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freebsd
GitHub Repository: freebsd/freebsd-src
Path: blob/main/contrib/lua/src/lstate.c
35068 views
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/*
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** $Id: lstate.c $
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** Global State
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** See Copyright Notice in lua.h
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*/
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#define lstate_c
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#define LUA_CORE
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#include "lprefix.h"
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#include <stddef.h>
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#include <string.h>
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#include "lua.h"
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#include "lapi.h"
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#include "ldebug.h"
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#include "ldo.h"
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#include "lfunc.h"
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#include "lgc.h"
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#include "llex.h"
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#include "lmem.h"
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#include "lstate.h"
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#include "lstring.h"
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#include "ltable.h"
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#include "ltm.h"
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/*
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** thread state + extra space
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*/
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typedef struct LX {
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lu_byte extra_[LUA_EXTRASPACE];
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lua_State l;
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} LX;
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/*
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** Main thread combines a thread state and the global state
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*/
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typedef struct LG {
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LX l;
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global_State g;
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} LG;
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#define fromstate(L) (cast(LX *, cast(lu_byte *, (L)) - offsetof(LX, l)))
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/*
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** A macro to create a "random" seed when a state is created;
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** the seed is used to randomize string hashes.
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*/
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#if !defined(luai_makeseed)
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#include <time.h>
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/*
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** Compute an initial seed with some level of randomness.
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** Rely on Address Space Layout Randomization (if present) and
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** current time.
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*/
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#define addbuff(b,p,e) \
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{ size_t t = cast_sizet(e); \
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memcpy(b + p, &t, sizeof(t)); p += sizeof(t); }
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static unsigned int luai_makeseed (lua_State *L) {
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char buff[3 * sizeof(size_t)];
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unsigned int h = cast_uint(time(NULL));
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int p = 0;
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addbuff(buff, p, L); /* heap variable */
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addbuff(buff, p, &h); /* local variable */
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addbuff(buff, p, &lua_newstate); /* public function */
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lua_assert(p == sizeof(buff));
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return luaS_hash(buff, p, h);
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}
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#endif
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/*
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** set GCdebt to a new value keeping the value (totalbytes + GCdebt)
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** invariant (and avoiding underflows in 'totalbytes')
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*/
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void luaE_setdebt (global_State *g, l_mem debt) {
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l_mem tb = gettotalbytes(g);
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lua_assert(tb > 0);
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if (debt < tb - MAX_LMEM)
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debt = tb - MAX_LMEM; /* will make 'totalbytes == MAX_LMEM' */
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g->totalbytes = tb - debt;
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g->GCdebt = debt;
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}
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LUA_API int lua_setcstacklimit (lua_State *L, unsigned int limit) {
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UNUSED(L); UNUSED(limit);
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return LUAI_MAXCCALLS; /* warning?? */
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}
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CallInfo *luaE_extendCI (lua_State *L) {
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CallInfo *ci;
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lua_assert(L->ci->next == NULL);
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ci = luaM_new(L, CallInfo);
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lua_assert(L->ci->next == NULL);
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L->ci->next = ci;
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ci->previous = L->ci;
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ci->next = NULL;
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ci->u.l.trap = 0;
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L->nci++;
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return ci;
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}
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/*
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** free all CallInfo structures not in use by a thread
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*/
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static void freeCI (lua_State *L) {
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CallInfo *ci = L->ci;
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CallInfo *next = ci->next;
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ci->next = NULL;
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while ((ci = next) != NULL) {
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next = ci->next;
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luaM_free(L, ci);
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L->nci--;
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}
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}
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/*
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** free half of the CallInfo structures not in use by a thread,
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** keeping the first one.
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*/
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void luaE_shrinkCI (lua_State *L) {
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CallInfo *ci = L->ci->next; /* first free CallInfo */
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CallInfo *next;
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if (ci == NULL)
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return; /* no extra elements */
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while ((next = ci->next) != NULL) { /* two extra elements? */
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CallInfo *next2 = next->next; /* next's next */
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ci->next = next2; /* remove next from the list */
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L->nci--;
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luaM_free(L, next); /* free next */
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if (next2 == NULL)
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break; /* no more elements */
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else {
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next2->previous = ci;
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ci = next2; /* continue */
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}
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}
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}
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/*
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** Called when 'getCcalls(L)' larger or equal to LUAI_MAXCCALLS.
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** If equal, raises an overflow error. If value is larger than
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** LUAI_MAXCCALLS (which means it is handling an overflow) but
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** not much larger, does not report an error (to allow overflow
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** handling to work).
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*/
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void luaE_checkcstack (lua_State *L) {
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if (getCcalls(L) == LUAI_MAXCCALLS)
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luaG_runerror(L, "C stack overflow");
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else if (getCcalls(L) >= (LUAI_MAXCCALLS / 10 * 11))
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luaD_errerr(L); /* error while handling stack error */
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}
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LUAI_FUNC void luaE_incCstack (lua_State *L) {
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L->nCcalls++;
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if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS))
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luaE_checkcstack(L);
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}
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static void stack_init (lua_State *L1, lua_State *L) {
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int i; CallInfo *ci;
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/* initialize stack array */
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L1->stack.p = luaM_newvector(L, BASIC_STACK_SIZE + EXTRA_STACK, StackValue);
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L1->tbclist.p = L1->stack.p;
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for (i = 0; i < BASIC_STACK_SIZE + EXTRA_STACK; i++)
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setnilvalue(s2v(L1->stack.p + i)); /* erase new stack */
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L1->top.p = L1->stack.p;
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L1->stack_last.p = L1->stack.p + BASIC_STACK_SIZE;
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/* initialize first ci */
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ci = &L1->base_ci;
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ci->next = ci->previous = NULL;
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ci->callstatus = CIST_C;
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ci->func.p = L1->top.p;
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ci->u.c.k = NULL;
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ci->nresults = 0;
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setnilvalue(s2v(L1->top.p)); /* 'function' entry for this 'ci' */
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L1->top.p++;
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ci->top.p = L1->top.p + LUA_MINSTACK;
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L1->ci = ci;
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}
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static void freestack (lua_State *L) {
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if (L->stack.p == NULL)
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return; /* stack not completely built yet */
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L->ci = &L->base_ci; /* free the entire 'ci' list */
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freeCI(L);
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lua_assert(L->nci == 0);
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luaM_freearray(L, L->stack.p, stacksize(L) + EXTRA_STACK); /* free stack */
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}
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/*
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** Create registry table and its predefined values
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*/
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static void init_registry (lua_State *L, global_State *g) {
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/* create registry */
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Table *registry = luaH_new(L);
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sethvalue(L, &g->l_registry, registry);
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luaH_resize(L, registry, LUA_RIDX_LAST, 0);
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/* registry[LUA_RIDX_MAINTHREAD] = L */
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setthvalue(L, &registry->array[LUA_RIDX_MAINTHREAD - 1], L);
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/* registry[LUA_RIDX_GLOBALS] = new table (table of globals) */
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sethvalue(L, &registry->array[LUA_RIDX_GLOBALS - 1], luaH_new(L));
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}
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/*
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** open parts of the state that may cause memory-allocation errors.
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*/
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static void f_luaopen (lua_State *L, void *ud) {
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global_State *g = G(L);
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UNUSED(ud);
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stack_init(L, L); /* init stack */
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init_registry(L, g);
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luaS_init(L);
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luaT_init(L);
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luaX_init(L);
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g->gcstp = 0; /* allow gc */
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setnilvalue(&g->nilvalue); /* now state is complete */
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luai_userstateopen(L);
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}
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/*
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** preinitialize a thread with consistent values without allocating
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** any memory (to avoid errors)
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*/
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static void preinit_thread (lua_State *L, global_State *g) {
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G(L) = g;
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L->stack.p = NULL;
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L->ci = NULL;
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L->nci = 0;
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L->twups = L; /* thread has no upvalues */
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L->nCcalls = 0;
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L->errorJmp = NULL;
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L->hook = NULL;
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L->hookmask = 0;
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L->basehookcount = 0;
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L->allowhook = 1;
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resethookcount(L);
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L->openupval = NULL;
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L->status = LUA_OK;
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L->errfunc = 0;
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L->oldpc = 0;
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}
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static void close_state (lua_State *L) {
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global_State *g = G(L);
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if (!completestate(g)) /* closing a partially built state? */
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luaC_freeallobjects(L); /* just collect its objects */
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else { /* closing a fully built state */
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L->ci = &L->base_ci; /* unwind CallInfo list */
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L->errfunc = 0; /* stack unwind can "throw away" the error function */
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luaD_closeprotected(L, 1, LUA_OK); /* close all upvalues */
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L->top.p = L->stack.p + 1; /* empty the stack to run finalizers */
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luaC_freeallobjects(L); /* collect all objects */
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luai_userstateclose(L);
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}
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luaM_freearray(L, G(L)->strt.hash, G(L)->strt.size);
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freestack(L);
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lua_assert(gettotalbytes(g) == sizeof(LG));
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(*g->frealloc)(g->ud, fromstate(L), sizeof(LG), 0); /* free main block */
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}
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LUA_API lua_State *lua_newthread (lua_State *L) {
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global_State *g = G(L);
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GCObject *o;
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lua_State *L1;
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lua_lock(L);
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luaC_checkGC(L);
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/* create new thread */
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o = luaC_newobjdt(L, LUA_TTHREAD, sizeof(LX), offsetof(LX, l));
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L1 = gco2th(o);
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/* anchor it on L stack */
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setthvalue2s(L, L->top.p, L1);
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api_incr_top(L);
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preinit_thread(L1, g);
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L1->hookmask = L->hookmask;
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L1->basehookcount = L->basehookcount;
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L1->hook = L->hook;
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resethookcount(L1);
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/* initialize L1 extra space */
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memcpy(lua_getextraspace(L1), lua_getextraspace(g->mainthread),
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LUA_EXTRASPACE);
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luai_userstatethread(L, L1);
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stack_init(L1, L); /* init stack */
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lua_unlock(L);
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return L1;
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}
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void luaE_freethread (lua_State *L, lua_State *L1) {
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LX *l = fromstate(L1);
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luaF_closeupval(L1, L1->stack.p); /* close all upvalues */
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lua_assert(L1->openupval == NULL);
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luai_userstatefree(L, L1);
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freestack(L1);
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luaM_free(L, l);
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}
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int luaE_resetthread (lua_State *L, int status) {
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CallInfo *ci = L->ci = &L->base_ci; /* unwind CallInfo list */
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setnilvalue(s2v(L->stack.p)); /* 'function' entry for basic 'ci' */
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ci->func.p = L->stack.p;
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ci->callstatus = CIST_C;
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if (status == LUA_YIELD)
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status = LUA_OK;
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L->status = LUA_OK; /* so it can run __close metamethods */
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L->errfunc = 0; /* stack unwind can "throw away" the error function */
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status = luaD_closeprotected(L, 1, status);
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if (status != LUA_OK) /* errors? */
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luaD_seterrorobj(L, status, L->stack.p + 1);
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else
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L->top.p = L->stack.p + 1;
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ci->top.p = L->top.p + LUA_MINSTACK;
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luaD_reallocstack(L, cast_int(ci->top.p - L->stack.p), 0);
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return status;
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}
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LUA_API int lua_closethread (lua_State *L, lua_State *from) {
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int status;
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lua_lock(L);
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L->nCcalls = (from) ? getCcalls(from) : 0;
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status = luaE_resetthread(L, L->status);
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lua_unlock(L);
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return status;
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}
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/*
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** Deprecated! Use 'lua_closethread' instead.
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*/
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LUA_API int lua_resetthread (lua_State *L) {
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return lua_closethread(L, NULL);
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}
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LUA_API lua_State *lua_newstate (lua_Alloc f, void *ud) {
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int i;
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lua_State *L;
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global_State *g;
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LG *l = cast(LG *, (*f)(ud, NULL, LUA_TTHREAD, sizeof(LG)));
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if (l == NULL) return NULL;
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L = &l->l.l;
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g = &l->g;
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L->tt = LUA_VTHREAD;
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g->currentwhite = bitmask(WHITE0BIT);
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L->marked = luaC_white(g);
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preinit_thread(L, g);
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g->allgc = obj2gco(L); /* by now, only object is the main thread */
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L->next = NULL;
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incnny(L); /* main thread is always non yieldable */
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g->frealloc = f;
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g->ud = ud;
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g->warnf = NULL;
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g->ud_warn = NULL;
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g->mainthread = L;
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g->seed = luai_makeseed(L);
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g->gcstp = GCSTPGC; /* no GC while building state */
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g->strt.size = g->strt.nuse = 0;
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g->strt.hash = NULL;
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setnilvalue(&g->l_registry);
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g->panic = NULL;
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g->gcstate = GCSpause;
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g->gckind = KGC_INC;
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g->gcstopem = 0;
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g->gcemergency = 0;
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g->finobj = g->tobefnz = g->fixedgc = NULL;
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g->firstold1 = g->survival = g->old1 = g->reallyold = NULL;
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g->finobjsur = g->finobjold1 = g->finobjrold = NULL;
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g->sweepgc = NULL;
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g->gray = g->grayagain = NULL;
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g->weak = g->ephemeron = g->allweak = NULL;
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g->twups = NULL;
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g->totalbytes = sizeof(LG);
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g->GCdebt = 0;
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g->lastatomic = 0;
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setivalue(&g->nilvalue, 0); /* to signal that state is not yet built */
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setgcparam(g->gcpause, LUAI_GCPAUSE);
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setgcparam(g->gcstepmul, LUAI_GCMUL);
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g->gcstepsize = LUAI_GCSTEPSIZE;
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setgcparam(g->genmajormul, LUAI_GENMAJORMUL);
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g->genminormul = LUAI_GENMINORMUL;
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for (i=0; i < LUA_NUMTAGS; i++) g->mt[i] = NULL;
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if (luaD_rawrunprotected(L, f_luaopen, NULL) != LUA_OK) {
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/* memory allocation error: free partial state */
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close_state(L);
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L = NULL;
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}
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return L;
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}
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LUA_API void lua_close (lua_State *L) {
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lua_lock(L);
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L = G(L)->mainthread; /* only the main thread can be closed */
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close_state(L);
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}
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void luaE_warning (lua_State *L, const char *msg, int tocont) {
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lua_WarnFunction wf = G(L)->warnf;
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if (wf != NULL)
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wf(G(L)->ud_warn, msg, tocont);
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}
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/*
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** Generate a warning from an error message
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*/
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void luaE_warnerror (lua_State *L, const char *where) {
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TValue *errobj = s2v(L->top.p - 1); /* error object */
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const char *msg = (ttisstring(errobj))
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? getstr(tsvalue(errobj))
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: "error object is not a string";
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/* produce warning "error in %s (%s)" (where, msg) */
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luaE_warning(L, "error in ", 1);
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luaE_warning(L, where, 1);
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luaE_warning(L, " (", 1);
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luaE_warning(L, msg, 1);
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luaE_warning(L, ")", 0);
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}
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