for (const auto &N : Tuple->operands())
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if (N.equalsStr(MetadataName))
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return true;
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}
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return false;
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}
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// Identify, arrange, and modify basic blocks which need separate sections
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// according to the specification provided by the -fbasic-block-sections flag.
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bool BasicBlockSections::handleBBSections(MachineFunction &MF) {
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auto BBSectionsType = MF.getTarget().getBBSectionsType();
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if (BBSectionsType == BasicBlockSection::None)
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return false;
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// Check for source drift. If the source has changed since the profiles
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// were obtained, optimizing basic blocks might be sub-optimal.
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// This only applies to BasicBlockSection::List as it creates
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// clusters of basic blocks using basic block ids. Source drift can
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// invalidate these groupings leading to sub-optimal code generation with
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// regards to performance.
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if (BBSectionsType == BasicBlockSection::List &&
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hasInstrProfHashMismatch(MF))
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return false;
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// Renumber blocks before sorting them. This is useful for accessing the
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// original layout positions and finding the original fallthroughs.
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MF.RenumberBlocks();
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if (BBSectionsType == BasicBlockSection::Labels) {
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MF.setBBSectionsType(BBSectionsType);
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return true;
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}
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DenseMap<UniqueBBID, BBClusterInfo> FuncClusterInfo;
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if (BBSectionsType == BasicBlockSection::List) {
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auto [HasProfile, ClusterInfo] =
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getAnalysis<BasicBlockSectionsProfileReaderWrapperPass>()
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.getClusterInfoForFunction(MF.getName());
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if (!HasProfile)
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return false;
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for (auto &BBClusterInfo : ClusterInfo) {
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FuncClusterInfo.try_emplace(BBClusterInfo.BBID, BBClusterInfo);
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}
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}
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MF.setBBSectionsType(BBSectionsType);
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assignSections(MF, FuncClusterInfo);
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const MachineBasicBlock &EntryBB = MF.front();
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auto EntryBBSectionID = EntryBB.getSectionID();
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// Helper function for ordering BB sections as follows:
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// * Entry section (section including the entry block).
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// * Regular sections (in increasing order of their Number).
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// ...
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// * Exception section
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// * Cold section
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auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
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const MBBSectionID &RHS) {
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// We make sure that the section containing the entry block precedes all the
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// other sections.
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if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
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return LHS == EntryBBSectionID;
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return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
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};
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// We sort all basic blocks to make sure the basic blocks of every cluster are
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// contiguous and ordered accordingly. Furthermore, clusters are ordered in
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// increasing order of their section IDs, with the exception and the
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// cold section placed at the end of the function.
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// Also, we force the entry block of the function to be placed at the
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// beginning of the function, regardless of the requested order.
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auto Comparator = [&](const MachineBasicBlock &X,
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const MachineBasicBlock &Y) {
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auto XSectionID = X.getSectionID();
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auto YSectionID = Y.getSectionID();
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if (XSectionID != YSectionID)
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return MBBSectionOrder(XSectionID, YSectionID);
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// Make sure that the entry block is placed at the beginning.
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if (&X == &EntryBB || &Y == &EntryBB)
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return &X == &EntryBB;
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// If the two basic block are in the same section, the order is decided by
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// their position within the section.
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if (XSectionID.Type == MBBSectionID::SectionType::Default)
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return FuncClusterInfo.lookup(*X.getBBID()).PositionInCluster <
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FuncClusterInfo.lookup(*Y.getBBID()).PositionInCluster;
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return X.getNumber() < Y.getNumber();
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};
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sortBasicBlocksAndUpdateBranches(MF, Comparator);
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avoidZeroOffsetLandingPad(MF);
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return true;
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}
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// When the BB address map needs to be generated, this renumbers basic blocks to
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// make them appear in increasing order of their IDs in the function. This
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// avoids the need to store basic block IDs in the BB address map section, since
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// they can be determined implicitly.
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bool BasicBlockSections::handleBBAddrMap(MachineFunction &MF) {
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if (MF.getTarget().getBBSectionsType() == BasicBlockSection::Labels)
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return false;
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if (!MF.getTarget().Options.BBAddrMap)
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return false;
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MF.RenumberBlocks();
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return true;
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}
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bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
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// First handle the basic block sections.
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auto R1 = handleBBSections(MF);
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// Handle basic block address map after basic block sections are finalized.
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auto R2 = handleBBAddrMap(MF);
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return R1 || R2;
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}
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void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addRequired<BasicBlockSectionsProfileReaderWrapperPass>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
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return new BasicBlockSections();
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}
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